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@spearwolf/twopoint5d

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a library to create 2.5d realtime graphics and pixelart with three.js

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import { DataTexture } from 'three'; import { TextureAtlas } from './TextureAtlas.js'; import { TextureCoords } from './TextureCoords.js'; import { TileSet } from './TileSet.js'; type AnimName = string | symbol; export interface FrameBasedAnimDef { frames: TextureCoords[]; duration: number; name: AnimName; id: number; } export interface BakeTextureOptions { includeTextureSize: boolean; } export declare class FrameBasedAnimations { #private; static MaxTextureSize: number; add(...args: [ name: AnimName | undefined, duration: number, texCoords: TextureCoords[] ] | [name: AnimName | undefined, duration: number, atlas: TextureAtlas, frameNameQuery?: string] | [name: AnimName | undefined, duration: number, tileSet: TileSet, firstTileId?: number, tileCount?: number] | [name: AnimName | undefined, duration: number, tileSet: TileSet, tileIds: number[]]): number; animId(name: AnimName): number; bakeDataTexture(options?: BakeTextureOptions): DataTexture; } export {}; //# sourceMappingURL=FrameBasedAnimations.d.ts.map