@smoud/tiny
Version:
Fast and tiny JavaScript library for HTML5 game and playable ads creation.
95 lines (80 loc) • 2.34 kB
JavaScript
import { SHAPES } from '../../constants';
/**
* @author Mat Groves http://matgroves.com/
*/
/**
* the Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its width and its height.
*
* @class Rectangle
* @constructor
* @param x {Number} The X coordinate of the upper-left corner of the rectangle
* @param y {Number} The Y coordinate of the upper-left corner of the rectangle
* @param width {Number} The overall width of this rectangle
* @param height {Number} The overall height of this rectangle
*/
var Rectangle = function (x, y, width, height) {
/**
* @property x
* @type Number
* @default 0
*/
this.x = x || 0;
/**
* @property y
* @type Number
* @default 0
*/
this.y = y || 0;
/**
* @property width
* @type Number
* @default 0
*/
this.width = width || 0;
/**
* @property height
* @type Number
* @default 0
*/
this.height = height || 0;
/**
* The type of the object, should be one of the Graphics type consts, PIXI.Graphics.RECT in this case
* @property type
* @type Number
* @default 0
*/
this.type = SHAPES.RECT;
};
/**
* Creates a clone of this Rectangle
*
* @method clone
* @return {Rectangle} a copy of the rectangle
*/
// Rectangle.prototype.clone = function()
// {
// return new Rectangle(this.x, this.y, this.width, this.height);
// };
/**
* Checks whether the x and y coordinates given are contained within this Rectangle
*
* @method contains
* @param x {Number} The X coordinate of the point to test
* @param y {Number} The Y coordinate of the point to test
* @return {Boolean} Whether the x/y coordinates are within this Rectangle
*/
Rectangle.prototype.contains = function (x, y) {
if (this.width <= 0 || this.height <= 0) return false;
var x1 = this.x;
if (x >= x1 && x <= x1 + this.width) {
var y1 = this.y;
if (y >= y1 && y <= y1 + this.height) {
return true;
}
}
return false;
};
// constructor
Rectangle.prototype.constructor = Rectangle;
var EmptyRectangle = new Rectangle(0, 0, 0, 0);
export { Rectangle, EmptyRectangle };