@spearwolf/twopoint5d
Version:
a library to create 2.5d realtime graphics and pixelart with three.js
34 lines • 1.2 kB
TypeScript
import { AABB2 } from '../AABB2.js';
import type { IDataChunk2D } from './IDataChunk2D.js';
declare enum Quadrant {
NorthEast = "northEast",
SouthEast = "southEast",
SouthWest = "southWest",
NorthWest = "northWest"
}
type IChunkQuadTreeChildNodes<ChunkType extends IDataChunk2D> = {
[index in Quadrant]: ChunkQuadTreeNode<ChunkType>;
};
export declare class ChunkQuadTreeNode<ChunkType extends IDataChunk2D> {
static IntersectDistanceFactor: number;
static BeforeAfterDeltaFactor: number;
originX: number;
originY: number;
chunks: ChunkType[];
isLeaf: boolean;
readonly nodes: IChunkQuadTreeChildNodes<ChunkType>;
constructor(chunks?: ChunkType | ChunkType[]);
canSubdivide(): boolean;
subdivide(maxChunkNodes?: number): void;
private subdivideQuadrant;
appendChunk(chunk: ChunkType): void;
private appendToNode;
findChunks(aabb: AABB2): ChunkType[];
isNorthWest(aabb: AABB2): boolean;
isNorthEast(aabb: AABB2): boolean;
isSouthEast(aabb: AABB2): boolean;
isSouthWest(aabb: AABB2): boolean;
findChunksAt(x: number, y: number): ChunkType[];
}
export {};
//# sourceMappingURL=ChunkQuadTreeNode.d.ts.map