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@smoud/tiny

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Fast and tiny JavaScript library for HTML5 game and playable ads creation.

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/** * @author Rich Tibbett / https://github.com/richtr * @author mrdoob / http://mrdoob.com/ * @author Tony Parisi / http://www.tonyparisi.com/ * @author Takahiro / https://github.com/takahirox * @author Don McCurdy / https://www.donmccurdy.com */ var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; var _reservedRe = new RegExp('[' + _RESERVED_CHARS_RE + ']', 'g'); function loadBase64(url) { // Check for data: URI var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; var dataUriRegexResult = url.match(dataUriRegex); if (dataUriRegexResult) { var data = dataUriRegexResult[3]; data = decodeURIComponent(data); data = atob(data); var view = new Uint8Array(data.length); for (var i = 0; i < data.length; i++) { view[i] = data.charCodeAt(i); } return view.buffer; } else { throw new Error("Data isn't a base64 format"); } } function GLTFLoader() { this.dracoLoader = null; } GLTFLoader.prototype = Object.assign({}, { constructor: GLTFLoader, setDRACOLoader: function (dracoLoader) { this.dracoLoader = dracoLoader; return this; }, parse: function (data, path, onLoad, onError) { var content = data; var extensions = {}; var json = JSON.parse(content); if (json.asset === undefined || json.asset.version[0] < 2) { if (onError) onError(new Error('Tiny.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.')); return; } // @TODO Horch check if need // if (json.extensionsUsed) { // // for (var i = 0; i < json.extensionsUsed.length; ++i) { // // var extensionName = json.extensionsUsed[i]; // var extensionsRequired = json.extensionsRequired || []; // // switch (extensionName) { // // case EXTENSIONS.KHR_LIGHTS_PUNCTUAL: // extensions[extensionName] = new GLTFLightsExtension(json); // break; // // case EXTENSIONS.KHR_MATERIALS_UNLIT: // extensions[extensionName] = new GLTFMaterialsUnlitExtension(); // break; // // case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: // extensions[extensionName] = new GLTFMaterialsPbrSpecularGlossinessExtension(); // break; // // case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: // extensions[extensionName] = new GLTFDracoMeshCompressionExtension(json, this.dracoLoader); // break; // // case EXTENSIONS.MSFT_TEXTURE_DDS: // extensions[extensionName] = new GLTFTextureDDSExtension(this.ddsLoader); // break; // // case EXTENSIONS.KHR_TEXTURE_TRANSFORM: // extensions[extensionName] = new GLTFTextureTransformExtension(); // break; // // case EXTENSIONS.KHR_MESH_QUANTIZATION: // extensions[extensionName] = new GLTFMeshQuantizationExtension(); // break; // // default: // // if (extensionsRequired.indexOf(extensionName) >= 0) { // // console.warn('Tiny.GLTFLoader: Unknown extension "' + extensionName + '".'); // // } // // } // // } // } var parser = new GLTFParser(json, extensions, { path: path || this.resourcePath || '', crossOrigin: this.crossOrigin, manager: this.manager }); parser.parse(onLoad, onError); } }); /* GLTFREGISTRY */ function GLTFRegistry() { var objects = {}; return { get: function (key) { return objects[key]; }, add: function (key, object) { objects[key] = object; }, remove: function (key) { delete objects[key]; }, removeAll: function () { objects = {}; } }; } /*********************************/ /********** EXTENSIONS ***********/ /*********************************/ var EXTENSIONS = { KHR_BINARY_GLTF: 'KHR_binary_glTF', KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization', MSFT_TEXTURE_DDS: 'MSFT_texture_dds' }; /** * DDS Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds * */ function GLTFTextureDDSExtension(ddsLoader) { if (!ddsLoader) { throw new Error('Tiny.GLTFLoader: Attempting to load .dds texture without importing Tiny.DDSLoader'); } this.name = EXTENSIONS.MSFT_TEXTURE_DDS; this.ddsLoader = ddsLoader; } /** * Punctual Lights Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual */ function GLTFLightsExtension(json) { this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; var extension = (json.extensions && json.