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@sparkjsdev/spark

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An advanced 3D Gaussian Splatting renderer for THREE.js

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import { Dyno, DynoBlock } from './base'; import { ValueTypes } from './types'; import { DynoVal, DynoValue, HasDynoOut } from './value'; export declare const remapIndex: (index: DynoVal<"int">, from: DynoVal<"int">, to: DynoVal<"int">) => DynoVal<"int">; export declare const pcgMix: <T extends ValueTypes>(value: DynoVal<T>) => DynoVal<"uint">; export declare const pcgNext: (state: DynoVal<"uint">) => DynoVal<"uint">; export declare const pcgHash: (state: DynoVal<"uint">) => DynoVal<"uint">; export declare const hash: <T extends ValueTypes>(value: DynoVal<T>) => DynoVal<"uint">; export declare const hash2: <T extends ValueTypes>(value: DynoVal<T>) => DynoVal<"uvec2">; export declare const hash3: <T extends ValueTypes>(value: DynoVal<T>) => DynoVal<"uvec3">; export declare const hash4: <T extends ValueTypes>(value: DynoVal<T>) => DynoVal<"uvec4">; export declare const hashFloat: <T extends ValueTypes>(value: DynoVal<T>) => DynoVal<"float">; export declare const hashVec2: <T extends ValueTypes>(value: DynoVal<T>) => DynoVal<"vec2">; export declare const hashVec3: <T extends ValueTypes>(value: DynoVal<T>) => DynoVal<"vec3">; export declare const hashVec4: <T extends ValueTypes>(value: DynoVal<T>) => DynoVal<"vec4">; export declare const normalizedDepth: (z: DynoVal<"float">, zNear: DynoVal<"float">, zFar: DynoVal<"float">) => DynoVal<"float">; export declare class DynoRemapIndex extends Dyno<{ from: "int"; to: "int"; index: "int"; }, { index: "int"; }> implements HasDynoOut<"int"> { constructor({ from, to, index, }: { from: DynoVal<"int">; to: DynoVal<"int">; index: DynoVal<"int">; }); dynoOut(): DynoValue<"int">; } export declare class PcgNext<T extends "uint" | "int" | "float"> extends Dyno<{ state: T; }, { state: "uint"; }> implements HasDynoOut<"uint"> { constructor({ state }: { state: DynoVal<T>; }); dynoOut(): DynoValue<"uint">; } export declare class PcgHash extends Dyno<{ state: "uint"; }, { hash: "uint"; }> implements HasDynoOut<"uint"> { constructor({ state }: { state: DynoVal<"uint">; }); dynoOut(): DynoValue<"uint">; } export declare class PcgMix<T extends ValueTypes> extends Dyno<{ value: T; }, { state: "uint"; }> implements HasDynoOut<"uint"> { constructor({ value }: { value: DynoVal<T>; }); dynoOut(): DynoValue<"uint">; } export declare class Hash<T extends ValueTypes> extends DynoBlock<{ value: T; }, { hash: "uint"; }> implements HasDynoOut<"uint"> { constructor({ value }: { value: DynoVal<T>; }); dynoOut(): DynoValue<"uint">; } export declare class Hash2<T extends ValueTypes> extends DynoBlock<{ value: T; }, { hash: "uvec2"; }> implements HasDynoOut<"uvec2"> { constructor({ value }: { value: DynoVal<T>; }); dynoOut(): DynoValue<"uvec2">; } export declare class Hash3<T extends ValueTypes> extends DynoBlock<{ value: T; }, { hash: "uvec3"; }> implements HasDynoOut<"uvec3"> { constructor({ value }: { value: DynoVal<T>; }); dynoOut(): DynoValue<"uvec3">; } export declare class Hash4<T extends ValueTypes> extends DynoBlock<{ value: T; }, { hash: "uvec4"; }> implements HasDynoOut<"uvec4"> { constructor({ value }: { value: DynoVal<T>; }); dynoOut(): DynoValue<"uvec4">; } export declare class HashFloat<T extends ValueTypes> extends DynoBlock<{ value: T; }, { hash: "float"; }> implements HasDynoOut<"float"> { constructor({ value }: { value: DynoVal<T>; }); dynoOut(): DynoValue<"float">; } export declare class HashVec2<T extends ValueTypes> extends DynoBlock<{ value: T; }, { hash: "vec2"; }> implements HasDynoOut<"vec2"> { constructor({ value }: { value: DynoVal<T>; }); dynoOut(): DynoValue<"vec2">; } export declare class HashVec3<T extends ValueTypes> extends DynoBlock<{ value: T; }, { hash: "vec3"; }> implements HasDynoOut<"vec3"> { constructor({ value }: { value: DynoVal<T>; }); dynoOut(): DynoValue<"vec3">; } export declare class HashVec4<T extends ValueTypes> extends DynoBlock<{ value: T; }, { hash: "vec4"; }> implements HasDynoOut<"vec4"> { constructor({ value }: { value: DynoVal<T>; }); dynoOut(): DynoValue<"vec4">; } export declare class NormalizedDepth extends Dyno<{ z: "float"; zNear: "float"; zFar: "float"; }, { depth: "float"; }> implements HasDynoOut<"float"> { constructor({ z, zNear, zFar, }: { z: DynoVal<"float">; zNear: DynoVal<"float">; zFar: DynoVal<"float">; }); dynoOut(): DynoValue<"float">; }