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@smoud/tiny

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Fast and tiny JavaScript library for HTML5 game and playable ads creation.

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import { Vec2 } from './Vec2'; var Mat3 = function () { this.a = 1; this.b = 0; this.c = 0; this.d = 1; this.tx = 0; this.ty = 0; }; Mat3.prototype.fromArray = function (array) { this.a = array[0]; this.b = array[1]; this.c = array[3]; this.d = array[4]; this.tx = array[2]; this.ty = array[5]; }; Mat3.prototype.toArray = function (transpose) { if (!this.array) { this.array = new Float32Array(9); } var array = this.array; if (transpose) { array[0] = this.a; array[1] = this.b; array[2] = 0; array[3] = this.c; array[4] = this.d; array[5] = 0; array[6] = this.tx; array[7] = this.ty; array[8] = 1; } else { array[0] = this.a; array[1] = this.c; array[2] = this.tx; array[3] = this.b; array[4] = this.d; array[5] = this.ty; array[6] = 0; array[7] = 0; array[8] = 1; } return array; }; Mat3.prototype.apply = function (pos, newPos) { newPos = newPos || new Vec2(); var x = pos.x; var y = pos.y; newPos.x = this.a * x + this.c * y + this.tx; newPos.y = this.b * x + this.d * y + this.ty; return newPos; }; Mat3.prototype.applyInverse = function (pos, newPos) { newPos = newPos || new Vec2(); var id = 1 / (this.a * this.d + this.c * -this.b); var x = pos.x; var y = pos.y; newPos.x = this.d * id * x + -this.c * id * y + (this.ty * this.c - this.tx * this.d) * id; newPos.y = this.a * id * y + -this.b * id * x + (-this.ty * this.a + this.tx * this.b) * id; return newPos; }; Mat3.prototype.translate = function (x, y) { this.tx += x; this.ty += y; return this; }; Mat3.prototype.scale = function (x, y) { this.a *= x; this.d *= y; this.c *= x; this.b *= y; this.tx *= x; this.ty *= y; return this; }; Mat3.prototype.rotate = function (angle) { var cos = Math.cos(angle); var sin = Math.sin(angle); var a1 = this.a; var c1 = this.c; var tx1 = this.tx; this.a = a1 * cos - this.b * sin; this.b = a1 * sin + this.b * cos; this.c = c1 * cos - this.d * sin; this.d = c1 * sin + this.d * cos; this.tx = tx1 * cos - this.ty * sin; this.ty = tx1 * sin + this.ty * cos; return this; }; Mat3.prototype.append = function (matrix) { var a1 = this.a; var b1 = this.b; var c1 = this.c; var d1 = this.d; this.a = matrix.a * a1 + matrix.b * c1; this.b = matrix.a * b1 + matrix.b * d1; this.c = matrix.c * a1 + matrix.d * c1; this.d = matrix.c * b1 + matrix.d * d1; this.tx = matrix.tx * a1 + matrix.ty * c1 + this.tx; this.ty = matrix.tx * b1 + matrix.ty * d1 + this.ty; return this; }; Mat3.prototype.identity = function () { this.a = 1; this.b = 0; this.c = 0; this.d = 1; this.tx = 0; this.ty = 0; return this; }; var identityMatrix = new Mat3(); export { Mat3, identityMatrix };