UNPKG

@spatial/unkink-polygon

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turf unkink-polygon module

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// Find self-intersections in geojson polygon (possibly with interior rings) import rbush from 'rbush'; export default function (feature, filterFn, useSpatialIndex) { if (feature.geometry.type !== 'Polygon') throw new Error('The input feature must be a Polygon'); if (useSpatialIndex === undefined) useSpatialIndex = 1; var coord = feature.geometry.coordinates; var output = []; var seen = {}; if (useSpatialIndex) { var allEdgesAsRbushTreeItems = []; for (var ring0 = 0; ring0 < coord.length; ring0++) { for (var edge0 = 0; edge0 < coord[ring0].length - 1; edge0++) { allEdgesAsRbushTreeItems.push(rbushTreeItem(ring0, edge0)); } } var tree = rbush(); tree.load(allEdgesAsRbushTreeItems); } for (var ringA = 0; ringA < coord.length; ringA++) { for (var edgeA = 0; edgeA < coord[ringA].length - 1; edgeA++) { if (useSpatialIndex) { var bboxOverlaps = tree.search(rbushTreeItem(ringA, edgeA)); bboxOverlaps.forEach(function (bboxIsect) { var ring1 = bboxIsect.ring; var edge1 = bboxIsect.edge; ifIsectAddToOutput(ringA, edgeA, ring1, edge1); }); } else { for (var ring1 = 0; ring1 < coord.length; ring1++) { for (var edge1 = 0; edge1 < coord[ring1].length - 1; edge1++) { // TODO: speedup possible if only interested in unique: start last two loops at ringA and edgeA+1 ifIsectAddToOutput(ringA, edgeA, ring1, edge1); } } } } } if (!filterFn) output = {type: 'Feature', geometry: {type: 'MultiPoint', coordinates: output}}; return output; // Function to check if two edges intersect and add the intersection to the output function ifIsectAddToOutput(ring0, edge0, ring1, edge1) { var start0 = coord[ring0][edge0]; var end0 = coord[ring0][edge0 + 1]; var start1 = coord[ring1][edge1]; var end1 = coord[ring1][edge1 + 1]; var isect = intersect(start0, end0, start1, end1); if (isect === null) return; // discard parallels and coincidence var frac0; var frac1; if (end0[0] !== start0[0]) { frac0 = (isect[0] - start0[0]) / (end0[0] - start0[0]); } else { frac0 = (isect[1] - start0[1]) / (end0[1] - start0[1]); } if (end1[0] !== start1[0]) { frac1 = (isect[0] - start1[0]) / (end1[0] - start1[0]); } else { frac1 = (isect[1] - start1[1]) / (end1[1] - start1[1]); } if (frac0 >= 1 || frac0 <= 0 || frac1 >= 1 || frac1 <= 0) return; // require segment intersection var key = isect; var unique = !seen[key]; if (unique) { seen[key] = true; } if (filterFn) { output.push(filterFn(isect, ring0, edge0, start0, end0, frac0, ring1, edge1, start1, end1, frac1, unique)); } else { output.push(isect); } } // Function to return a rbush tree item given an ring and edge number function rbushTreeItem(ring, edge) { var start = coord[ring][edge]; var end = coord[ring][edge + 1]; var minX; var maxX; var minY; var maxY; if (start[0] < end[0]) { minX = start[0]; maxX = end[0]; } else { minX = end[0]; maxX = start[0]; } if (start[1] < end[1]) { minY = start[1]; maxY = end[1]; } else { minY = end[1]; maxY = start[1]; } return {minX: minX, minY: minY, maxX: maxX, maxY: maxY, ring: ring, edge: edge}; } } // Function to compute where two lines (not segments) intersect. From https://en.wikipedia.org/wiki/Line%E2%80%93line_intersection function intersect(start0, end0, start1, end1) { if (equalArrays(start0, start1) || equalArrays(start0, end1) || equalArrays(end0, start1) || equalArrays(end1, start1)) return null; var x0 = start0[0], y0 = start0[1], x1 = end0[0], y1 = end0[1], x2 = start1[0], y2 = start1[1], x3 = end1[0], y3 = end1[1]; var denom = (x0 - x1) * (y2 - y3) - (y0 - y1) * (x2 - x3); if (denom === 0) return null; var x4 = ((x0 * y1 - y0 * x1) * (x2 - x3) - (x0 - x1) * (x2 * y3 - y2 * x3)) / denom; var y4 = ((x0 * y1 - y0 * x1) * (y2 - y3) - (y0 - y1) * (x2 * y3 - y2 * x3)) / denom; return [x4, y4]; } // Function to compare Arrays of numbers. From http://stackoverflow.com/questions/7837456/how-to-compare-arrays-in-javascript function equalArrays(array1, array2) { // if the other array is a falsy value, return if (!array1 || !array2) return false; // compare lengths - can save a lot of time if (array1.length !== array2.length) return false; for (var i = 0, l = array1.length; i < l; i++) { // Check if we have nested arrays if (array1[i] instanceof Array && array2[i] instanceof Array) { // recurse into the nested arrays if (!equalArrays(array1[i], array2[i])) return false; } else if (array1[i] !== array2[i]) { // Warning - two different object instances will never be equal: {x:20} !== {x:20} return false; } } return true; }