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@spearwolf/twopoint5d

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a library to create 2.5d realtime graphics and pixelart with three.js

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import { ShaderMaterial, Texture, Vector4, type ShaderMaterialParameters } from 'three'; export interface TileSpritesMaterialParameters extends ShaderMaterialParameters { colorMap?: Texture; } export declare class TileSpritesMaterial extends ShaderMaterial { constructor({ colorMap, ...options }?: TileSpritesMaterialParameters); get colorMap(): Texture | undefined; set colorMap(colorMap: Texture | undefined); get fogNear(): number; set fogNear(value: number); get fogFar(): number; set fogFar(value: number); get fogColor(): Vector4; set fogColor(color: Vector4); } //# sourceMappingURL=TileSpritesMaterial.d.ts.map