@smoud/tiny
Version:
Fast and tiny JavaScript library for HTML5 game and playable ads creation.
83 lines (70 loc) • 2.11 kB
JavaScript
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* @method initDefaultShaders
* @static
* @private
*/
var initDefaultShaders = function () {};
/**
* @method CompileVertexShader
* @static
* @param gl {WebGLContext} the current WebGL drawing context
* @param shaderSrc {Array}
* @return {Any}
*/
var CompileVertexShader = function (gl, shaderSrc) {
return _CompileShader(gl, shaderSrc, gl.VERTEX_SHADER);
};
/**
* @method CompileFragmentShader
* @static
* @param gl {WebGLContext} the current WebGL drawing context
* @param shaderSrc {Array}
* @return {Any}
*/
var CompileFragmentShader = function (gl, shaderSrc) {
return _CompileShader(gl, shaderSrc, gl.FRAGMENT_SHADER);
};
/**
* @method _CompileShader
* @static
* @private
* @param gl {WebGLContext} the current WebGL drawing context
* @param shaderSrc {Array}
* @param shaderType {Number}
* @return {Any}
*/
var _CompileShader = function (gl, shaderSrc, shaderType) {
var src = shaderSrc.join('\n');
var shader = gl.createShader(shaderType);
gl.shaderSource(shader, src);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
window.console.log(gl.getShaderInfoLog(shader));
return null;
}
return shader;
};
/**
* @method compileProgram
* @static
* @param gl {WebGLContext} the current WebGL drawing context
* @param vertexSrc {Array}
* @param fragmentSrc {Array}
* @return {Any}
*/
var compileProgram = function (gl, vertexSrc, fragmentSrc) {
var fragmentShader = CompileFragmentShader(gl, fragmentSrc);
var vertexShader = CompileVertexShader(gl, vertexSrc);
var shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.linkProgram(shaderProgram);
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
window.console.log('Could not initialise shaders');
}
return shaderProgram;
};
export { compileProgram };