@soapbox.pub/wasmboy
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Soapbox fork of Wasmboy.
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text/typescript
// NOTE: Tons of Copy-pasta btween channels, because Classes cannot be instantiated yet in assemblyscript
// Simple Square Channel
// http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Square_Wave
import { getSaveStateMemoryOffset } from '../core';
import { Sound } from './sound';
import { isDutyCycleClockPositiveOrNegativeForWaveform } from './duty';
import { Cpu } from '../cpu/index';
import {
eightBitLoadFromGBMemory,
eightBitStoreIntoGBMemory,
loadBooleanDirectlyFromWasmMemory,
storeBooleanDirectlyToWasmMemory
} from '../memory/index';
import { checkBitOnByte, log, logTimeout } from '../helpers/index';
export class Channel2 {
// Cycle Counter for our sound accumulator
static cycleCounter: i32 = 0;
// Max Length of our Length Load
static MAX_LENGTH: i32 = 64;
// Squarewave channel with volume envelope functions only.
// Only used by register reading
static readonly memoryLocationNRx0: i32 = 0xff15;
// NR21 -> Sound length/Wave pattern duty (R/W)
static readonly memoryLocationNRx1: i32 = 0xff16;
// DDLL LLLL Duty, Length load (64-L)
static NRx1Duty: i32 = 0;
static NRx1LengthLoad: i32 = 0;
static updateNRx1(value: i32): void {
Channel2.NRx1Duty = (value >> 6) & 0x03;
Channel2.NRx1LengthLoad = value & 0x3f;
// Also need to set our length counter. Taken from the old, setChannelLengthCounter
// Channel length is determined by 64 (or 256 if channel 3), - the length load
// http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Registers
// Note, this will be different for channel 3
Channel2.lengthCounter = Channel2.MAX_LENGTH - Channel2.NRx1LengthLoad;
}
// NR22 -> Volume Envelope (R/W)
static readonly memoryLocationNRx2: i32 = 0xff17;
// VVVV APPP Starting volume, Envelope add mode, period
static NRx2StartingVolume: i32 = 0;
static NRx2EnvelopeAddMode: boolean = false;
static NRx2EnvelopePeriod: i32 = 0;
static updateNRx2(value: i32): void {
// Handle "Zombie Mode" Obscure behavior
// https://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Obscure_Behavior
if (Channel2.isEnabled) {
// If the old envelope period was zero and the envelope is still doing automatic updates,
// volume is incremented by 1, otherwise if the envelope was in subtract mode,
// volume is incremented by 2.
// NOTE: However, from my testing, it ALWAYS increments by one. This was determined
// by my testing for prehistoric man
if (Channel2.NRx2EnvelopePeriod === 0 && Channel2.isEnvelopeAutomaticUpdating) {
// Volume can't be more than 4 bits
Channel2.volume = (Channel2.volume + 1) & 0x0f;
}
// If the mode was changed (add to subtract or subtract to add),
// volume is set to 16-volume. But volume cant be more than 4 bits
if (Channel2.NRx2EnvelopeAddMode !== checkBitOnByte(3, value)) {
Channel2.volume = (16 - Channel2.volume) & 0x0f;
}
}
Channel2.NRx2StartingVolume = (value >> 4) & 0x0f;
Channel2.NRx2EnvelopeAddMode = checkBitOnByte(3, value);
Channel2.NRx2EnvelopePeriod = value & 0x07;
// Also, get our channel is dac enabled
let isDacEnabled = (value & 0xf8) > 0;
Channel2.isDacEnabled = isDacEnabled;
// Blargg length test
// Disabling DAC should disable channel immediately
if (!isDacEnabled) {
Channel2.isEnabled = isDacEnabled;
}
}
// NR23 -> Frequency lo (W)
static readonly memoryLocationNRx3: i32 = 0xff18;
// FFFF FFFF Frequency LSB
static NRx3FrequencyLSB: i32 = 0;
static updateNRx3(value: i32): void {
Channel2.NRx3FrequencyLSB = value;
// Update Channel Frequency
Channel2.frequency = (Channel2.NRx4FrequencyMSB << 8) | value;
}
// NR24 -> Frequency hi (R/W)
static readonly memoryLocationNRx4: i32 = 0xff19;
// TL-- -FFF Trigger, Length enable, Frequency MSB
static NRx4LengthEnabled: boolean = false;
static NRx4FrequencyMSB: i32 = 0;
static updateNRx4(value: i32): void {
// Handle our Channel frequency first
// As this is modified if we trigger for length.
