@smoud/tiny
Version:
Fast and tiny JavaScript library for HTML5 game and playable ads creation.
344 lines (266 loc) • 11 kB
JavaScript
import { Sprite } from './Sprite';
import { Texture } from '../textures/Texture';
var Text = function (text, style) {
this.canvas = document.createElement('canvas');
this.context = this.canvas.getContext('2d');
this.resolution = 1;
Sprite.call(this, new Texture(this.canvas));
this.setText(text);
this.setStyle(style);
};
Text.prototype = Object.create(Sprite.prototype);
Text.prototype.constructor = Text;
Object.defineProperty(Text.prototype, 'width', {
get: function () {
if (this.dirty) {
this.updateText();
this.dirty = false;
}
return this.scale.x * this.texture.frame.width;
},
set: function (value) {
this.scale.x = value / this.texture.frame.width;
this._width = value;
}
});
Object.defineProperty(Text.prototype, 'height', {
get: function () {
if (this.dirty) {
this.updateText();
this.dirty = false;
}
return this.scale.y * this.texture.frame.height;
},
set: function (value) {
this.scale.y = value / this.texture.frame.height;
this._height = value;
}
});
Text.prototype.setStyle = function (style) {
style = style || {};
style.font = style.font || 'bold 20pt Arial';
style.fill = style.fill || 'black';
style.align = style.align || 'left';
style.stroke = style.stroke || 'black';
style.strokeThickness = style.strokeThickness || 0;
style.wordWrap = style.wordWrap || false;
style.lineSpacing = style.lineSpacing || 0;
style.wordWrapWidth = style.wordWrapWidth !== undefined ? style.wordWrapWidth : 100;
style.dropShadow = style.dropShadow || false;
style.dropShadowAngle = style.dropShadowAngle !== undefined ? style.dropShadowAngle : Math.PI / 6;
style.dropShadowDistance = style.dropShadowDistance !== undefined ? style.dropShadowDistance : 4;
style.dropShadowColor = style.dropShadowColor || 'black';
this.style = style;
this.dirty = true;
};
Text.prototype.setText = function (text) {
this.text = text.toString() || ' ';
this.dirty = true;
};
Text.prototype.updateText = function () {
this.texture.base.resolution = this.resolution;
this.context.font = this.style.font;
var outputText = this.text;
// word wrap
// preserve original text
if (this.style.wordWrap) outputText = this.wordWrap(this.text);
//split text into lines
var lines = outputText.split(/(?:\r\n|\r|\n)/);
//calculate text width
var lineWidths = [];
var maxLineWidth = 0;
var fontProperties = this.determineFontProperties(this.style.font);
for (var i = 0; i < lines.length; i++) {
var lineWidth = this.context.measureText(lines[i]).width;
lineWidths[i] = lineWidth;
maxLineWidth = Math.max(maxLineWidth, lineWidth);
}
var width = maxLineWidth + this.style.strokeThickness;
if (this.style.dropShadow) width += this.style.dropShadowDistance;
this.canvas.width = (width + this.context.lineWidth) * this.resolution;
//calculate text height
var lineHeight = fontProperties.fontSize + this.style.strokeThickness + this.style.lineSpacing;
var height = lineHeight * lines.length;
if (this.style.dropShadow) height += this.style.dropShadowDistance;
this.canvas.height = (height - this.style.lineSpacing) * this.resolution;
this.context.scale(this.resolution, this.resolution);
if (navigator.isCocoonJS) this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
// used for debugging..
