@spearwolf/twopoint5d
Version:
a library to create 2.5d realtime graphics and pixelart with three.js
16 lines • 658 B
TypeScript
import { ShaderMaterial, Texture, Vector4, type ShaderMaterialParameters } from 'three';
export interface TileSpritesMaterialParameters extends ShaderMaterialParameters {
colorMap?: Texture;
}
export declare class TileSpritesMaterial extends ShaderMaterial {
constructor({ colorMap, ...options }?: TileSpritesMaterialParameters);
get colorMap(): Texture | undefined;
set colorMap(colorMap: Texture | undefined);
get fogNear(): number;
set fogNear(value: number);
get fogFar(): number;
set fogFar(value: number);
get fogColor(): Vector4;
set fogColor(color: Vector4);
}
//# sourceMappingURL=TileSpritesMaterial.d.ts.map