@sparkjsdev/spark
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An advanced 3D Gaussian Splatting renderer for THREE.js
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TypeScript
import { SplatGenerator } from '../SplatGenerator';
import * as THREE from "three";
export declare const DEFAULT_SNOW: {
box: THREE.Box3;
density: number;
fallDirection: THREE.Vector3;
fallVelocity: number;
wanderScale: number;
wanderVariance: number;
color1: THREE.Color;
color2: THREE.Color;
minScale: number;
maxScale: number;
anisoScale: THREE.Vector3;
};
export declare const DEFAULT_RAIN: {
box: THREE.Box3;
density: number;
fallDirection: THREE.Vector3;
fallVelocity: number;
wanderScale: number;
wanderVariance: number;
color1: THREE.Color;
color2: THREE.Color;
minScale: number;
maxScale: number;
anisoScale: THREE.Vector3;
};
export declare function snowBox({ box, minY, numSplats, density, anisoScale, minScale, maxScale, fallDirection, fallVelocity, wanderScale, wanderVariance, color1, color2, opacity, onFrame, }: {
box?: THREE.Box3;
minY?: number;
numSplats?: number;
density?: number;
anisoScale?: THREE.Vector3;
minScale?: number;
maxScale?: number;
fallDirection?: THREE.Vector3;
fallVelocity?: number;
wanderScale?: number;
wanderVariance?: number;
color1?: THREE.Color;
color2?: THREE.Color;
opacity?: number;
onFrame?: ({ object, time, deltaTime, }: {
object: SplatGenerator;
time: number;
deltaTime: number;
}) => void;
}): {
snow: SplatGenerator;
min: import('../dyno').DynoVec3<THREE.Vector3, string>;
max: import('../dyno').DynoVec3<THREE.Vector3, string>;
minY: import('../dyno').DynoFloat<string>;
color1: import('../dyno').DynoVec3<THREE.Color, string>;
color2: import('../dyno').DynoVec3<THREE.Color, string>;
opacity: import('../dyno').DynoFloat<string>;
fallVelocity: import('../dyno').DynoFloat<string>;
wanderVariance: import('../dyno').DynoFloat<string>;
wanderScale: import('../dyno').DynoFloat<string>;
fallDirection: import('../dyno').DynoVec3<THREE.Vector3, string>;
minScale: import('../dyno').DynoFloat<string>;
maxScale: import('../dyno').DynoFloat<string>;
anisoScale: import('../dyno').DynoVec3<THREE.Vector3, string>;
};
export type SNOW_RESULT_TYPE = ReturnType<typeof snowBox>;