let frequencyMSB = value & 0x07;
Channel2.NRx4FrequencyMSB = frequencyMSB;
Channel2.frequency = (frequencyMSB << 8) | Channel2.NRx3FrequencyLSB;
// Obscure behavior
// http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Obscure_Behavior
// Also see blargg's cgb sound test
// Extra length clocking occurs when writing to NRx4,
// when the frame sequencer's next step is one that,
// doesn't clock the length counter.
let frameSequencer = Sound.frameSequencer;
let doesNextFrameSequencerUpdateLength = (frameSequencer & 1) === 1;
let isBeingLengthEnabled = !Channel2.NRx4LengthEnabled && checkBitOnByte(6, value);
if (!doesNextFrameSequencerUpdateLength) {
if (Channel2.lengthCounter > 0 && isBeingLengthEnabled) {
Channel2.lengthCounter -= 1;
if (!checkBitOnByte(7, value) && Channel2.lengthCounter === 0) {
Channel2.isEnabled = false;
}
}
}
// Set the length enabled from the value
Channel2.NRx4LengthEnabled = checkBitOnByte(6, value);
// Trigger out channel, unfreeze length if frozen
// Triggers should happen after obscure behavior
// See test 11 for trigger
if (checkBitOnByte(7, value)) {
Channel2.trigger();
// When we trigger on the obscure behavior, and we reset the length Counter to max
// We need to clock
if (!doesNextFrameSequencerUpdateLength && Channel2.lengthCounter === Channel2.MAX_LENGTH && Channel2.NRx4LengthEnabled) {
Channel2.lengthCounter -= 1;
}
}
}
// Channel Properties
static readonly channelNumber: i32 = 2;
static isEnabled: boolean = false;
static isDacEnabled: boolean = false;
static frequency: i32 = 0;
static frequencyTimer: i32 = 0x00;
static envelopeCounter: i32 = 0x00;
static isEnvelopeAutomaticUpdating: boolean = false;
static lengthCounter: i32 = 0x00;
static volume: i32 = 0x00;
// Square Wave properties
static dutyCycle: i32 = 0x00;
static waveFormPositionOnDuty: i32 = 0x00;
// Save States
static readonly saveStateSlot: i32 = 8;
// Function to save the state of the class
static saveState(): void {
// Cycle Counter
store<i32>(getSaveStateMemoryOffset(0x00, Channel2.saveStateSlot), Channel2.cycleCounter);
// NRx0
// No NRx0 Properties
// NRx1
store<u8>(getSaveStateMemoryOffset(0x07, Channel2.saveStateSlot), <u8>Channel2.NRx1Duty);
store<u16>(getSaveStateMemoryOffset(0x08, Channel2.saveStateSlot), <u16>Channel2.NRx1LengthLoad);
// NRx2
store<u8>(getSaveStateMemoryOffset(0x0a, Channel2.saveStateSlot), <u8>Channel2.NRx2StartingVolume);
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x0b, Channel2.saveStateSlot), Channel2.NRx2EnvelopeAddMode);
store<u8>(getSaveStateMemoryOffset(0x0c, Channel2.saveStateSlot), <u8>Channel2.NRx2EnvelopePeriod);
// NRx3
store<u8>(getSaveStateMemoryOffset(0x0d, Channel2.saveStateSlot), <u8>Channel2.NRx3FrequencyLSB);
// NRx4
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x0e, Channel2.saveStateSlot), Channel2.NRx4LengthEnabled);
store<u8>(getSaveStateMemoryOffset(0x0f, Channel2.saveStateSlot), <u8>Channel2.NRx4FrequencyMSB);
// Channel Properties
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x10, Channel2.saveStateSlot), Channel2.isEnabled);
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x11, Channel2.saveStateSlot), Channel2.isDacEnabled);
store<i32>(getSaveStateMemoryOffset(0x12, Channel2.saveStateSlot), Channel2.frequency);
store<i32>(getSaveStateMemoryOffset(0x16, Channel2.saveStateSlot), Channel2.frequencyTimer);
store<i32>(getSaveStateMemoryOffset(0x1a, Channel2.saveStateSlot), Channel2.envelopeCounter);
storeBooleanDirectlyToWasmMemory(getSaveStateMemoryOffset(0x1e, Channel2.saveStateSlot), Channel2.isEnvelopeAutomaticUpdating);
store<i32>(getSaveStateMemoryOffset(0x1f, Channel2.saveStateSlot), Channel2.lengthCounter);
store<i32>(getSaveStateMemoryOffset(0x23, Channel2.saveStateSlot), Channel2.volume);
// Square Duty
store<u8>(getSaveStateMemoryOffset(0x27, Channel2.saveStateSlot), Channel2.dutyCycle);
store<u8>(getSaveStateMemoryOffset(0x28, Channel2.saveStateSlot), <u8>Channel2.waveFormPositionOnDuty);
}
// Function to load the save state from memory
