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@spearwolf/twopoint5d

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a library to create 2.5d realtime graphics and pixelart with three.js

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import { Texture } from 'three'; import { CustomChunksShaderMaterial, type CustomChunksShaderMaterialParameters } from '../CustomChunksShaderMaterial.js'; interface AnimatedSpritesMaterialParameters extends CustomChunksShaderMaterialParameters { colorMap?: Texture; animsMap?: Texture; time?: number; renderAsBillboards?: boolean; } export declare class AnimatedSpritesMaterial extends CustomChunksShaderMaterial { constructor(options?: AnimatedSpritesMaterialParameters); get colorMap(): Texture | undefined; set colorMap(colorMap: Texture | undefined); get animsMap(): Texture | undefined; set animsMap(animsMap: Texture | undefined); get renderAsBillboards(): boolean; set renderAsBillboards(renderAsBillboards: boolean); } export {}; //# sourceMappingURL=AnimatedSpritesMaterial.d.ts.map