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@spatialwalk/avatarkit

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SPAvatar SDK - 3D Gaussian Splatting Avatar Rendering SDK

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import { EventEmitter } from './utils/eventEmitter'; export interface AnimationWebSocketClientOptions { wsUrl: string; reconnectAttempts?: number; debug?: boolean; jwtToken?: string; } export declare class AnimationWebSocketClient extends EventEmitter { private wsUrl; private reconnectAttempts; private debug; private jwtToken?; private ws; private currentCharacterId; private currentRetryCount; private isConnecting; private isManuallyDisconnected; private reconnectTimer; constructor(options: AnimationWebSocketClientOptions); /** * 连接WebSocket */ connect(characterId: string): Promise<void>; /** * 断开连接 */ disconnect(): void; /** * 发送音频数据 */ sendAudioData(reqId: string, audioData: ArrayBuffer, end: boolean): boolean; /** * 生成请求ID * 使用统一的 ReqID 生成规则:YYYYMMDDHHmmss_nanoid */ generateReqId(): string; /** * 获取连接状态 */ isConnected(): boolean; /** * 获取当前角色ID */ getCurrentCharacterId(): string; private buildWebSocketUrl; private connectWebSocket; private handleMessage; private scheduleReconnect; } //# sourceMappingURL=AnimationWebSocketClient.d.ts.map