@spearwolf/twopoint5d
Version:
a library to create 2.5d realtime graphics and pixelart with three.js
19 lines • 835 B
TypeScript
import { Texture } from 'three';
import { CustomChunksShaderMaterial, type CustomChunksShaderMaterialParameters } from '../CustomChunksShaderMaterial.js';
interface AnimatedSpritesMaterialParameters extends CustomChunksShaderMaterialParameters {
colorMap?: Texture;
animsMap?: Texture;
time?: number;
renderAsBillboards?: boolean;
}
export declare class AnimatedSpritesMaterial extends CustomChunksShaderMaterial {
constructor(options?: AnimatedSpritesMaterialParameters);
get colorMap(): Texture | undefined;
set colorMap(colorMap: Texture | undefined);
get animsMap(): Texture | undefined;
set animsMap(animsMap: Texture | undefined);
get renderAsBillboards(): boolean;
set renderAsBillboards(renderAsBillboards: boolean);
}
export {};
//# sourceMappingURL=AnimatedSpritesMaterial.d.ts.map