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL]) || {}; this.lightDefs = extension.lights || []; } /* BINARY EXTENSION */ var BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; var BINARY_EXTENSION_HEADER_LENGTH = 12; var BINARY_EXTENSION_CHUNK_TYPES = {JSON: 0x4E4F534A, BIN: 0x004E4942}; function GLTFBinaryExtension(data) { this.name = EXTENSIONS.KHR_BINARY_GLTF; this.content = null; this.body = null; var headerView = new DataView(data, 0, BINARY_EXTENSION_HEADER_LENGTH); this.header = { magic: Tiny.LoaderUtils.decodeText(new Uint8Array(data.slice(0, 4))), version: headerView.getUint32(4, true), length: headerView.getUint32(8, true) }; if (this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC) { throw new Error('Tiny.GLTFLoader: Unsupported glTF-Binary header.'); } else if (this.header.version < 2.0) { throw new Error('Tiny.GLTFLoader: Legacy binary file detected.'); } var chunkView = new DataView(data, BINARY_EXTENSION_HEADER_LENGTH); var chunkIndex = 0; while (chunkIndex < chunkView.byteLength) { var chunkLength = chunkView.getUint32(chunkIndex, true); chunkIndex += 4; var chunkType = chunkView.getUint32(chunkIndex, true); chunkIndex += 4; if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON) { var contentArray = new Uint8Array(data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength); this.content = Tiny.LoaderUtils.decodeText(contentArray); } else if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN) { var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; this.body = data.slice(byteOffset, byteOffset + chunkLength); } // Clients must ignore chunks with unknown types. chunkIndex += chunkLength; } if (this.content === null) { throw new Error('Tiny.GLTFLoader: JSON content not found.'); } } /** * DRACO Mesh Compression Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression */ function GLTFDracoMeshCompressionExtension(json, dracoLoader) { if (!dracoLoader) { throw new Error('Tiny.GLTFLoader: No DRACOLoader instance provided.'); } this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; this.json = json; this.dracoLoader = dracoLoader; this.dracoLoader.preload(); } GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function (primitive, parser) { var json = this.json; var dracoLoader = this.dracoLoader; var bufferViewIndex = primitive.extensions[this.name].bufferView; var gltfAttributeMap = primitive.extensions[this.name].attributes; var threeAttributeMap = {}; var attributeNormalizedMap = {}; var attributeTypeMap = {}; for (var attributeName in gltfAttributeMap) { var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); threeAttributeMap[threeAttributeName] = gltfAttributeMap[attributeName]; } for (attributeName in primitive.attributes) { var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); if (gltfAttributeMap[attributeName] !== undefined) { var accessorDef = json.accessors[primitive.attributes[attributeName]]; var componentType = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; attributeTypeMap[threeAttributeName] = componentType; attributeNormalizedMap[threeAttributeName] = accessorDef.normalized === true; } } // return parser.getDependency('bufferView', bufferViewIndex).then(function (bufferView) { // // return new Promise(function (resolve) { // // dracoLoader.decodeDracoFile(bufferView, function (geometry) { // // for (var attributeName in geometry.attributes) { // // var attribute = geometry.attributes[attributeName]; // var normalized = attributeNormalizedMap[attributeName]; // // if (normalized !== undefined) attribute.normalized = normalized; // // } // // resolve(geometry); // // }, threeAttributeMap, attributeTypeMap); // // }); // // }); }; /** * Texture Transform Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform */ function GLTFTextureTransformExtension() { this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; } GLTFTextureTransformExtension.prototype.extendTexture = function (texture, transform) { texture = texture.clone(); if (transform.offset !== undefined) { texture.offset.fromArray(transform.offset); } if (transform.rotation !== undefined) { texture.rotation = transform.rotation; } if (transform.scale !== undefined) { texture.repeat.fromArray(transform.scale); } if (transform.texCoord !== undefined) { console.warn('Tiny.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.'); } texture.needsUpdate = true; return texture; }; /** * Mesh Quantization Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization */ function GLTFMeshQuantizationExtension() { this.name = EXTENSIONS.KHR_MESH_QUANTIZATION; } /*********************************/ /********** INTERPOLATION ********/ /*********************************/ // Spline Interpolation // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation // function GLTFCubicSplineInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { // // Tiny.Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); // // } // // GLTFCubicSplineInterpolant.prototype = Object.create(Tiny.Interpolant.prototype); // GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant; // // GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function (index) { // // // Copies a sample value to the result buffer. See description of glTF // // CUBICSPLINE values layout in interpolate_() function below. // // var result = this.resultBuffer, // values = this.sampleValues, // valueSize = this.valueSize, // offset = index * valueSize * 3 + valueSize; // // for (var i = 0; i !