@softrobot/loaders.gl-draco
Version:
Framework-independent loader and writer for Draco compressed meshes and point clouds
17 lines (13 loc) • 405 B
TypeScript
export default class DracoBuilder {
// draco - the draco decoder, either import `draco3d` or load dynamically
constructor(draco, options?: object);
destroy(): void;
// TBD - when does this need to be called?
destroyEncodedObject(object): void;
/**
* Encode mesh or point cloud
* @param mesh =({})
* @param options
*/
encodeSync(mesh: object, options?: object): ArrayBuffer;
}