@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
42 lines • 1.39 kB
TypeScript
import { type EventizedObject } from '@spearwolf/eventize';
import { OnDisplayRenderFrame } from '../events.js';
import type { Display } from './Display.js';
import type { DisplayEventProps } from './types.js';
export interface FixedFrameLoopTickProps {
fixedDelta: number;
tickTime: number;
tickNo: number;
}
export interface FixedFrameLoopRenderProps extends DisplayEventProps {
alpha: number;
tickTime: number;
tickNo: number;
}
export interface FixedFrameLoop extends EventizedObject {
}
export declare class FixedFrameLoop {
#private;
static OnTick: symbol;
static OnRender: symbol;
static DefaultFps: number;
static DefaultMaxStepsPerFrame: number;
readonly display: Display;
maxStepsPerFrame: number;
get fps(): number;
set fps(value: number);
get fixedDelta(): number;
get tickTime(): number;
get tickNo(): number;
get alpha(): number;
get isDisposed(): boolean;
constructor(display: Display, options?: {
fps?: number;
maxStepsPerFrame?: number;
});
[OnDisplayRenderFrame](props: DisplayEventProps): void;
reset(): void;
dispose(): void;
readonly onTick: (handler: (props: FixedFrameLoopTickProps) => unknown) => unknown;
readonly onRender: (handler: (props: FixedFrameLoopRenderProps) => unknown) => unknown;
}
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