== valueSize; i++) { // // result[i] = values[offset + i]; // // } // // return result; // // }; // // GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; // // GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; // // GLTFCubicSplineInterpolant.prototype.interpolate_ = function (i1, t0, t, t1) { // // var result = this.resultBuffer; // var values = this.sampleValues; // var stride = this.valueSize; // // var stride2 = stride * 2; // var stride3 = stride * 3; // // var td = t1 - t0; // // var p = (t - t0) / td; // var pp = p * p; // var ppp = pp * p; // // var offset1 = i1 * stride3; // var offset0 = offset1 - stride3; // // var s2 = -2 * ppp + 3 * pp; // var s3 = ppp - pp; // var s0 = 1 - s2; // var s1 = s3 - pp + p; // // // Layout of keyframe output values for CUBICSPLINE animations: // // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] // for (var i = 0; i !== stride; i++) { // // var p0 = values[offset0 + i + stride]; // splineVertex_k // var m0 = values[offset0 + i + stride2] * td; // outTangent_k * (t_k+1 - t_k) // var p1 = values[offset1 + i + stride]; // splineVertex_k+1 // var m1 = values[offset1 + i] * td; // inTangent_k+1 * (t_k+1 - t_k) // // result[i] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; // // } // // return result; // // }; /*********************************/ /********** INTERNALS ************/ /*********************************/ /* CONSTANTS */ var WEBGL_CONSTANTS = { FLOAT: 5126, //FLOAT_MAT2: 35674, FLOAT_MAT3: 35675, FLOAT_MAT4: 35676, FLOAT_VEC2: 35664, FLOAT_VEC3: 35665, FLOAT_VEC4: 35666, LINEAR: 9729, REPEAT: 10497, SAMPLER_2D: 35678, POINTS: 0, LINES: 1, LINE_LOOP: 2, LINE_STRIP: 3, TRIANGLES: 4, TRIANGLE_STRIP: 5, TRIANGLE_FAN: 6, UNSIGNED_BYTE: 5121, UNSIGNED_SHORT: 5123 }; var WEBGL_COMPONENT_TYPES = { 5120: Int8Array, 5121: Uint8Array, 5122: Int16Array, 5123: Uint16Array, 5125: Uint32Array, 5126: Float32Array }; var WEBGL_FILTERS = { 9728: Tiny.NearestFilter, 9729: Tiny.LinearFilter, 9984: Tiny.NearestMipmapNearestFilter, 9985: Tiny.LinearMipmapNearestFilter, 9986: Tiny.NearestMipmapLinearFilter, 9987: Tiny.LinearMipmapLinearFilter }; var WEBGL_TYPE_SIZES = { 'SCALAR': 1, 'VEC2': 2, 'VEC3': 3, 'VEC4': 4, 'MAT2': 4, 'MAT3': 9, 'MAT4': 16 }; var ATTRIBUTES = { POSITION: 'position', NORMAL: 'normal', TANGENT: 'tangent', TEXCOORD_0: 'uv', TEXCOORD_1: 'uv2', COLOR_0: 'color', WEIGHTS_0: 'skinWeight', JOINTS_0: 'skinIndex', }; var PATH_PROPERTIES = { scale: 'scale', translation: 'position', rotation: 'quaternion', weights: 'morphTargetInfluences' }; var INTERPOLATION = { CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each // keyframe track will be initialized with a default interpolation type, then modified. LINEAR: Tiny.InterpolateLinear, STEP: Tiny.InterpolateDiscrete }; /* UTILITY FUNCTIONS */ function resolveURL(url, path) { // Invalid URL if (typeof url !== 'string' || url === '') return ''; // Host Relative URL if (/^https?:\/\//i.test(path) && /^\//.test(url)) { path = path.replace(/(^https?:\/\/[^\/]+).*/i, '$1'); } // Absolute URL http://,https://,// if (/^(https?:)?\/\//i.test(url)) return url; // Data URI if (/^data:.*,.*$/i.test(url)) return url; // Blob URL if (/^blob:.*$/i.test(url)) return url; // Relative URL return path + url; } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material */ function createDefaultMaterial(cache) { if (cache['DefaultMaterial'] === undefined) { cache['DefaultMaterial'] = new Tiny.MeshLambertMaterial(); } return cache['DefaultMaterial']; } function addUnknownExtensionsToUserData(knownExtensions, object, objectDef) { // Add unknown glTF extensions to an object's userData. for (var name in objectDef.extensions) { if (knownExtensions[name] === undefined) { object.userData.gltfExtensions = object.userData.gltfExtensions || {}; object.userData.gltfExtensions[name] = objectDef.extensions[name]; } } } /** * @param {Tiny.Object3D|Tiny.Material|Tiny.Geometry} object * @param {GLTF.definition} gltfDef */ function assignExtrasToUserData(object, gltfDef) { if (gltfDef.extras !== undefined) { if (typeof gltfDef.extras === 'object') { Object.assign(object.userData, gltfDef.extras); } else { console.warn('Tiny.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras); } } } // @TODO Horch check if need /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets * * @param {Tiny.Geometry} geometry * @param {Array<GLTF.Target>} targets * @param {GLTFParser} parser * @return {Tiny.Geometry} */ function addMorphTargets(geometry, targets, parser) { var hasMorphPosition = false; var hasMorphNormal = false; for (var i = 0, il = targets.length; i < il; i++) { var target = targets[i]; if (target.POSITION !