@spearwolf/twopoint5d
Version:
a library to create 2.5d realtime graphics and pixelart with three.js
31 lines • 1.18 kB
TypeScript
import { Object3D } from 'three';
import type { IMap2DLayer } from './IMap2DLayer.js';
import type { IMap2DTileRenderer } from './IMap2DTileRenderer.js';
import type { IMap2DVisibilitor } from './IMap2DVisibilitor.js';
import { Map2DTile } from './Map2DTile.js';
export declare class Map2DLayer implements IMap2DLayer {
#private;
visibilitor?: IMap2DVisibilitor;
get needsUpdate(): boolean;
set needsUpdate(update: boolean);
get centerX(): number;
set centerX(x: number);
get centerY(): number;
set centerY(y: number);
get tileWidth(): number;
set tileWidth(width: number);
get tileHeight(): number;
set tileHeight(height: number);
get xOffset(): number;
set xOffset(offset: number);
get yOffset(): number;
set yOffset(offset: number);
tiles: Map2DTile[];
renderers: Set<IMap2DTileRenderer>;
constructor(tileWidth?: number, tileHeight?: number, xOffset?: number, yOffset?: number);
addTileRenderer(renderer: IMap2DTileRenderer): void;
removeTileRenderer(renderer: IMap2DTileRenderer): void;
update(node: Object3D): void;
resetTiles(): void;
}
//# sourceMappingURL=Map2DLayer.d.ts.map