@spearwolf/twopoint5d
Version:
a library to create 2.5d realtime graphics and pixelart with three.js
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TypeScript
import { type Texture } from 'three';
import type { ThreeRendererType } from '../display/types.js';
import type { TextureAtlas } from './TextureAtlas.js';
import { TextureCoords } from './TextureCoords.js';
import { TextureFactory, type TextureOptionClasses } from './TextureFactory.js';
import { type TexturePackerJsonData } from './TexturePackerJson.js';
import { TileSet, type TileSetOptions } from './TileSet.js';
export type TextureResourceType = 'image' | 'atlas' | 'tileset';
export type TextureResourceSubType = 'imageCoords' | 'atlas' | 'tileSet' | 'texture';
export declare class TextureResource {
#private;
static fromImage(id: string, imageUrl: string, textureClasses?: TextureOptionClasses[]): TextureResource;
static fromTileSet(id: string, imageUrl: string, tileSetOptions: TileSetOptions, textureClasses?: TextureOptionClasses[]): TextureResource;
static fromAtlas(id: string, atlasUrl: string, overrideImageUrl?: string, textureClasses?: TextureOptionClasses[]): TextureResource;
readonly id: string;
readonly type: TextureResourceType;
refCount: number;
get imageUrl(): string | undefined;
set imageUrl(val: string | undefined);
get imageCoords(): TextureCoords | undefined;
set imageCoords(val: TextureCoords | undefined);
get atlasUrl(): string | undefined;
set atlasUrl(value: string | undefined);
get atlasJson(): TexturePackerJsonData | undefined;
set atlasJson(value: TexturePackerJsonData | undefined);
get overrideImageUrl(): string | undefined;
set overrideImageUrl(value: string | undefined);
get atlas(): TextureAtlas | undefined;
set atlas(value: TextureAtlas | undefined);
get tileSetOptions(): TileSetOptions | undefined;
set tileSetOptions(value: TileSetOptions | undefined);
get tileSet(): TileSet | undefined;
set tileSet(value: TileSet | undefined);
get textureClasses(): TextureOptionClasses[] | undefined;
set textureClasses(value: TextureOptionClasses[] | undefined);
get textureFactory(): TextureFactory | undefined;
set textureFactory(value: TextureFactory | undefined);
get texture(): Texture | undefined;
set texture(value: Texture | undefined);
get renderer(): ThreeRendererType | undefined;
set renderer(value: ThreeRendererType | undefined);
constructor(id: string, type: TextureResourceType);
rendererChanged(renderer: ThreeRendererType | undefined): void;
load(): TextureResource;
}
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