@spearwolf/twopoint5d
Version:
a library to create 2.5d realtime graphics and pixelart with three.js
13 lines • 664 B
TypeScript
import { Texture } from 'three';
import { CustomChunksShaderMaterial, type CustomChunksShaderMaterialParameters } from '../CustomChunksShaderMaterial.js';
export interface TexturedSpritesMaterialParameters extends CustomChunksShaderMaterialParameters {
colorMap?: Texture;
}
export declare class TexturedSpritesMaterial extends CustomChunksShaderMaterial {
constructor(options?: TexturedSpritesMaterialParameters);
get colorMap(): Texture | undefined;
set colorMap(colorMap: Texture | undefined);
get renderAsBillboards(): boolean;
set renderAsBillboards(renderAsBillboards: boolean);
}
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