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@spearwolf/twopoint5d

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a library to create 2.5d realtime graphics and pixelart with three.js

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import { Vector2, Vector3 } from 'three'; import type { TileSprite } from '../sprites/TileSprites/descriptors.js'; import { TileSprites } from '../sprites/TileSprites/TileSprites.js'; import { TileSet } from '../texture/TileSet.js'; import { VertexObjectPool } from '../vertex-objects/VertexObjectPool.js'; import type { IMap2DTileDataProvider } from './IMap2DTileDataProvider.js'; import type { IMap2DTileRenderer } from './IMap2DTileRenderer.js'; import { Map2DTile } from './Map2DTile.js'; export declare class Map2DTileSprites extends TileSprites implements IMap2DTileRenderer { #private; constructor(); get tileData(): IMap2DTileDataProvider | undefined; set tileData(tileData: IMap2DTileDataProvider | undefined); get tileSet(): TileSet | undefined; set tileSet(tileSet: TileSet | undefined); get tilesPool(): VertexObjectPool<TileSprite> | undefined; update(): void; beginUpdate(offset: Vector2, translate: Vector3): void; addTile(tile: Map2DTile): void; reuseTile(tile: Map2DTile): void; removeTile(tile: Map2DTile): void; resetTiles(): void; endUpdate(): void; dispose(): void; } //# sourceMappingURL=Map2DTileSprites.d.ts.map