== undefined) hasMorphPosition = true; if (target.NORMAL !== undefined) hasMorphNormal = true; if (hasMorphPosition && hasMorphNormal) break; } // if (!hasMorphPosition && !hasMorphNormal) return Promise.resolve(geometry); var pendingPositionAccessors = []; var pendingNormalAccessors = []; for (var i = 0, il = targets.length; i < il; i++) { var target = targets[i]; if (hasMorphPosition) { var pendingAccessor = target.POSITION !== undefined ? parser.getDependency('accessor', target.POSITION) : geometry.attributes.position; pendingPositionAccessors.push(pendingAccessor); } if (hasMorphNormal) { var pendingAccessor = target.NORMAL !== undefined ? parser.getDependency('accessor', target.NORMAL) : geometry.attributes.normal; pendingNormalAccessors.push(pendingAccessor); } } // return Promise.all([ // Promise.all(pendingPositionAccessors), // Promise.all(pendingNormalAccessors) // ]).then(function (accessors) { // // var morphPositions = accessors[0]; // var morphNormals = accessors[1]; // // if (hasMorphPosition) geometry.morphAttributes.position = morphPositions; // if (hasMorphNormal) geometry.morphAttributes.normal = morphNormals; // geometry.morphTargetsRelative = true; // // return geometry; // // }); } /** * @param {Tiny.Mesh} mesh * @param {GLTF.Mesh} meshDef */ function updateMorphTargets(mesh, meshDef) { mesh.updateMorphTargets(); if (meshDef.weights !== undefined) { for (var i = 0, il = meshDef.weights.length; i < il; i++) { mesh.morphTargetInfluences[i] = meshDef.weights[i]; } } // .extras has user-defined data, so check that .extras.targetNames is an array. if (meshDef.extras && Array.isArray(meshDef.extras.targetNames)) { var targetNames = meshDef.extras.targetNames; if (mesh.morphTargetInfluences.length === targetNames.length) { mesh.morphTargetDictionary = {}; for (var i = 0, il = targetNames.length; i < il; i++) { mesh.morphTargetDictionary[targetNames[i]] = i; } } else { console.warn('Tiny.GLTFLoader: Invalid extras.targetNames length. Ignoring names.'); } } } function createPrimitiveKey(primitiveDef) { var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]; var geometryKey; if (dracoExtension) { geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey(dracoExtension.attributes); } else { geometryKey = primitiveDef.indices + ':' + createAttributesKey(primitiveDef.attributes) + ':' + primitiveDef.mode; } return geometryKey; } function createAttributesKey(attributes) { var attributesKey = ''; var keys = Object.keys(attributes).sort(); for (var i = 0, il = keys.length; i < il; i++) { attributesKey += keys[i] + ':' + attributes[keys[i]] + ';'; } return attributesKey; } /* GLTF PARSER */ function GLTFParser(json, extensions, options) { this.json = json || {}; this.extensions = extensions || {}; this.options = options || {}; // loader object cache this.cache = new GLTFRegistry(); // Geometry caching this.primitiveCache = {}; } GLTFParser.prototype.parse = function (onLoad, onError) { var parser = this; var json = this.json; var extensions = this.extensions; // Clear the loader cache this.cache.removeAll(); // Mark the special nodes/meshes in json for efficient parse this.markDefs(); var dependencies = [ this.getDependencies('scene'), this.getDependencies('animation'), ]; var result = { scene: dependencies[0][json.scene || 0], scenes: dependencies[0], animations: dependencies[1], // cameras: dependencies[2], asset: json.asset, parser: parser, userData: {} }; addUnknownExtensionsToUserData(extensions, result, json); assignExtrasToUserData(result, json); onLoad(result); }; /** * Marks the special nodes/meshes in json for efficient parse. */ GLTFParser.prototype.markDefs = function () { var nodeDefs = this.json.nodes || []; var skinDefs = this.json.skins || []; var meshDefs = this.json.meshes || []; var meshReferences = {}; var meshUses = {}; // Nothing in the node definition indicates whether it is a Bone or an // Object3D. Use the skins' joint references to mark bones. for (var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex++) { var joints = skinDefs[skinIndex].joints; for (var i = 0, il = joints.length; i < il; i++) { nodeDefs[joints[i]].isBone = true; } } // Meshes can (and should) be reused by multiple nodes in a glTF asset. To // avoid having more than one Tiny.Mesh with the same name, count // references and rename instances below. // // Example: CesiumMilkTruck sample model reuses "Wheel" meshes. for (var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { var nodeDef = nodeDefs[nodeIndex]; if (nodeDef.mesh !== undefined) { if (meshReferences[nodeDef.mesh] === undefined) { meshReferences[nodeDef.mesh] = meshUses[nodeDef.mesh] = 0; } meshReferences[nodeDef.mesh]++; // Nothing in the mesh definition indicates whether it is // a SkinnedMesh or Mesh. Use the node's mesh reference // to mark SkinnedMesh if node has skin. if (nodeDef.skin !