@spearwolf/twopoint5d
Version:
a library to create 2.5d realtime graphics and pixelart with three.js
16 lines • 986 B
TypeScript
import { BufferGeometry } from 'three';
import { InstancedVOBufferGeometry } from './InstancedVOBufferGeometry.js';
import type { VertexObjectDescription, VO } from './types.js';
import { VertexObjectDescriptor } from './VertexObjectDescriptor.js';
import { VertexObjectPool } from './VertexObjectPool.js';
export declare class InstancedVertexObjectGeometry<VOInstancedType extends VO, VOBaseType extends VO> extends InstancedVOBufferGeometry {
readonly basePool?: VertexObjectPool<VOBaseType>;
readonly instancedPool: VertexObjectPool<VOInstancedType>;
constructor(...args: [VertexObjectPool<VOInstancedType> | VertexObjectDescriptor | VertexObjectDescription, number, BufferGeometry] | [
VertexObjectPool<VOInstancedType> | VertexObjectDescriptor | VertexObjectDescription,
number,
VertexObjectPool<VOBaseType> | VertexObjectDescriptor | VertexObjectDescription,
number?
]);
}
//# sourceMappingURL=InstancedVertexObjectGeometry.d.ts.map