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@spearwolf/twopoint5d

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a library to create 2.5d realtime graphics and pixelart with three.js

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import type { WebGLRenderer, WebGLRendererParameters } from 'three'; import type { WebGPURenderer } from 'three/webgpu'; import type { Display } from './Display.js'; export type ThreeRendererType = WebGLRenderer | WebGPURenderer; export interface DisplayEventArgs { display: Display; renderer: ThreeRendererType; width: number; height: number; pixelRatio: number; now: number; deltaTime: number; frameNo: number; } export type ResizeCallback = (display: Display) => [width: number, height: number]; type RendererParameters = (Partial<Omit<WebGLRendererParameters, 'canvas'>> & { webgpu?: false; }) | { webgpu: true; forceWebGL?: boolean; logarithmicDepthBuffer?: boolean | undefined; alpha?: boolean | undefined; depth?: boolean | undefined; stencil?: boolean | undefined; antialias?: boolean | undefined; samples?: number | undefined; }; export type DisplayParameters = RendererParameters & { resizeTo?: ResizeCallback; resizeToElement?: HTMLElement; resizeToAttributeEl?: HTMLElement; styleSheetRoot?: HTMLElement | ShadowRoot; }; export {}; //# sourceMappingURL=types.d.ts.map