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@spearwolf/twopoint5d

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a library to create 2.5d realtime graphics and pixelart with three.js

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import type { TypedArray, VertexAttributeDataType, VertexAttributeUsageType, VertexObjectBuffersData } from './types.js'; import { VertexObjectDescriptor } from './VertexObjectDescriptor.js'; interface BufferAttribute { bufferName: string; attributeName: string; offset: number; } interface Buffer { bufferName: string; itemSize: number; dataType: VertexAttributeDataType; usageType: VertexAttributeUsageType; typedArray: TypedArray; serial: number; } export declare class VertexObjectBuffer { readonly descriptor: VertexObjectDescriptor; readonly capacity: number; readonly attributeNames: readonly string[]; readonly buffers: Map<string, Buffer>; readonly bufferAttributes: Map<string, BufferAttribute>; readonly bufferNameAttributes: Map<string, BufferAttribute[]>; constructor(source: VertexObjectDescriptor | VertexObjectBuffer, capacityOrBuffersData: number | VertexObjectBuffersData); copy(other: VertexObjectBuffer, targetObjectOffset?: number): VertexObjectBuffer; clone(): VertexObjectBuffer; copyArray(source: TypedArray, bufferName: string, targetObjectOffset?: number): void; copyWithin(targetIndex: number, startIndex: number, endIndex?: number): void; copyAttributes(attributes: Record<string, ArrayLike<number>>, targetObjectOffset?: number): number; toAttributeArrays(attributeNames: string[], startIndex?: number, endIndex?: number): Record<string, TypedArray>; touch(): void; } export {}; //# sourceMappingURL=VertexObjectBuffer.d.ts.map