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@sparring/tech-roles-library

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Comprehensive tech roles and competencies library for 78 technical roles with 9 career levels each. Includes detailed competencies and career progression paths with complete bilingual support (EN/ES).

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{ "role": "Graphics Engineer", "category": "Software Engineering", "levels": { "GE-L1": { "level": "L1 - Graphics Trainee", "levelNumber": 1, "yearsRange": {"min": 0, "max": 1}, "coreCompetencies": [ "Basic knowledge of computer graphics", "Elementary understanding of rendering pipeline", "Ability for simple shaders", "Basic knowledge of linear algebra for graphics", "Ability to use basic graphics APIs", "Understanding of 3D transformations", "Documentation of graphics assets", "Elementary knowledge of lighting" ], "complementaryCompetencies": [ "Familiarity with basic OpenGL/DirectX", "Knowledge of textures and materials", "Understanding of geometric primitives" ], "indicators": [ "Requires constant supervision", "Implements simple visual effects", "Is learning graphics programming" ] }, "GE-L2": { "level": "L2 - Junior Graphics Engineer", "levelNumber": 2, "yearsRange": {"min": 1, "max": 2}, "coreCompetencies": [ "Ability to implement complete renderers", "Implementation of lighting techniques", "Practical knowledge of post-processing", "Ability for shader optimization", "Understanding of culling and LOD", "Particle systems capability", "Knowledge of animation systems", "Ability for graphics profiling" ], "complementaryCompetencies": [ "Development of visual effects", "Knowledge of basic PBR", "Understanding of deferred rendering" ], "indicators": [ "Develops graphics features with supervision", "Implements rendering techniques", "Optimizes visual performance" ] }, "GE-L3": { "level": "L3 - Graphics Engineer", "levelNumber": 3, "yearsRange": {"min": 2, "max": 3}, "coreCompetencies": [ "Design of complete graphics engines", "Implementation of advanced rendering techniques", "Mastery of ray tracing", "Global illumination capability", "Ability for physically-based rendering", "Deep knowledge of GPU programming", "Implementation of compute shaders", "Design of effects systems" ], "complementaryCompetencies": [ "Knowledge of Vulkan/Metal", "Ability for procedural generation", "Understanding of volumetric rendering" ], "indicators": [ "Leads graphics development", "Designs rendering pipelines", "Mentors graphics programmers" ] }, "GE-L4": { "level": "L4 - Senior Graphics Engineer", "levelNumber": 4, "yearsRange": {"min": 3, "max": 5}, "coreCompetencies": [ "Architecture of rendering engines", "Design of scalable graphics pipelines", "Implementation of real-time ray tracing", "Mastery of GPU optimization", "Multi-GPU rendering capability", "Deep knowledge of graphics hardware", "Ability for graphics R&D", "Leadership in graphics innovation" ], "complementaryCompetencies": [ "Experience in path tracing", "Knowledge of neural rendering", "Implementation of VR/AR rendering" ], "indicators": [ "Defines graphics architecture", "Leads rendering teams", "Is a reference in computer graphics" ] }, "GE-L5": { "level": "L5 - Lead Graphics Engineer", "levelNumber": 5, "yearsRange": {"min": 5, "max": 7}, "coreCompetencies": [ "Technical leadership in graphics technology", "Design of graphics platforms", "Management of graphics development teams", "Definition of rendering strategy", "Next-gen graphics capability", "Implementation of photorealistic rendering", "Mastery of technical art pipeline", "Evangelization of visual excellence" ], "complementaryCompetencies": [ "Experience in film-quality rendering", "Knowledge of simulation graphics", "Management of graphics middleware" ], "indicators": [ "Manages graphics teams", "Defines product visual vision", "Represents graphics to stakeholders" ] }, "GE-L6": { "level": "L6 - Principal Graphics Engineer", "levelNumber": 6, "yearsRange": {"min": 7, "max": 10}, "coreCompetencies": [ "Direction of organizational graphics technology", "Visual computing strategy", "Management of graphics R&D investments", "Definition of visual fidelity standards", "Leadership in graphics transformation", "Implementation of AI-enhanced graphics", "Innovation in rendering paradigms", "Management of graphics ecosystems" ], "complementaryCompetencies": [ "Experience in graphics hardware design", "Knowledge of metaverse graphics", "Leadership in graphics standards" ], "indicators": [ "Directs graphics department (20+ people)", "Participates in product vision", "Defines investments in visual technology" ] }, "GE-L7": { "level": "L7 - Director Graphics", "levelNumber": 7, "yearsRange": {"min": 10, "max": 12}, "coreCompetencies": [ "Executive leadership in visual computing", "Design of global graphics strategies", "Industry transformation via graphics", "Management of graphics at AAA scale", "Creation of new visual paradigms", "Definition of future of computer graphics", "Graphics evangelization at board level", "Influence on visual industry" ], "complementaryCompetencies": [ "Management of graphics in blockbusters", "Experience in graphics unicorns", "Leadership in graphics consortiums" ], "indicators": [ "Reports to CTO", "Manages graphics organization (50+ people)", "Defines corporate visual strategy" ] }, "GE-L8": { "level": "L8 - VP Graphics", "levelNumber": 8, "yearsRange": {"min": 12, "max": 15}, "coreCompetencies": [ "Strategic vision of visual future", "Leadership in global graphics revolution", "Creation of absolute photorealism paradigms", "Management of graphics at planetary scale", "Disruptive innovation in neural graphics", "Definition of synthetic reality", "Evangelization of visual consciousness", "Influence on perception evolution" ], "complementaryCompetencies": [ "Experience as graphics architect in giants", "Advisory in graphics startups", "Thought leadership in rendering" ], "indicators": [ "Is part of technical committee", "Defines future of graphics", "Is world leader in computer graphics" ] }, "GE-L9": { "level": "L9 - Chief Graphics Architect", "levelNumber": 9, "yearsRange": {"min": 15, "max": null}, "coreCompetencies": [ "Visionary leadership in future of visual reality", "Transformation of perception via graphics", "Creation of indistinguishable synthetic reality paradigms", "Definition of graphics consciousness", "Innovation in quantum rendering", "Evangelization of visual singularity", "Architect of visual universes", "Influence on visual experience evolution" ], "complementaryCompetencies": [ "Creator of graphics revolutions", "Recognition as computer graphics pioneer", "Influence on visual reality future" ], "indicators": [ "Is legendary Chief Graphics Officer", "Defines future of visualization", "Is world authority in computer graphics" ] } } }