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@spearwolf/twopoint5d

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a library to create 2.5d realtime graphics and pixelart with three.js

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import { ShaderMaterial, WebGLRenderer, type ShaderMaterialParameters, type WebGLProgramParametersWithUniforms } from 'three'; export type CustomChunksShaderMaterialParameters = ShaderMaterialParameters; export interface CustomShaderChunks { [chunkName: string]: string; } export declare class CustomChunksShaderMaterial extends ShaderMaterial { #private; customProgramCacheKey(): string; replaceVertexShaderChunks: string[]; replaceFragmentShaderChunks: string[]; readonly staticChunks: Record<string, string>[]; addStaticChunks(chunks: Record<string, string>): () => void; removeStaticChunks(chunks: Record<string, string>): void; readonly chunks: CustomShaderChunks; logShadersToConsole: boolean; onBeforeCompile(shader: WebGLProgramParametersWithUniforms, _renderer: WebGLRenderer): void; protected updateBoolDefine(name: string, value: boolean): void; } //# sourceMappingURL=CustomChunksShaderMaterial.d.ts.map