@solid-primitives/utils
Version:
A bunch of reactive utility types and functions, for building primitives with Solid.js
31 lines (30 loc) • 1.07 kB
JavaScript
import { withCopy } from "./copy.js";
import {} from "./types.js";
/**
* Change single value in an object by key. Allows accessign nested objects by passing multiple keys.
*
* Performs a shallow copy of each accessed object.
*
* @param object original source
* @param ...keys keys of sequential accessed objects
* @param value a value to set in place of a previous one, or a setter function.
* ```ts
* V | ((prev: O[K]) => V)
* ```
* a new value doesn't have to have the same type as the original
* @returns changed copy of the original object
*
* @example
* const original = { foo: { bar: { baz: 123 }}};
* const newObj = update(original, "foo", "bar", "baz", prev => prev + 1)
* original // { foo: { bar: { baz: 123 }}}
* newObj // { foo: { bar: { baz: 124 }}}
*/
export const update = (...args) => withCopy(args[0], obj => {
if (args.length > 3)
obj[args[1]] = update(obj[args[1]], ...args.slice(2));
else if (typeof args[2] === "function")
obj[args[1]] = args[2](obj[args[1]]);
else
obj[args[1]] = args[2];
});