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@socialgorithm/uabc

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Ultimate Algorithm Battle Client

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import { io, Socket } from "socket.io-client"; import OnlineClient from "./client/OnlineClient"; const numberOfLobbies = 10; const playersPerLobby = 10; for (let lobbyNumber = 1; lobbyNumber <= numberOfLobbies; lobbyNumber++) { console.log(`Creating lobby ${lobbyNumber}`); const lobbyAdminToken = `token=${lobbyNumber}-admin`; const lobbyAdminSocket = io( "http://localhost:3141", { query: { client: 'true', token: lobbyAdminToken } }, ); lobbyAdminSocket.on("lobby created", (data: any) => { const lobbyName = data.lobby.token; console.log(`Created lobby ${lobbyName}`); const players: string[] = []; // Connect players for (let playerNumber = 1; playerNumber <= playersPerLobby; playerNumber++) { const playerName = `${lobbyName}-player-${playerNumber}`; players.push(playerName); const player = new OnlineClient({ host: "localhost:3141", lobby: lobbyName, token: playerName, file: "node ../tic-tac-toe-player/run_player.js random", }); } setTimeout(() => { lobbyAdminSocket.emit("lobby tournament start", { token: lobbyName, options: { token: lobbyName, gameAddress: "http://localhost:5433", autoPlay: true, numberOfGames: 50, timeout: 100, type: "DoubleElimination" }, players, }); }, 10000); }); lobbyAdminSocket.emit("lobby create"); }