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@smoud/tiny

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Fast and tiny JavaScript library for HTML5 game and playable ads creation.

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import { SHAPES } from '../../constants'; /** * @author Mat Groves http://matgroves.com/ */ /** * the Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its width and its height. * * @class Rectangle * @constructor * @param x {Number} The X coordinate of the upper-left corner of the rectangle * @param y {Number} The Y coordinate of the upper-left corner of the rectangle * @param width {Number} The overall width of this rectangle * @param height {Number} The overall height of this rectangle */ var Rectangle = function (x, y, width, height) { /** * @property x * @type Number * @default 0 */ this.x = x || 0; /** * @property y * @type Number * @default 0 */ this.y = y || 0; /** * @property width * @type Number * @default 0 */ this.width = width || 0; /** * @property height * @type Number * @default 0 */ this.height = height || 0; /** * The type of the object, should be one of the Graphics type consts, PIXI.Graphics.RECT in this case * @property type * @type Number * @default 0 */ this.type = SHAPES.RECT; }; /** * Creates a clone of this Rectangle * * @method clone * @return {Rectangle} a copy of the rectangle */ // Rectangle.prototype.clone = function() // { // return new Rectangle(this.x, this.y, this.width, this.height); // }; /** * Checks whether the x and y coordinates given are contained within this Rectangle * * @method contains * @param x {Number} The X coordinate of the point to test * @param y {Number} The Y coordinate of the point to test * @return {Boolean} Whether the x/y coordinates are within this Rectangle */ Rectangle.prototype.contains = function (x, y) { if (this.width <= 0 || this.height <= 0) return false; var x1 = this.x; if (x >= x1 && x <= x1 + this.width) { var y1 = this.y; if (y >= y1 && y <= y1 + this.height) { return true; } } return false; }; // constructor Rectangle.prototype.constructor = Rectangle; var EmptyRectangle = new Rectangle(0, 0, 0, 0); export { Rectangle, EmptyRectangle };