@spearwolf/twopoint5d
Version:
a library to create 2.5d realtime graphics and pixelart with three.js
35 lines • 1.39 kB
TypeScript
import type { ThreeRendererType } from '../display/types.js';
import type { IStageRenderer, StageParentType, StageType } from './IStageRenderer.js';
interface StageItem {
stage: StageType;
width: number;
height: number;
}
export declare class StageRenderer implements IStageRenderer {
#private;
readonly isStageRenderer = true;
name: string;
width: number;
height: number;
pixelRatio: number;
readonly stages: StageItem[];
set renderOrder(order: string | undefined);
protected onRenderOrderChanged(): void;
get renderOrder(): string;
get renderOrderArray(): string[];
get parent(): StageParentType | undefined;
set parent(parent: StageParentType | undefined);
constructor();
attach(parent: StageParentType): void;
detach(): void;
resize(width: number, height: number, pixelRatio?: number): void;
protected onResizeRenderer(_width: number, _height: number, _pixelRatio: number): void;
protected resizeStage(stage: StageItem, width: number, height: number): void;
renderFrame(renderer: ThreeRendererType, now: number, deltaTime: number, frameNo: number, skipRenderCall?: boolean): void;
getOrderedStages(): StageItem[];
hasStage(stage: StageType): boolean;
addStage(stage: StageType): void;
removeStage(stage: StageType): void;
}
export {};
//# sourceMappingURL=StageRenderer.d.ts.map