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@sparkjsdev/spark

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An advanced 3D Gaussian Splatting renderer for THREE.js

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<p align="center"> ![Spark logo](https://github.com/user-attachments/assets/5287631a-083c-4c86-80f6-4dca24aa263f#gh-light-mode-only) ![Spark logo](https://github.com/user-attachments/assets/91e8d74b-84a5-4073-bd72-d7228f948dc6#gh-dark-mode-only) <h3 align="center">An advanced 3D Gaussian Splatting renderer for THREE.js</h3> <div align="center"> [Features](#features) - [Getting Started](#getting-started) - <a href="https://sparkjs.dev/">Documentation</a> - <a href="https://sparkjs.dev/">FAQ</a> </div> </p> <div align="center"> [![License](https://img.shields.io/badge/license-MIT-%23d43e4c)](https://github.com/sparkjsdev/spark/blob/main/LICENSE) [![npm version](https://img.shields.io/npm/v/@sparkjsdev/spark?color=d43e4c)](https://www.npmjs.com/package/@sparkjsdev/spark) </div> <p> <a href="https://sparkjs.dev" target="_blank"> <picture> </picture> </a> ## Features - Integrates with THREE.js rendering pipeline to fuse splat and mesh-based objects - Portable: Works across almost all devices, targeting 98%+ WebGL2 support - Renders fast even on low-powered mobile devices - Render multiple splat objects together with correct sorting - Most major splat file formats supported including .PLY (also compressed), .SPZ, .SPLAT, .KSPLAT - Render multiple viewpoints simultaneously - Fully dynamic: each splat can be transformed and edited for animation - Real-time splat color editing, displacement, and skeletal animation - Shader graph system to dynamically create/edit splats on the GPU Check out all the [examples](https://sparkjs.dev/examples/) ## Getting Started ### Copy Code Copy the following code into an `index.html` file. ```html <style> body {margin: 0;} </style> <script type="importmap"> { "imports": { "three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js", "@sparkjsdev/spark": "https://sparkjs.dev/releases/spark/0.1.8/spark.module.js" } } </script> <script type="module"> import * as THREE from "three"; import { SplatMesh } from "@sparkjsdev/spark"; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement) const splatURL = "https://sparkjs.dev/assets/splats/butterfly.spz"; const butterfly = new SplatMesh({ url: splatURL }); butterfly.quaternion.set(1, 0, 0, 0); butterfly.position.set(0, 0, -3); scene.add(butterfly); renderer.setAnimationLoop(function animate(time) { renderer.render(scene, camera); butterfly.rotation.y += 0.01; }); </script> ``` ### Web Editor Remix the [glitch starter template](https://glitch.com/edit/#!/sparkjs-dev) ### CDN ```html <script type="importmap"> { "imports": { "three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js", "@sparkjsdev/spark": "https://sparkjs.dev/releases/spark/0.1.8/spark.module.js" } } </script> ``` ### NPM ```shell npm install @sparkjsdev/spark ``` ## Run Examples locally Install [Rust](https://www.rust-lang.org/tools/install) if it's not already installed in your machine. Next, build Spark by running: ``` npm install npm run build ``` This will first build the Rust Wasm component (can be invoked via `npm run build:wasm`), then Spark itself (`npm run build`). The examples fetch assets from a remote URL. This step is optional, but offline development and faster loading times are possible if you download and cache the assets files locally with the following command: ``` npm run assets:download ``` Once you've built Spark and optionally downloaded the assets, you can now run the examples: ``` npm start ``` This will run a dev server by default at [http://localhost:8080/](http://localhost:8080/). Check the console log output to see if yours is served on a different port. ## Develop and contribute to the project ### Build troubleshooting First try cleaning all the build files and re-building everything: ``` npm run clean npm install npm run build ``` There's no versioning system for assets. If you need to re-download a specific file you can delete that asset file individually or download all assets from scratch: ``` npm run assets:clean npm run assets:download ``` ### Ignore dist directory during development To ignore the dist directory and prevent accidental commits and merge conflicts ``` git update-index --assume-unchanged dist/* ``` To revert and be able to commit into to the dist directory again: ``` git update-index --no-assume-unchanged dist/* ``` To list ignored files in case of need to troubleshoot ``` git ls-files -v | grep '^[a-z]' | cut -c3- ``` ### Build docs and site Install [Mkdocs Material](https://squidfunk.github.io/mkdocs-material/) ``` pip install mkdocs-material ``` If you hit an `externally managed environment` error on macOS and if you installed python via `brew` try: ``` brew install mkdocs-material ``` Edit markdown in `/docs` directory ``` npm run docs ``` ### Build Spark website Build the static site and docs in a `site` directory. ``` npm run site:build ``` You can run any static server in the `site` directory but for convenience you can run ``` npm run site:serve ``` ### Deploy Spark website The following command will generate a static site from the `docs` directory and push it to the [repo](https://github.com/sparkjsdev/sparkjsdev.github.io) that hosts the site via `gh-pages` ``` npm run site:deploy ``` ### Compress splats To compress a splat to [spz](https://scaniverse.com/spz) run `npm run assets:compress <file or URL to ply>`