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@spacelift-io/pulumi-spacelift

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A Pulumi package for creating and managing Spacelift resources.

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import * as pulumi from "@pulumi/pulumi"; export declare class Blueprint extends pulumi.CustomResource { /** * Get an existing Blueprint resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, state?: BlueprintState, opts?: pulumi.CustomResourceOptions): Blueprint; /** * Returns true if the given object is an instance of Blueprint. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is Blueprint; /** * Description of the blueprint */ readonly description: pulumi.Output<string | undefined>; /** * Labels of the blueprint */ readonly labels: pulumi.Output<string[] | undefined>; /** * Name of the blueprint */ readonly name: pulumi.Output<string>; /** * ID of the space the blueprint is in */ readonly space: pulumi.Output<string>; /** * State of the blueprint. Value can be `DRAFT` or `PUBLISHED`. */ readonly state: pulumi.Output<string>; /** * Body of the blueprint. If `state` is set to `PUBLISHED`, this field is required. */ readonly template: pulumi.Output<string | undefined>; /** * Create a Blueprint resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: BlueprintArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering Blueprint resources. */ export interface BlueprintState { /** * Description of the blueprint */ description?: pulumi.Input<string>; /** * Labels of the blueprint */ labels?: pulumi.Input<pulumi.Input<string>[]>; /** * Name of the blueprint */ name?: pulumi.Input<string>; /** * ID of the space the blueprint is in */ space?: pulumi.Input<string>; /** * State of the blueprint. Value can be `DRAFT` or `PUBLISHED`. */ state?: pulumi.Input<string>; /** * Body of the blueprint. If `state` is set to `PUBLISHED`, this field is required. */ template?: pulumi.Input<string>; } /** * The set of arguments for constructing a Blueprint resource. */ export interface BlueprintArgs { /** * Description of the blueprint */ description?: pulumi.Input<string>; /** * Labels of the blueprint */ labels?: pulumi.Input<pulumi.Input<string>[]>; /** * Name of the blueprint */ name?: pulumi.Input<string>; /** * ID of the space the blueprint is in */ space: pulumi.Input<string>; /** * State of the blueprint. Value can be `DRAFT` or `PUBLISHED`. */ state: pulumi.Input<string>; /** * Body of the blueprint. If `state` is set to `PUBLISHED`, this field is required. */ template?: pulumi.Input<string>; }