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@smoud/tiny

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Fast and tiny JavaScript library for HTML5 game and playable ads creation.

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import { Sprite } from './Sprite'; import { Texture } from '../textures/Texture'; var Text = function (text, style) { this.canvas = document.createElement('canvas'); this.context = this.canvas.getContext('2d'); this.resolution = 1; Sprite.call(this, new Texture(this.canvas)); this.setText(text); this.setStyle(style); }; Text.prototype = Object.create(Sprite.prototype); Text.prototype.constructor = Text; Object.defineProperty(Text.prototype, 'width', { get: function () { if (this.dirty) { this.updateText(); this.dirty = false; } return this.scale.x * this.texture.frame.width; }, set: function (value) { this.scale.x = value / this.texture.frame.width; this._width = value; } }); Object.defineProperty(Text.prototype, 'height', { get: function () { if (this.dirty) { this.updateText(); this.dirty = false; } return this.scale.y * this.texture.frame.height; }, set: function (value) { this.scale.y = value / this.texture.frame.height; this._height = value; } }); Text.prototype.setStyle = function (style) { style = style || {}; style.font = style.font || 'bold 20pt Arial'; style.fill = style.fill || 'black'; style.align = style.align || 'left'; style.stroke = style.stroke || 'black'; style.strokeThickness = style.strokeThickness || 0; style.wordWrap = style.wordWrap || false; style.lineSpacing = style.lineSpacing || 0; style.wordWrapWidth = style.wordWrapWidth !== undefined ? style.wordWrapWidth : 100; style.dropShadow = style.dropShadow || false; style.dropShadowAngle = style.dropShadowAngle !== undefined ? style.dropShadowAngle : Math.PI / 6; style.dropShadowDistance = style.dropShadowDistance !== undefined ? style.dropShadowDistance : 4; style.dropShadowColor = style.dropShadowColor || 'black'; this.style = style; this.dirty = true; }; Text.prototype.setText = function (text) { this.text = text.toString() || ' '; this.dirty = true; }; Text.prototype.updateText = function () { this.texture.base.resolution = this.resolution; this.context.font = this.style.font; var outputText = this.text; // word wrap // preserve original text if (this.style.wordWrap) outputText = this.wordWrap(this.text); //split text into lines var lines = outputText.split(/(?:\r\n|\r|\n)/); //calculate text width var lineWidths = []; var maxLineWidth = 0; var fontProperties = this.determineFontProperties(this.style.font); for (var i = 0; i < lines.length; i++) { var lineWidth = this.context.measureText(lines[i]).width; lineWidths[i] = lineWidth; maxLineWidth = Math.max(maxLineWidth, lineWidth); } var width = maxLineWidth + this.style.strokeThickness; if (this.style.dropShadow) width += this.style.dropShadowDistance; this.canvas.width = (width + this.context.lineWidth) * this.resolution; //calculate text height var lineHeight = fontProperties.fontSize + this.style.strokeThickness + this.style.lineSpacing; var height = lineHeight * lines.length; if (this.style.dropShadow) height += this.style.dropShadowDistance; this.canvas.height = (height - this.style.lineSpacing) * this.resolution; this.context.scale(this.resolution, this.resolution); if (navigator.isCocoonJS) this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); // used for debugging.. //this.context.fillStyle ="#FF0000" //this.context.fillRect(0, 0, this.canvas.width,this.canvas.height); this.context.font = this.style.font; this.context.strokeStyle = this.style.stroke; this.context.lineWidth = this.style.strokeThickness; this.context.textBaseline = 'alphabetic'; this.context.miterLimit = 2; //this.context.lineJoin = 'round'; var linePositionX; var linePositionY; if (this.style.dropShadow) { this.context.fillStyle = this.style.dropShadowColor; var xShadowOffset = Math.sin(this.style.dropShadowAngle) * this.style.dropShadowDistance; var yShadowOffset = Math.cos(this.style.dropShadowAngle) * this.style.dropShadowDistance; for (i = 0; i < lines.length; i++) { linePositionX = this.style.strokeThickness / 2; linePositionY = this.style.strokeThickness / 2 + i * lineHeight + fontProperties.ascent; if (this.style.align === 'right') { linePositionX += maxLineWidth - lineWidths[i]; } else if (this.style.align === 'center') { linePositionX += (maxLineWidth - lineWidths[i]) / 2; } if (this.style.fill) { this.context.fillText(lines[i], linePositionX + xShadowOffset, linePositionY + yShadowOffset); } // if(dropShadow) } } //set canvas text styles this.context.fillStyle = this.style.fill; //draw lines line by line for (i = 0; i < lines.length; i++) { linePositionX = this.style.strokeThickness / 2; linePositionY = this.style.strokeThickness / 2 + i * lineHeight + fontProperties.ascent; if (this.style.align === 'right') { linePositionX += maxLineWidth - lineWidths[i]; } else if (this.style.align === 'center') { linePositionX += (maxLineWidth - lineWidths[i]) / 2; } if (this.style.stroke && this.style.strokeThickness) { this.context.strokeText(lines[i], linePositionX, linePositionY); } if (this.style.fill) { this.context.fillText(lines[i], linePositionX, linePositionY); } // if(dropShadow) } this.updateTexture(); }; Text.prototype.updateTexture = function () { this.texture.width = this.canvas.width; this.texture.height = this.canvas.height; this.texture.crop.width = this.texture.frame.width = this.canvas.width; this.texture.crop.height = this.texture.frame.height = this.canvas.height; this._width = this.canvas.width; this._height = this.canvas.height; this.texture.base.dirty(); }; Text.prototype.render = function (renderSession) { if (this.dirty || this.resolution !== renderSession.resolution) { this.resolution = renderSession.resolution; this.updateText(); this.dirty = false; } Sprite.prototype.render.call(this, renderSession); }; Text.prototype.determineFontProperties = function (fontStyle) { var properties = Text.fontPropertiesCache[fontStyle]; if (!properties) { properties = {}; var canvas = Text.fontPropertiesCanvas; var context = Text.fontPropertiesContext; context.font = fontStyle; var width = Math.ceil(context.measureText('|MÉq').width); var baseline = Math.ceil(context.measureText('|MÉq').width); var height = 2 * baseline; baseline = (baseline * 1.4) | 0; canvas.width = width; canvas.height = height; context.fillStyle = '#f00'; context.fillRect(0, 0, width, height); context.font = fontStyle; context.textBaseline = 'alphabetic'; context.fillStyle = '#000'; context.fillText('|MÉq', 0, baseline); var imagedata = context.getImageData(0, 0, width, height).data; var pixels = imagedata.length; var line = width * 4; var i, j; var idx = 0; var stop = false; // ascent. scan from top to bottom until we find a non red pixel for (i = 0; i < baseline; i++) { for (j = 0; j < line; j += 4) { if (imagedata[idx + j] !== 255) { stop = true; break; } } if (!stop) { idx += line; } else { break; } } properties.ascent = baseline - i; idx = pixels - line; stop = false; // descent. scan from bottom to top until we find a non red pixel for (i = height; i > baseline; i--) { for (j = 0; j < line; j += 4) { if (imagedata[idx + j] !== 255) { stop = true; break; } } if (!stop) { idx -= line; } else { break; } } properties.descent = i - baseline; //TODO might need a tweak. kind of a temp fix! properties.descent += 6; properties.fontSize = properties.ascent + properties.descent; Text.fontPropertiesCache[fontStyle] = properties; } return properties; }; Text.prototype.wordWrap = function (text) { // Greedy wrapping algorithm that will wrap words as the line grows longer // than its horizontal bounds. var result = ''; var lines = text.split('\n'); for (var i = 0; i < lines.length; i++) { var spaceLeft = this.style.wordWrapWidth; var words = lines[i].split(' '); for (var j = 0; j < words.length; j++) { var wordWidth = this.context.measureText(words[j]).width; var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width; if (j === 0 || wordWidthWithSpace > spaceLeft) { // Skip printing the newline if it's the first word of the line that is // greater than the word wrap width. if (j > 0) { result += '\n'; } result += words[j]; spaceLeft = this.style.wordWrapWidth - wordWidth; } else { spaceLeft -= wordWidthWithSpace; result += ' ' + words[j]; } } if (i < lines.length - 1) { result += '\n'; } } return result; }; Text.prototype.getBounds = function (matrix) { if (this.dirty) { this.updateText(); this.dirty = false; } return Sprite.prototype.getBounds.call(this, matrix); }; Text.prototype.destroy = function () { // make sure to reset the the context and canvas.. dont want this hanging around in memory! this.context = null; this.canvas = null; this.texture.destroy(); Sprite.prototype.destroy.call(this); }; Text.fontPropertiesCache = {}; Text.fontPropertiesCanvas = document.createElement('canvas'); Text.fontPropertiesContext = Text.fontPropertiesCanvas.getContext('2d'); export { Text };