== undefined) { meshDefs[nodeDef.mesh].isSkinnedMesh = true; } } } this.json.meshReferences = meshReferences; this.json.meshUses = meshUses; }; /** * Requests the specified dependency asynchronously, with caching. * @param {string} type * @param {number} index * @return {Tiny.Object3D|Tiny.Material|Tiny.Texture|Tiny.AnimationClip|ArrayBuffer|Object} */ GLTFParser.prototype.getDependency = function (type, index) { var cacheKey = type + ':' + index; var dependency = this.cache.get(cacheKey); if (!dependency) { switch (type) { case 'scene': dependency = this.loadScene(index); break; case 'node': dependency = this.loadNode(index); break; case 'mesh': dependency = this.loadMesh(index); break; case 'accessor': dependency = this.loadAccessor(index); break; case 'bufferView': dependency = this.loadBufferView(index); break; case 'buffer': dependency = this.loadBuffer(index); break; case 'skin': dependency = this.loadSkin(index); break; case 'animation': dependency = this.loadAnimation(index); break; default: throw new Error('Unknown type: ' + type); } this.cache.add(cacheKey, dependency); } return dependency; }; /** * Requests all dependencies of the specified type asynchronously, with caching. * @param {string} type * @return {Array<Object>} */ GLTFParser.prototype.getDependencies = function (type) { var dependencies = this.cache.get(type); if (!dependencies) { var parser = this; var defs = this.json[type + (type === 'mesh' ? 'es' : 's')] || []; dependencies = defs.map(function (def, index) { return parser.getDependency(type, index); }); this.cache.add(type, dependencies); } return dependencies; }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views * @param {number} bufferIndex * @return {ArrayBuffer} */ GLTFParser.prototype.loadBuffer = function (bufferIndex) { var bufferDef = this.json.buffers[bufferIndex]; if (bufferDef.type && bufferDef.type !== 'arraybuffer') { throw new Error('Tiny.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.'); } return loadBase64(bufferDef.uri); }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views * @param {number} bufferViewIndex * @return {ArrayBuffer} */ GLTFParser.prototype.loadBufferView = function (bufferViewIndex) { var bufferViewDef = this.json.bufferViews[bufferViewIndex]; var buffer = this.getDependency('buffer', bufferViewDef.buffer); var byteLength = bufferViewDef.byteLength || 0; var byteOffset = bufferViewDef.byteOffset || 0; return buffer.slice(byteOffset, byteOffset + byteLength); }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors * @param {number} accessorIndex * @return {Tiny.Attribute|Tiny.InterleavedBufferAttribute} */ GLTFParser.prototype.loadAccessor = function (accessorIndex) { var parser = this; var json = this.json; var accessorDef = this.json.accessors[accessorIndex]; if (accessorDef.bufferView === undefined && accessorDef.sparse === undefined) { return null; } var bufferViews = []; if (accessorDef.bufferView !== undefined) { bufferViews.push(this.getDependency('bufferView', accessorDef.bufferView)); } else { bufferViews.push(null); } if (accessorDef.sparse !== undefined) { bufferViews.push(this.getDependency('bufferView', accessorDef.sparse.indices.bufferView)); bufferViews.push(this.getDependency('bufferView', accessorDef.sparse.values.bufferView)); } var bufferView = bufferViews[0]; var itemSize = WEBGL_TYPE_SIZES[accessorDef.type]; var TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. var elementBytes = TypedArray.BYTES_PER_ELEMENT; var itemBytes = elementBytes * itemSize; var byteOffset = accessorDef.byteOffset || 0; var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[accessorDef.bufferView].byteStride : undefined; var normalized = accessorDef.normalized === true; var array, bufferAttribute; // The buffer is not interleaved if the stride is the item size in bytes. if (byteStride && byteStride !== itemBytes) { // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer // This makes sure that IBA.count reflects accessor.count properly var ibSlice = Math.floor(byteOffset / byteStride); var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count; var ib = parser.cache.get(ibCacheKey); if (!ib) { array = new TypedArray(bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes); // Integer parameters to IB/IBA are in array elements, not bytes. ib = new Tiny.InterleavedBuffer(array, byteStride / elementBytes); parser.cache.add(ibCacheKey, ib); } bufferAttribute = new Tiny.InterleavedBufferAttribute(ib, itemSize, (byteOffset % byteStride) / elementBytes, normalized); } else { if (bufferView === null) { array = new TypedArray(accessorDef.count * itemSize); } else { array = new TypedArray(bufferView, byteOffset, accessorDef.count * itemSize); } bufferAttribute = new Tiny.Attribute(array, itemSize, normalized); } // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors if (accessorDef.sparse !