@spearwolf/twopoint5d
Version:
a library to create 2.5d realtime graphics and pixelart with three.js
12 lines • 825 B
TypeScript
import { InstancedVertexObjectGeometry } from '../../vertex-objects/InstancedVertexObjectGeometry.js';
import type { VertexObjectPool } from '../../vertex-objects/VertexObjectPool.js';
import { BaseSprite } from '../BaseSprite.js';
import { TexturedSprite } from './TexturedSprite.js';
export type TexturedSpritesBasePool = VertexObjectPool<BaseSprite>;
export type TexturedSpritePool = VertexObjectPool<TexturedSprite>;
export declare class TexturedSpritesGeometry extends InstancedVertexObjectGeometry<TexturedSprite, BaseSprite> {
basePool: TexturedSpritesBasePool;
instancedPool: TexturedSpritePool;
constructor(capacity?: number, makeBaseSpriteArgs?: [width: number, height: number] | [width: number, height: number, xOffset: number, yOffset: number]);
}
//# sourceMappingURL=TexturedSpritesGeometry.d.ts.map