//this.context.fillStyle ="#FF0000"
//this.context.fillRect(0, 0, this.canvas.width,this.canvas.height);
this.context.font = this.style.font;
this.context.strokeStyle = this.style.stroke;
this.context.lineWidth = this.style.strokeThickness;
this.context.textBaseline = 'alphabetic';
this.context.miterLimit = 2;
//this.context.lineJoin = 'round';
var linePositionX;
var linePositionY;
if (this.style.dropShadow) {
this.context.fillStyle = this.style.dropShadowColor;
var xShadowOffset = Math.sin(this.style.dropShadowAngle) * this.style.dropShadowDistance;
var yShadowOffset = Math.cos(this.style.dropShadowAngle) * this.style.dropShadowDistance;
for (i = 0; i < lines.length; i++) {
linePositionX = this.style.strokeThickness / 2;
linePositionY = this.style.strokeThickness / 2 + i * lineHeight + fontProperties.ascent;
if (this.style.align === 'right') {
linePositionX += maxLineWidth - lineWidths[i];
} else if (this.style.align === 'center') {
linePositionX += (maxLineWidth - lineWidths[i]) / 2;
}
if (this.style.fill) {
this.context.fillText(lines[i], linePositionX + xShadowOffset, linePositionY + yShadowOffset);
}
// if(dropShadow)
}
}
//set canvas text styles
this.context.fillStyle = this.style.fill;
//draw lines line by line
for (i = 0; i < lines.length; i++) {
linePositionX = this.style.strokeThickness / 2;
linePositionY = this.style.strokeThickness / 2 + i * lineHeight + fontProperties.ascent;
if (this.style.align === 'right') {
linePositionX += maxLineWidth - lineWidths[i];
} else if (this.style.align === 'center') {
linePositionX += (maxLineWidth - lineWidths[i]) / 2;
}
if (this.style.stroke && this.style.strokeThickness) {
this.context.strokeText(lines[i], linePositionX, linePositionY);
}
if (this.style.fill) {
this.context.fillText(lines[i], linePositionX, linePositionY);
}
// if(dropShadow)
}
this.updateTexture();
};
Text.prototype.updateTexture = function () {
this.texture.width = this.canvas.width;
this.texture.height = this.canvas.height;
this.texture.crop.width = this.texture.frame.width = this.canvas.width;
this.texture.crop.height = this.texture.frame.height = this.canvas.height;
this._width = this.canvas.width;
this._height = this.canvas.height;
this.texture.base.dirty();
};
Text.prototype.render = function (renderSession) {
if (this.dirty || this.resolution !== renderSession.resolution) {
this.resolution = renderSession.resolution;
this.updateText();
this.dirty = false;
}
Sprite.prototype.render.call(this, renderSession);
};
Text.prototype.determineFontProperties = function (fontStyle) {
var properties = Text.fontPropertiesCache[fontStyle];
if (!properties) {
properties = {};
var canvas = Text.fontPropertiesCanvas;
var context = Text.fontPropertiesContext;
context.font = fontStyle;
var width = Math.ceil(context.measureText('|MÉq').width);
var baseline = Math.ceil(context.measureText('|MÉq').width);
var height = 2 * baseline;
baseline = (baseline * 1.4) | 0;
canvas.width = width;
canvas.height = height;
context.fillStyle = '#f00';
context.fillRect(0, 0, width, height);
context.font = fontStyle;
context.textBaseline = 'alphabetic';
context.fillStyle = '#000';
context.fillText('|MÉq', 0, baseline);
var imagedata = context.getImageData(0, 0, width, height).data;
var pixels = imagedata.length;
var line = width * 4;
var i, j;
var idx = 0;
var stop = false;
// ascent. scan from top to bottom until we find a non red pixel
for (i = 0; i < baseline; i++) {
for (j = 0; j < line; j += 4) {
if (imagedata[idx + j] !== 255) {
stop = true;
break;
}
}
if (!stop) {
idx += line;
} else {
break;
}
}
properties.ascent = baseline - i;
idx = pixels - line;
stop = false;
// descent. scan from bottom to top until we find a non red pixel
for (i = height; i > baseline; i--) {
for (j = 0; j < line; j += 4) {
if (imagedata[idx + j] !== 255) {
stop = true;
break;
}
}
if (!stop) {
idx -= line;
} else {
break;
}
}
properties.descent = i - baseline;
//TODO might need a tweak. kind of a temp fix!
properties.descent += 6;
properties.fontSize = properties.ascent + properties.descent;
Text.fontPropertiesCache[fontStyle] = properties;
}
return properties;
};
Text.prototype.wordWrap = function (text) {
// Greedy wrapping algorithm that will wrap words as the line grows longer
// than its horizontal bounds.
var result = '';
var lines = text.split('\n');
for (var i = 0; i < lines.length; i++) {
var spaceLeft = this.style.wordWrapWidth;
var words = lines[i].split(' ');
for (var j = 0; j < words.length; j++) {
var wordWidth = this.context.measureText(words[j]).width;
var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width;
if (j === 0 || wordWidthWithSpace > spaceLeft) {
// Skip printing the newline if it's the first word of the line that is
// greater than the word wrap width.
if (j > 0) {
result += '\n';
}
result += words[j];
spaceLeft = this.style.wordWrapWidth - wordWidth;
} else {
spaceLeft -= wordWidthWithSpace;
result += ' ' + words[j];
}
}
if (i < lines.length - 1) {
result += '\n';
}
}
return result;
};
Text.prototype.getBounds = function (matrix) {
if (this.dirty) {
this.updateText();
this.dirty = false;
}
return Sprite.prototype.getBounds.call(this, matrix);
};
Text.prototype.destroy = function () {
// make sure to reset the the context and canvas.. dont want this hanging around in memory!
this.context = null;
this.canvas = null;
this.texture.destroy();
Sprite.prototype.destroy.call(this);
};
Text.fontPropertiesCache = {};
Text.fontPropertiesCanvas = document.createElement('canvas');
Text.fontPropertiesContext = Text.fontPropertiesCanvas.getContext('2d');
export { Text };