== undefined) { var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; var TypedArrayIndices = WEBGL_COMPONENT_TYPES[accessorDef.sparse.indices.componentType]; var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; var sparseIndices = new TypedArrayIndices(bufferViews[1], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices); var sparseValues = new TypedArray(bufferViews[2], byteOffsetValues, accessorDef.sparse.count * itemSize); if (bufferView !== null) { // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. bufferAttribute = new Tiny.Attribute(bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized); } for (var i = 0, il = sparseIndices.length; i < il; i++) { var index = sparseIndices[i]; bufferAttribute.setX(index, sparseValues[i * itemSize]); if (itemSize >= 2) bufferAttribute.setY(index, sparseValues[i * itemSize + 1]); if (itemSize >= 3) bufferAttribute.setZ(index, sparseValues[i * itemSize + 2]); if (itemSize >= 4) bufferAttribute.setW(index, sparseValues[i * itemSize + 3]); if (itemSize >= 5) throw new Error('Tiny.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.'); } } return bufferAttribute; }; /** * Assigns final material to a Mesh, Line, or Points instance. The instance * already has a material (generated from the glTF material options alone) * but reuse of the same glTF material may require multiple threejs materials * to accomodate different primitive types, defines, etc. New materials will * be created if necessary, and reused from a cache. * @param {Tiny.Mesh} mesh Mesh, Line, or Points instance. */ GLTFParser.prototype.assignFinalMaterial = function (mesh) { var geometry = mesh.geometry; var material = mesh.material; var extensions = this.extensions; var useVertexTangents = geometry.attributes.tangent !== undefined; var useVertexColors = geometry.attributes.color !== undefined; var useFlatShading = geometry.attributes.normal === undefined; var useSkinning = mesh.isSkinnedMesh === true; var useMorphTargets = mesh.geometry.morphAttributes && Object.keys(geometry.morphAttributes).length > 0; var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined; if (mesh.isPoints) { var cacheKey = 'PointsMaterial:' + material.uuid; var pointsMaterial = this.cache.get(cacheKey); if (!pointsMaterial) { pointsMaterial = new Tiny.PointsMaterial(); Tiny.Material.prototype.copy.call(pointsMaterial, material); pointsMaterial.color.copy(material.color); pointsMaterial.map = material.map; pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px this.cache.add(cacheKey, pointsMaterial); } material = pointsMaterial; } else if (mesh.isLine) { var cacheKey = 'LineBasicMaterial:' + material.uuid; var lineMaterial = this.cache.get(cacheKey); if (!lineMaterial) { lineMaterial = new Tiny.LineBasicMaterial(); Tiny.Material.prototype.copy.call(lineMaterial, material); lineMaterial.color.copy(material.color); this.cache.add(cacheKey, lineMaterial); } material = lineMaterial; } // Clone the material if it will be modified // if (useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets) { // // var cacheKey = 'ClonedMaterial:' + material.uuid + ':'; // // if (material.isGLTFSpecularGlossinessMaterial) cacheKey += 'specular-glossiness:'; // if (useSkinning) cacheKey += 'skinning:'; // if (useVertexTangents) cacheKey += 'vertex-tangents:'; // if (useVertexColors) cacheKey += 'vertex-colors:'; // if (useFlatShading) cacheKey += 'flat-shading:'; // if (useMorphTargets) cacheKey += 'morph-targets:'; // if (useMorphNormals) cacheKey += 'morph-normals:'; // // var cachedMaterial = this.cache.get(cacheKey); // // if (!cachedMaterial) { // // cachedMaterial = material.isGLTFSpecularGlossinessMaterial // ? extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].cloneMaterial(material) // : material.clone(); // // if (useSkinning) cachedMaterial.skinning = true; // if (useVertexTangents) cachedMaterial.vertexTangents = true; // if (useVertexColors) cachedMaterial.vertexColors = Tiny.VertexColors; // if (useFlatShading) cachedMaterial.flatShading = true; // if (useMorphTargets) cachedMaterial.morphTargets = true; // if (useMorphNormals) cachedMaterial.morphNormals = true; // // this.cache.add(cacheKey, cachedMaterial); // // } // // material = cachedMaterial; // // } // // // workarounds for mesh and geometry // // if (material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined) { // // geometry.setAttribute('uv2', new Tiny.Attribute(geometry.attributes.uv.array, 2)); // // } // // if (material.isGLTFSpecularGlossinessMaterial) { // // // for GLTFSpecularGlossinessMaterial(ShaderMaterial) uniforms runtime update // mesh.onBeforeRender = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].refreshUniforms; // // } // // // https://github.com/mrdoob/Tiny.js/issues/11438#issuecomment-507003995 // if (material.normalScale && !useVertexTangents) { // // material.normalScale.y = -material.normalScale.y; // // } mesh.material = material; }; /** * @param {Tiny.Geometry} geometry * @param {GLTF.Primitive} primitiveDef * @param {GLTFParser} parser */ function computeBounds(geometry, primitiveDef, parser) { var attributes = primitiveDef.attributes; var box = new Tiny.Box3(); if (attributes.POSITION !