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@spearwolf/twopoint5d

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a library to create 2.5d realtime graphics and pixelart with three.js

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import { TextureAtlas, type TextureAtlasFrame } from './TextureAtlas.js'; import { TextureCoords } from './TextureCoords.js'; export interface TileSetOptions { tileWidth?: number; tileHeight?: number; margin?: number; spacing?: number; padding?: number; tileCount?: number; firstId?: number; } export declare class TileSet { #private; readonly atlas: TextureAtlas; readonly baseCoords: TextureCoords; readonly options: TileSetOptions; tileCount: number; firstFrameId: number; constructor(...args: [TextureAtlas, TextureCoords, TileSetOptions?] | [TextureCoords, TileSetOptions?]); get tileWidth(): number; get tileHeight(): number; get firstId(): number; get lastId(): number; get lastFrameId(): number; get tileCountLimit(): number; get margin(): number; get padding(): number; get spacing(): number; frameId(tileId: number): number; randomTileId(): number; randomFrameId(): number; frame(tileId: number): TextureAtlasFrame; randomFrame(): TextureAtlasFrame; } //# sourceMappingURL=TileSet.d.ts.map