static loadState(): void {
// Cycle Counter
Channel2.cycleCounter = load<i32>(getSaveStateMemoryOffset(0x00, Channel2.cycleCounter));
// NRx0
// No NRx0
// NRx1
Channel2.NRx1Duty = load<u8>(getSaveStateMemoryOffset(0x07, Channel2.saveStateSlot));
Channel2.NRx1LengthLoad = load<u16>(getSaveStateMemoryOffset(0x08, Channel2.saveStateSlot));
// NRx2
Channel2.NRx2StartingVolume = load<u8>(getSaveStateMemoryOffset(0xa, Channel2.saveStateSlot));
Channel2.NRx2EnvelopeAddMode = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x0b, Channel2.saveStateSlot));
Channel2.NRx2EnvelopePeriod = load<u8>(getSaveStateMemoryOffset(0x0c, Channel2.saveStateSlot));
// NRx3
Channel2.NRx3FrequencyLSB = load<u8>(getSaveStateMemoryOffset(0x0d, Channel2.saveStateSlot));
// NRx4
Channel2.NRx4LengthEnabled = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x0e, Channel2.saveStateSlot));
Channel2.NRx4FrequencyMSB = load<u8>(getSaveStateMemoryOffset(0x0f, Channel2.saveStateSlot));
// Channel Properties
Channel2.isEnabled = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x10, Channel2.saveStateSlot));
Channel2.isDacEnabled = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x11, Channel2.saveStateSlot));
Channel2.frequency = load<i32>(getSaveStateMemoryOffset(0x12, Channel2.saveStateSlot));
Channel2.frequencyTimer = load<i32>(getSaveStateMemoryOffset(0x16, Channel2.saveStateSlot));
Channel2.envelopeCounter = load<i32>(getSaveStateMemoryOffset(0x1a, Channel2.saveStateSlot));
Channel2.isEnvelopeAutomaticUpdating = loadBooleanDirectlyFromWasmMemory(getSaveStateMemoryOffset(0x1e, Channel2.saveStateSlot));
Channel2.lengthCounter = load<i32>(getSaveStateMemoryOffset(0x1f, Channel2.saveStateSlot));
Channel2.volume = load<i32>(getSaveStateMemoryOffset(0x23, Channel2.saveStateSlot));
// Square Duty
Channel2.dutyCycle = load<u8>(getSaveStateMemoryOffset(0x27, Channel2.saveStateSlot));
Channel2.waveFormPositionOnDuty = load<u8>(getSaveStateMemoryOffset(0x28, Channel2.saveStateSlot));
}
static initialize(): void {
eightBitStoreIntoGBMemory(Channel2.memoryLocationNRx1 - 1, 0xff);
eightBitStoreIntoGBMemory(Channel2.memoryLocationNRx1, 0x3f);
eightBitStoreIntoGBMemory(Channel2.memoryLocationNRx2, 0x00);
eightBitStoreIntoGBMemory(Channel2.memoryLocationNRx3, 0x00);
eightBitStoreIntoGBMemory(Channel2.memoryLocationNRx4, 0xb8);
}
// Function to get a sample using the cycle counter on the channel
static getSampleFromCycleCounter(): i32 {
let accumulatedCycles = Channel2.cycleCounter;
Channel2.cycleCounter = 0;
return Channel2.getSample(accumulatedCycles);
}
// Function to reset our timer, useful for GBC double speed mode
static resetTimer(): void {
let frequencyTimer = (2048 - Channel2.frequency) << 2;
// TODO: Ensure this is correct for GBC Double Speed Mode
Channel2.frequencyTimer = frequencyTimer << (<i32>Cpu.GBCDoubleSpeed);
}
static getSample(numberOfCycles: i32): i32 {
// Decrement our channel timer
let frequencyTimer = Channel2.frequencyTimer;
frequencyTimer -= numberOfCycles;
while (frequencyTimer <= 0) {
// Get the amount that overflowed so we don't drop cycles
let overflowAmount = abs(frequencyTimer);
// Reset our timer
// A square channel's frequency timer period is set to (2048-frequency)*4.
// Four duty cycles are available, each waveform taking 8 frequency timer clocks to cycle through:
Channel2.resetTimer();
frequencyTimer = Channel2.frequencyTimer;
frequencyTimer -= overflowAmount;
// Also increment our duty cycle
// What is duty? https://en.wikipedia.org/wiki/Duty_cycle
// Duty cycle for square wave: http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Square_Wave
Channel2.waveFormPositionOnDuty = (Channel2.waveFormPositionOnDuty + 1) & 7;
}
Channel2.frequencyTimer = frequencyTimer;
// Get our ourput volume
let outputVolume = 0;
// Finally to set our output volume, the channel must be enabled,
// Our channel DAC must be enabled, and we must be in an active state
// Of our duty cycle
if (Channel2.isEnabled && Channel2.isDacEnabled) {
// Volume can't be more than 4 bits.
