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@smoud/tiny

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Fast and tiny JavaScript library for HTML5 game and playable ads creation.

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import { Rectangle } from './Rectangle'; import { SHAPES } from '../../constants'; /** * @author Chad Engler <chad@pantherdev.com> */ /** * The Circle object can be used to specify a hit area for displayObjects * * @class Circle * @constructor * @param x {Number} The X coordinate of the center of this circle * @param y {Number} The Y coordinate of the center of this circle * @param radius {Number} The radius of the circle */ var Circle = function (x, y, radius) { /** * @property x * @type Number * @default 0 */ this.x = x || 0; /** * @property y * @type Number * @default 0 */ this.y = y || 0; /** * @property radius * @type Number * @default 0 */ this.radius = radius || 0; /** * The type of the object, should be one of the Graphics type consts, PIXI.Graphics.CIRC in this case * @property type * @type Number * @default 0 */ this.type = SHAPES.CIRC; }; Circle.prototype = { /** * Creates a clone of this Circle instance * * @method clone * @return {Circle} a copy of the Circle */ // Circle.prototype.clone = function() // { // return new Circle(this.x, this.y, this.radius); // }; /** * Checks whether the x and y coordinates given are contained within this circle * * @method contains * @param x {Number} The X coordinate of the point to test * @param y {Number} The Y coordinate of the point to test * @return {Boolean} Whether the x/y coordinates are within this Circle */ contains: function (x, y) { if (this.radius <= 0) return false; var dx = this.x - x, dy = this.y - y, r2 = this.radius * this.radius; dx *= dx; dy *= dy; return dx + dy <= r2; }, /** * Returns the framing rectangle of the circle as a PIXI.Rectangle object * * @method getBounds * @return {Rectangle} the framing rectangle */ getBounds: function () { return new PIXI.Rectangle( this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2 ); } }; // constructor Circle.prototype.constructor = Circle; export { Circle };