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@socket.tech/surge-gameplay

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Smart contracts for Socket Surge - a blockchain-based battle royale game

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Contracts = exports.Events = void 0; var Events; (function (Events) { Events["GameGatewayInitialized"] = "GameGatewayInitialized"; Events["BondingCurveSet"] = "BondingCurveSet"; Events["UserVaultGatewaySet"] = "UserVaultGatewaySet"; Events["GameSet"] = "GameSet"; Events["GamePlugSet"] = "GamePlugSet"; Events["MaxFeesSet"] = "MaxFeesSet"; Events["ChainAdded"] = "ChainAdded"; Events["ChainRemoved"] = "ChainRemoved"; Events["ChainSetInactive"] = "ChainSetInactive"; Events["ChainGraduationStarted"] = "ChainGraduationStarted"; Events["ChainGraduated"] = "ChainGraduated"; Events["TotalTerritoriesIncreased"] = "TotalTerritoriesIncreased"; Events["TotalTerritoriesDecreased"] = "TotalTerritoriesDecreased"; Events["WarCoinPurchased"] = "WarCoinPurchased"; Events["WarCoinSold"] = "WarCoinSold"; Events["BuyFromBondingReverted"] = "BuyFromBondingReverted"; Events["SellToBondingCompleted"] = "SellToBondingCompleted"; Events["VoteCast"] = "VoteCast"; Events["LiquidityRugged"] = "LiquidityRugged"; Events["PoolPumped"] = "PoolPumped"; Events["USDCBurned"] = "USDCBurned"; Events["RugRewardsDistributed"] = "RugRewardsDistributed"; Events["PoolBalanceIncreased"] = "PoolBalanceIncreased"; Events["PoolBalanceDecreased"] = "PoolBalanceDecreased"; Events["SUSDCTransferReceived"] = "SUSDCTransferReceived"; Events["LiquidityRemovalCallback"] = "LiquidityRemovalCallback"; Events["RuggedUSDCReceived"] = "RuggedUSDCReceived"; Events["TransactionRevert"] = "TransactionRevert"; Events["RugRevert"] = "RugRevert"; Events["PumpRevert"] = "PumpRevert"; Events["BattleResolved"] = "BattleResolved"; Events["RugCalculated"] = "RugCalculated"; Events["TerritoryOwnershipChanged"] = "TerritoryOwnershipChanged"; Events["EpochEnded"] = "EpochEnded"; Events["TerritoryAdded"] = "TerritoryAdded"; Events["VoteProcessed"] = "VoteProcessed"; Events["WarCoinBought"] = "WarCoinBought"; Events["WarCoinSwapped"] = "WarCoinSwapped"; Events["VoteSubmitted"] = "VoteSubmitted"; Events["WarCoinLocked"] = "WarCoinLocked"; Events["GameContractSet"] = "GameContractSet"; Events["WarCoinPurchaseFailed"] = "WarCoinPurchaseFailed"; Events["WarCoinSaleFailed"] = "WarCoinSaleFailed"; Events["USDCWithdrawn"] = "USDCWithdrawn"; })(Events = exports.Events || (exports.Events = {})); // Socket // ExecutionSuccess = "ExecutionSuccess", // ExecutionFailed = "ExecutionFailed", // PlugConnected = "PlugConnected", // AppGatewayCallRequested = "AppGatewayCallRequested", // // FeesPlug // FeesDeposited = "FeesDeposited", // // Watcher // TriggerFailed = "TriggerFailed", // TriggerSucceeded = "TriggerSucceeded", // // PromiseResolver // PromiseResolved = "PromiseResolved", // PromiseNotResolved = "PromiseNotResolved", // MarkedRevert = "MarkedRevert", // // Configurations // PlugAdded = "PlugAdded", // // RequestHandler // RequestSubmitted = "RequestSubmitted", // RequestCancelled = "RequestCancelled", // FeesIncreased = "FeesIncreased", // RequestSettled = "RequestSettled", // RequestCompletedWithErrors = "RequestCompletedWithErrors", // // WritePrecompile // WriteProofRequested = "WriteProofRequested", // WriteProofUploaded = "WriteProofUploaded", // // ReadPrecompile // ReadRequested = "ReadRequested", // // SchedulePrecompile // ScheduleRequested = "ScheduleRequested", // ScheduleResolved = "ScheduleResolved", // // AuctionManager // AuctionEnded = "AuctionEnded", // AuctionRestarted = "AuctionRestarted", var Contracts; (function (Contracts) { Contracts["GamePlug"] = "GamePlug"; Contracts["GamePlugInk"] = "GamePlugInk"; Contracts["GamePlugImpl"] = "GamePlugImpl"; Contracts["GamePlugInkImpl"] = "GamePlugInkImpl"; Contracts["SUSDC"] = "SUSDC"; Contracts["UserVaultDeployer"] = "UserVaultDeployer"; Contracts["UserVaultDeployerImpl"] = "UserVaultDeployerImpl"; Contracts["WarCoin"] = "WarCoin"; Contracts["GameGateway"] = "GameGateway"; Contracts["GameGatewayImpl"] = "GameGatewayImpl"; Contracts["UserVaultGateway"] = "UserVaultGateway"; Contracts["UserVaultGatewayImpl"] = "UserVaultGatewayImpl"; Contracts["UniswapRouter"] = "UniswapRouter"; Contracts["ERC1967Factory"] = "ERC1967Factory"; Contracts["Game"] = "Game"; Contracts["GameImpl"] = "GameImpl"; Contracts["BondingCurve"] = "BondingCurve"; Contracts["BondingCurveImpl"] = "BondingCurveImpl"; })(Contracts = exports.Contracts || (exports.Contracts = {}));