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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import { type EventizedObject } from '@spearwolf/eventize'; import { InputControlBase } from './InputControlBase.js'; export interface PanViewState { x: number; y: number; pixelRatio?: number; } export interface PanControl2DOptions { state?: PanViewState; cursorPanStyle?: string; cursorStylesTarget?: HTMLElement; speed?: number; mouseButton?: number; keyCodes?: [number, number, number, number]; disablePointer?: boolean; disableKeyboard?: boolean; } export interface PanControl2D extends EventizedObject { } export declare class PanControl2D extends InputControlBase { #private; pixelsPerSecond: number; speedNorth: number; speedEast: number; speedSouth: number; speedWest: number; mouseButton: number; keyCodes: [number, number, number, number]; constructor(options?: PanControl2DOptions); get cursorPanStyle(): string; set cursorPanStyle(value: string); get panView(): PanViewState; set panView(panView: PanViewState | undefined); get keyboardDisabled(): boolean; set keyboardDisabled(value: boolean); get pointerDisabled(): boolean; set pointerDisabled(value: boolean); update(t: number): void; dispose(): void; } //# sourceMappingURL=PanControl2D.d.ts.map