== undefined) { var accessor = parser.json.accessors[attributes.POSITION]; var min = accessor.min; var max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. if (min !== undefined && max !== undefined) { box.set( new Tiny.Vector3(min[0], min[1], min[2]), new Tiny.Vector3(max[0], max[1], max[2])); } else { console.warn('Tiny.GLTFLoader: Missing min/max properties for accessor POSITION.'); return; } } else { return; } var targets = primitiveDef.targets; if (targets !== undefined) { var vector = new Tiny.Vector3(); for (var i = 0, il = targets.length; i < il; i++) { var target = targets[i]; if (target.POSITION !== undefined) { var accessor = parser.json.accessors[target.POSITION]; var min = accessor.min; var max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. if (min !== undefined && max !== undefined) { // we need to get max of absolute components because target weight is [-1,1] vector.setX(Math.max(Math.abs(min[0]), Math.abs(max[0]))); vector.setY(Math.max(Math.abs(min[1]), Math.abs(max[1]))); vector.setZ(Math.max(Math.abs(min[2]), Math.abs(max[2]))); box.expandByVector(vector); } else { console.warn('Tiny.GLTFLoader: Missing min/max properties for accessor POSITION.'); } } } } geometry.boundingBox = box; var sphere = new Tiny.Sphere(); box.getCenter(sphere.center); sphere.radius = box.min.distanceTo(box.max) / 2; geometry.boundingSphere = sphere; } /** * @param {Tiny.Geometry} geometry * @param {GLTF.Primitive} primitiveDef * @param {GLTFParser} parser * @return {Tiny.Geometry} */ function addPrimitiveAttributes(geometry, primitiveDef, parser) { var attributes = primitiveDef.attributes; function assignAttributeAccessor(accessorIndex, attributeName) { var accessor = parser.getDependency('accessor', accessorIndex); geometry.setAttribute(attributeName, accessor); } for (var gltfAttributeName in attributes) { var threeAttributeName = ATTRIBUTES[gltfAttributeName] || gltfAttributeName.toLowerCase(); // Skip attributes already provided by e.g. Draco extension. if (threeAttributeName in geometry.attributes) continue; assignAttributeAccessor(attributes[gltfAttributeName], threeAttributeName); } if (primitiveDef.indices !== undefined && !geometry.index) { var accessor = parser.getDependency('accessor', primitiveDef.indices); geometry.setIndex(accessor); } assignExtrasToUserData(geometry, primitiveDef); // computeBounds(geometry, primitiveDef, parser); return primitiveDef.targets !== undefined ? addMorphTargets(geometry, primitiveDef.targets, parser) : geometry; } /** * @param {Tiny.Geometry} geometry * @param {Number} drawMode * @return {Tiny.Geometry} */ function toTrianglesDrawMode(geometry, drawMode) { var index = geometry.getIndex(); // generate index if not present if (index === null) { var indices = []; var position = geometry.getAttribute('position'); if (position !== undefined) { for (var i = 0; i < position.count; i++) { indices.push(i); } geometry.setIndex(indices); index = geometry.getIndex(); } else { console.error('Tiny.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.'); return geometry; } } // var numberOfTriangles = index.count - 2; var newIndices = []; if (drawMode === Tiny.TriangleFanDrawMode) { // gl.TRIANGLE_FAN for (var i = 1; i <= numberOfTriangles; i++) { newIndices.push(index.getX(0)); newIndices.push(index.getX(i)); newIndices.push(index.getX(i + 1)); } } else { // gl.TRIANGLE_STRIP for (var i = 0; i < numberOfTriangles; i++) { if (i % 2 === 0) { newIndices.push(index.getX(i)); newIndices.push(index.getX(i + 1)); newIndices.push(index.getX(i + 2)); } else { newIndices.push(index.getX(i + 2)); newIndices.push(index.getX(i + 1)); newIndices.push(index.getX(i)); } } } if ((newIndices.length / 3) !== numberOfTriangles) { console.error('Tiny.