@socialgorithm/game-server
Version:
JS Game Server library
48 lines (30 loc) • 1.63 kB
Markdown
# JavaScript Game Server
Creates a socket server (default port 5433) that serves games. To use this server, you provide functions that will be called on game or player actions, and call functions to communicate with players or to broadcast game state to spectators.
If you have no idea what any of this means, start at our [homepage](https://socialgorithm.org/) or [tournament documentation](https://socialgorithm.org/docs)
## Integrating
Install the dependency:
`npm install @socialgorithm/game-server`
Start the game server and supply a new match function:
```
new GameServer({ name: "My Game Name" }, newMatchFunction, { port: 5433 });
```
The new match function:
* Must return an implementation of the `Match` interface (i.e. must implement callback to listen for player communication).
* May accept `MatchOptions`
* May accept an output channel on which to monitor/communicate with players/spectators.
```
newMatchFunction(createMatchMessage: Messages.CreateMatchMessage, outputChannel: MatchOutputChannel) {
debug("Started new match");
return new MyMatch(createMatchMessage.options, createMatchMessage.players, outputChannel);
}
```
In your game, you can then use `MatchOutputChannel` to communicate with players or spectators (e.g. the Tournament Server).
### Example
See [tic-tac-toe-game-server](https://github.com/socialgorithm/tic-tac-toe-game-server) for an example of integration.
## Contributing
The rest of this guide is for contributors.
### Publishing to NPM
To publish to NPM, make sure you've incremented the version number (e.g. `npm version patch`) and run:
```
npm publish
```