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@softrobot/loaders.gl-draco

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Framework-independent loader and writer for Draco compressed meshes and point clouds

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export default class DracoBuilder { // draco - the draco decoder, either import `draco3d` or load dynamically constructor(draco, options?: object); destroy(): void; // TBD - when does this need to be called? destroyEncodedObject(object): void; /** * Encode mesh or point cloud * @param mesh =({}) * @param options */ encodeSync(mesh: object, options?: object): ArrayBuffer; }