@solid-primitives/intersection-observer
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Primitives to support using the intersection observer API.
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<p>
<img width="100%" src="https://assets.solidjs.com/banner?type=Primitives&background=tiles&project=Intersection%20Observer" alt="Solid Primitives Intersection Observer">
</p>
# @solid-primitives/intersection-observer
[](https://bundlephobia.com/package/@solid-primitives/intersection-observer)
[](https://www.npmjs.com/package/@solid-primitives/intersection-observer)
[](https://github.com/solidjs-community/solid-primitives#contribution-process)
A range of IntersectionObserver API utilities great for different types of use cases:
- [`createIntersectionObserver`](#createintersectionobserver) - A reactive observer primitive.
- [`createViewportObserver`](#createviewportobserver) - More advanced tracker that creates a store of element signals.
- [`createVisibilityObserver`](#createvisibilityobserver) - Basic visibility observer using a signal.
## Installation
```bash
npm install @solid-primitives/intersection-observer
# or
pnpm add @solid-primitives/intersection-observer
# or
yarn add @solid-primitives/intersection-observer
```
## `createIntersectionObserver`
```tsx
import { createIntersectionObserver } from "@solid-primitives/intersection-observer";
const [targets, setTargets] = createSignal<Element[]>([some_element]);
createIntersectionObserver(els, entries => {
entries.forEach(e => console.log(e.isIntersecting));
});
<div ref={el => setTargets(p => [...p, el])} />;
```
### Definition
```ts
function createIntersectionObserver(
elements: Accessor<Element[]>,
onChange: IntersectionObserverCallback,
options?: IntersectionObserverInit,
): void;
```
## `createViewportObserver`
This primitive comes with a number of flexible options. You can specify a callback at the root with an array of elements or individual callbacks for individual elements.
```tsx
import { createViewportObserver } from '@solid-primitives/intersection-observer';
// Basic usage:
const [add, { remove, start, stop, instance }] = createViewportObserver(els, e => {...});
add(el, e => console.log(e.isIntersecting))
// Directive usage:
const [intersectionObserver] = createViewportObserver()
<div use:intersectionObserver={(e) => console.log(e.isIntersecting)}></div>
```
### Definition
```ts
function createViewportObserver(
elements: MaybeAccessor<Element[]>,
callback: EntryCallback,
options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;
function createViewportObserver(
initial: MaybeAccessor<[Element, EntryCallback][]>,
options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;
function createViewportObserver(
options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;
```
## `createVisibilityObserver`
Creates reactive signal that changes when a single element's visibility changes.
### How to use it
`createVisibilityObserver` takes a `IntersectionObserverInit` object as the first argument. Use it to set thresholds, margins, and other options.
- `root` — The Element or Document whose bounds are used as the bounding box when testing for intersection.
- `rootMargin` — A string which specifies a set of offsets to add to the root's bounding_box when calculating intersections, effectively shrinking or growing the root for calculation purposes.
- `threshold` — Either a single number or an array of numbers between 0.0 and 1.0, specifying a ratio of intersection area to total bounding box area for the observed target.
- `initialValue` — Initial value of the signal _(default: false)_
It returns a configured _"use"_ function for creating a visibility signal for a single element. The passed element can be a **reactive signal** or a DOM element. Returning a falsy value will remove the element from the observer.
```tsx
import { createVisibilityObserver } from "@solid-primitives/intersection-observer";
let el: HTMLDivElement | undefined;
const useVisibilityObserver = createVisibilityObserver({ threshold: 0.8 });
// make sure that you pass the element reference in a thunk if it is undefined initially
const visible = useVisibilityObserver(() => el);
<div ref={el}>{visible() ? "Visible" : "Hidden"}</div>;
```
You can use this shorthand when creating a visibility signal for a single element:
```tsx
let el: HTMLDivElement | undefined;
const visible = createVisibilityObserver({ threshold: 0.8 })(() => el);
<div ref={el}>{visible() ? "Visible" : "Hidden"}</div>;
```
### Setter callback
`createVisibilityObserver` takes a setter callback as the second argument. It is called when the element's intersection changes. The callback should return a boolean value indicating whether the element is visible — it'll be assigned to the signal.
```ts
const useVisibilityObserver = createVisibilityObserver({ threshold: 0.8 }, entry => {
// do some calculations on the intersection entry
return entry.isIntersecting;
});
```
**Exported modifiers**
#### `withOccurrence`
It provides information about element occurrence in the viewport — `"Entering"`, `"Leaving"`, `"Inside"` or `"Outside"`.
```tsx
import { createVisibilityObserver, withOccurrence } from "@solid-primitives/intersection-observer";
const useVisibilityObserver = createVisibilityObserver(
{ threshold: 0.8 },
withOccurrence((entry, { occurrence }) => {
console.log(occurrence); // => "Entering" | "Leaving" | "Inside" | "Outside"
return entry.isIntersecting;
}),
);
```
#### `withDirection`
It provides information about element direction on the screen — `"Left"`, `"Right"`, `"Top"`, `"Bottom"` or `"None"`.
```ts
import { createVisibilityObserver, withDirection } from "@solid-primitives/intersection-observer";
const useVisibilityObserver = createVisibilityObserver(
{ threshold: 0.8 },
withDirection((entry, { directionY, directionX, visible }) => {
if (!entry.isIntersecting && directionY === "Top" && visible) {
return true;
}
return entry.isIntersecting;
}),
);
```
### Definition
```ts
function createViewportObserver(
elements: MaybeAccessor<Element[]>,
callback: EntryCallback,
options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;
```
## Demo
[a working example](https://primitives.solidjs.community/playground/intersection-observer/) ([source](https://github.com/solidjs-community/solid-primitives/tree/main/packages/intersection-observer/dev))
## Changelog
See [CHANGELOG.md](./CHANGELOG.md)