@spearwolf/twopoint5d
Version:
a library to create 2.5d realtime graphics and pixelart with three.js
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TypeScript
import { Sprite, Texture, type Scene } from 'three';
import type { ThreeRendererType } from '../display/types.js';
import { OrthographicProjection } from './OrthographicProjection.js';
import { Stage2D } from './Stage2D.js';
export type Canvas2DStageFitType = 'contain' | 'cover';
export declare class Canvas2DStage {
#private;
readonly renderer: ThreeRendererType;
get fit(): Canvas2DStageFitType;
set fit(value: Canvas2DStageFitType);
readonly canvas: HTMLCanvasElement;
get width(): number;
get height(): number;
readonly projection: OrthographicProjection;
readonly stage: Stage2D;
get scene(): Scene;
readonly sprite: Sprite;
texture?: Texture;
needsUpdate: boolean;
constructor(renderer: ThreeRendererType, ...args: [width: number, height: number] | [width: number, height: number, fit: Canvas2DStageFitType] | [canvas: HTMLCanvasElement] | [canvas: HTMLCanvasElement, fit: Canvas2DStageFitType]);
private makeTexture;
private updateTexture;
setContainerSize(width: number, height: number): void;
setCanvasSize(width: number, height: number): void;
render(): void;
private dispatchEvent;
}
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