@solid-primitives/mouse
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A collection of Solid Primitives, that capture current mouse cursor position, and help to deal with common related usecases.
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<p>
<img width="100%" src="https://assets.solidjs.com/banner?type=Primitives&background=tiles&project=Mouse" alt="Solid Primitives Mouse">
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# @solid-primitives/mouse
[](https://bundlephobia.com/package/@solid-primitives/mouse)
[](https://www.npmjs.com/package/@solid-primitives/mouse)
[](https://github.com/solidjs-community/solid-primitives#contribution-process)
A collection of primitives, capturing current mouse cursor position, and helping to deal with common usecases:
##### Reactive primitives:
- [`createMousePosition`](#createmouseposition) - Listens to the mouse events, providing a reactive up-to-date position of the cursor on the page.
- [`createPositionToElement`](#createpositiontoelement) - Provides an auto-updating position relative to a provided element.
##### Non-reactive primitives:
- [`makeMousePositionListener`](#makemousepositionlistener) - Attaches event listeners to provided target, listening for changes to the mouse/touch position.
- [`makeMouseInsideListener`](#makemouseinsidelistener) - Attaches event listeners to provided target, listening for mouse/touch entering/leaving the element.
##### Calculations:
- [`getPositionToElement`](#getpositiontoelement) - Turn position relative to the page, into position relative to an element.
- [`getPositionInElement`](#getpositioninelement) - Turn position relative to the page, into position relative to an element. Clamped to the element bounds.
- [`getPositionToScreen`](#getpositiontoscreen) - Turn position relative to the page, into position relative to the screen.
## Installation
```bash
npm install @solid-primitives/mouse
# or
pnpm add @solid-primitives/mouse
# or
yarn add @solid-primitives/mouse
```
## `createMousePosition`
Attaches event listeners to provided target, providing a reactive up-to-date position of the cursor on the page.
#### Usage
```tsx
import { createMousePosition } from "@solid-primitives/mouse";
const pos = createMousePosition(window);
createEffect(() => {
console.log(pos.x, pos.y);
});
// target can be a reactive signal
const [el, setEl] = createSignal(ref);
const pos = createMousePosition(el);
// if using a jsx ref, pass it as a function, or wrap primitive inside onMount
let ref;
const pos = createMousePosition(() => ref);
<div ref={ref}></div>;
```
By default `createMousePosition` is listening to `touch` events as well. You can disable that behavior with `touch` and `followTouch` options.
```ts
// disables following touch position – only registers touch start
const pos = createMousePosition(window, { followTouch: false });
// disables listening to any touch events
const pos = createMousePosition(window, { touch: false });
```
#### `useMousePosition`
This primitive provides a [singleton root](https://github.com/solidjs-community/solid-primitives/tree/main/packages/rootless#createSingletonRoot) variant that will listen to window mouse position, and reuse event listeners and signals across dependents.
```ts
const pos = useMousePosition();
createEffect(() => {
console.log(pos.x, pos.y);
});
```
#### Definition
```ts
function createMousePosition(
target?: MaybeAccessor<SVGSVGElement | HTMLElement | Window | Document>,
options?: MousePositionOptions,
): MousePositionInside;
```
## `createPositionToElement`
Provides an autoupdating position relative to an element based on provided page position.
#### Usage
```ts
import { createPositionToElement, useMousePosition } from "@solid-primitives/mouse";
const pos = useMousePosition();
const relative = createPositionToElement(ref, () => pos);
createEffect(() => {
console.log(relative.x, relative.y);
});
// target can be a reactive signal
const [el, setEl] = createSignal(ref);
const relative = createPositionToElement(el, () => pos);
// if using a jsx ref, pass it as a function, or wrap primitive inside onMount
let ref;
const relative = createPositionToElement(() => ref);
<div ref={ref}></div>;
```
#### Definition
```ts
function createPositionToElement(
element: Element | Accessor<Element | undefined>,
pos: Accessor<Position>,
options?: PositionToElementOptions,
): PositionRelativeToElement;
```
## Non-reactive primitives:
### `makeMousePositionListener`
###### Added id `@2.0.0`
Attaches event listeners to provided target, listening for changes to the mouse/touch position.
```ts
const clear = makeMousePositionListener(el, pos => console.log(pos), { touch: false });
// remove listeners manually (will happen on cleanup)
clear();
```
### `makeMouseInsideListener`
###### Added id `@2.0.0`
Attaches event listeners to provided target, listening for mouse/touch entering/leaving the element.
```ts
const clear = makeMouseInsideListener(el, inside => console.log(inside), { touch: false });
// remove listeners manually (will happen on cleanup)
clear();
```
## Calculations
### `getPositionToElement`
Turn position relative to the page, into position relative to an element.
```ts
const pos = getPositionToElement(pageX, pageY, element);
```
### `getPositionInElement`
Turn position relative to the page, into position relative to an element. Clamped to the element bounds.
```ts
const pos = getPositionInElement(pageX, pageY, element);
```
### `getPositionToScreen`
Turn position relative to the page, into position relative to the screen.
```ts
const pos = getPositionToScreen(pageX, pageY);
```
## Demo
https://codesandbox.io/s/solid-primitives-mouse-p10s5?file=/index.tsx
## Changelog
See [CHANGELOG.md](./CHANGELOG.md)