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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import { type EventizedObject } from '@spearwolf/eventize'; import { OnDisplayRenderFrame } from '../events.js'; import type { Display } from './Display.js'; import type { DisplayEventProps } from './types.js'; export interface FixedFrameLoopTickProps { fixedDelta: number; tickTime: number; tickNo: number; } export interface FixedFrameLoopRenderProps extends DisplayEventProps { alpha: number; tickTime: number; tickNo: number; } export interface FixedFrameLoop extends EventizedObject { } export declare class FixedFrameLoop { #private; static OnTick: symbol; static OnRender: symbol; static DefaultFps: number; static DefaultMaxStepsPerFrame: number; readonly display: Display; maxStepsPerFrame: number; get fps(): number; set fps(value: number); get fixedDelta(): number; get tickTime(): number; get tickNo(): number; get alpha(): number; get isDisposed(): boolean; constructor(display: Display, options?: { fps?: number; maxStepsPerFrame?: number; }); [OnDisplayRenderFrame](props: DisplayEventProps): void; reset(): void; dispose(): void; readonly onTick: (handler: (props: FixedFrameLoopTickProps) => unknown) => unknown; readonly onRender: (handler: (props: FixedFrameLoopRenderProps) => unknown) => unknown; } //# sourceMappingURL=FixedFrameLoop.d.ts.map