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.'); } // build final geometry var newGeometry = geometry.clone(); newGeometry.setIndex(newIndices); return newGeometry; } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry * * Creates BufferGeometries from primitives. * * @param {Array<GLTF.Primitive>} primitives * @return {Array<Tiny.Geometry>} */ GLTFParser.prototype.loadGeometries = function (primitives) { var parser = this; var extensions = this.extensions; var cache = this.primitiveCache; // @TODO horch add graco later function createDracoPrimitive(primitive) { return extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION] .decodePrimitive(primitive, parser) .then(function (geometry) { return addPrimitiveAttributes(geometry, primitive, parser); }); } var geometries = []; for (var i = 0, il = primitives.length; i < il; i++) { var primitive = primitives[i]; var cacheKey = createPrimitiveKey(primitive); // See if we've already created this geometry var cached = cache[cacheKey]; if (cached) { // Use the cached geometry if it exists geometries.push(cached.geometry); } else { var geometry; if (primitive.extensions && primitive.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]) { // Use DRACO geometry if available geometry = createDracoPrimitive(primitive); } else { // Otherwise create a new geometry geometry = addPrimitiveAttributes(new Tiny.Geometry(), primitive, parser); } // Cache this geometry cache[cacheKey] = {primitive: primitive, geometry}; geometries.push(geometry); } } return geometries; }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes * @param {number} meshIndex * @return {Tiny.Object3D|Tiny.Mesh|Tiny.SkinnedMesh} */ GLTFParser.prototype.loadMesh = function (meshIndex) { var parser = this; var json = this.json; var meshDef = json.meshes[meshIndex]; var primitives = meshDef.primitives; var materials = []; for (var i = 0, il = primitives.length; i < il; i++) { var material = createDefaultMaterial(this.cache); materials.push(material); } var geometries = parser.loadGeometries(primitives); var meshes = []; for (var i = 0, il = geometries.length; i < il; i++) { var geometry = geometries[i]; var primitive = primitives[i]; // 1. create Mesh var mesh; var material = materials[i]; if (primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined) { // .isSkinnedMesh isn't in glTF spec. See .markDefs() mesh = meshDef.isSkinnedMesh === true ? new Tiny.SkinnedMesh(geometry, material) : new Tiny.Mesh(geometry, material); if (mesh.isSkinnedMesh === true && !mesh.geometry.attributes.skinWeight.normalized) { // we normalize floating point skin weight array to fix malformed assets (see #15319) // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs mesh.normalizeSkinWeights(); } if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP) { mesh.geometry = toTrianglesDrawMode(mesh.geometry, Tiny.TriangleStripDrawMode); } else if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN) { mesh.geometry = toTrianglesDrawMode(mesh.geometry, Tiny.TriangleFanDrawMode); } } else if (primitive.mode === WEBGL_CONSTANTS.LINES) { mesh = new Tiny.LineSegments(geometry, material); } else if (primitive.mode === WEBGL_CONSTANTS.LINE_STRIP) { mesh = new Tiny.Line(geometry, material); } else if (primitive.mode === WEBGL_CONSTANTS.LINE_LOOP) { mesh = new Tiny.LineLoop(geometry, material); } else if (primitive.mode === WEBGL_CONSTANTS.POINTS) { mesh = new Tiny.Points(geometry, material); } else { throw new Error('Tiny.GLTFLoader: Primitive mode unsupported: ' + primitive.mode); } if (mesh.geometry.morphAttributes && Object.keys(mesh.geometry.morphAttributes).length > 0) { updateMorphTargets(mesh, meshDef); } mesh.name = meshDef.name || ('mesh_' + meshIndex); if (geometries.length > 1) mesh.name += '_' + i; assignExtrasToUserData(mesh, meshDef); parser.assignFinalMaterial(mesh); meshes.push(mesh); } if (meshes.length === 1) { return meshes[0]; } var group = new Tiny.Object3D(); for (var i = 0, il = meshes.length; i < il; i++) { group.add(meshes[i]); } return group; }; /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins * @param {number} skinIndex * @return {Object} */ GLTFParser.prototype.loadSkin = function (skinIndex) { var skinDef = this.json.skins[skinIndex]; var skinEntry = {joints: skinDef.joints}; if (skinDef.inverseBindMatrices === undefined) { return skinEntry; } var accessor = this.getDependency('accessor', skinDef.inverseBindMatrices); skinEntry.inverseBindMatrices = accessor; return skinEntry; }; /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations * @param {number} animationIndex * @return {Tiny.AnimationClip} */ GLTFParser.prototype.loadAnimation = function (animationIndex) { // var json = this.json; // // var animationDef = json.animations[animationIndex]; // // var pendingNodes = []; // var pendingInputAccessors = []; // var pendingOutputAccessors = []; // var pendingSamplers = []; // var pendingTargets = []; // // for (var i = 0, il = animationDef.channels.length; i < il; i++) { // // var channel = animationDef.channels[i]; // var sampler = animationDef.samplers[channel.sampler]; // var target = channel.target; // var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated. // var input = animationDef.parameters !== undefine