// Volume should never be more than 4 bits, but doing a check here
outputVolume = Channel2.volume & 0x0f;
} else {
// Return silence
// Since range from -15 - 15, or 0 to 30 for our unsigned
return 15;
}
// Get the current sampleValue
let sample = 1;
if (!isDutyCycleClockPositiveOrNegativeForWaveform(Channel2.NRx1Duty, Channel2.waveFormPositionOnDuty)) {
sample = -sample;
}
sample = sample * outputVolume;
// Square Waves Can range from -15 - 15. Therefore simply add 15
sample += 15;
return sample;
}
//http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware#Trigger_Event
static trigger(): void {
Channel2.isEnabled = true;
// Set length to maximum done in write
if (Channel2.lengthCounter === 0) {
Channel2.lengthCounter = Channel2.MAX_LENGTH;
}
// Reset our timer
// A square channel's frequency timer period is set to (2048-frequency)*4.
// Four duty cycles are available, each waveform taking 8 frequency timer clocks to cycle through:
Channel2.resetTimer();
// The volume envelope and sweep timers treat a period of 0 as 8.
// Meaning, if the period is zero, set it to the max (8).
if (Channel2.NRx2EnvelopePeriod === 0) {
Channel2.envelopeCounter = 8;
} else {
Channel2.envelopeCounter = Channel2.NRx2EnvelopePeriod;
}
Channel2.isEnvelopeAutomaticUpdating = true;
Channel2.volume = Channel2.NRx2StartingVolume;
// Finally if DAC is off, channel is still disabled
if (!Channel2.isDacEnabled) {
Channel2.isEnabled = false;
}
}
// Function to determine if the current channel would update when getting the sample
// This is used to accumulate samples
static willChannelUpdate(numberOfCycles: i32): boolean {
//Increment our cycle counter
let cycleCounter = Channel2.cycleCounter + numberOfCycles;
Channel2.cycleCounter = cycleCounter;
// Dac enabled status cached by accumulator
return !(Channel2.frequencyTimer - cycleCounter > 0);
}
static updateLength(): void {
let lengthCounter = Channel2.lengthCounter;
if (lengthCounter > 0 && Channel2.NRx4LengthEnabled) {
lengthCounter -= 1;
}
if (lengthCounter === 0) {
Channel2.isEnabled = false;
}
Channel2.lengthCounter = lengthCounter;
}
static updateEnvelope(): void {
let envelopeCounter = Channel2.envelopeCounter - 1;
if (envelopeCounter <= 0) {
// Reset back to the sweep period
// Obscure behavior
// Envelopes treat a period of 0 as 8 (They reset back to the max)
if (Channel2.NRx2EnvelopePeriod === 0) {
envelopeCounter = 8;
} else {
envelopeCounter = Channel2.NRx2EnvelopePeriod;
// When the timer generates a clock and the envelope period is NOT zero, a new volume is calculated
// NOTE: There is some weiirrdd obscure behavior where zero can equal 8, so watch out for that
if (envelopeCounter !== 0 && Channel2.isEnvelopeAutomaticUpdating) {
let volume = Channel2.volume;
// Increment the volume
if (Channel2.NRx2EnvelopeAddMode) {
volume += 1;
} else {
volume -= 1;
}
// Don't allow the volume to go above 4 bits.
volume = volume & 0x0f;
// Check if we are below the max
if (volume < 15) {
Channel2.volume = volume;
} else {
Channel2.isEnvelopeAutomaticUpdating = false;
}
}
}
}
Channel2.envelopeCounter = envelopeCounter;
}
static setFrequency(frequency: i32): void {
// Get the high and low bits
let passedFrequencyHighBits = frequency >> 8;
let passedFrequencyLowBits = frequency & 0xff;
// Get the new register 4
let register4 = eightBitLoadFromGBMemory(Channel2.memoryLocationNRx4);
// Knock off lower 3 bits, and Or on our high bits
let newRegister4 = register4 & 0xf8;
newRegister4 = newRegister4 | passedFrequencyHighBits;
// Set the registers
eightBitStoreIntoGBMemory(Channel2.memoryLocationNRx3, passedFrequencyLowBits);
eightBitStoreIntoGBMemory(Channel2.memoryLocationNRx4, newRegister4);
// Save the frequency for ourselves without triggering memory traps
Channel2.NRx3FrequencyLSB = passedFrequencyLowBits;
Channel2.NRx4FrequencyMSB = passedFrequencyHighBits;
Channel2.frequency = (passedFrequencyHighBits << 8) | passedFrequencyLowBits;
}
// Done!
}