@smoud/tiny
Version:
Fast and tiny JavaScript library for HTML5 game and playable ads creation.
308 lines (252 loc) • 11.8 kB
JavaScript
var CanvasGraphics = function () {};
CanvasGraphics.renderGraphics = function (graphics, context) {
var worldAlpha = graphics.worldAlpha;
if (graphics.dirty) {
this.updateGraphicsTint(graphics);
graphics.dirty = false;
}
for (var i = 0; i < graphics.graphicsData.length; i++) {
var data = graphics.graphicsData[i];
var shape = data.shape;
var fillColor = data._fillTint;
var lineColor = data._lineTint;
context.lineWidth = data.lineWidth;
if (data.type === Tiny.POLY) {
context.beginPath();
var points = shape.points;
context.moveTo(points[0], points[1]);
for (var j = 1; j < points.length / 2; j++) {
context.lineTo(points[j * 2], points[j * 2 + 1]);
}
if (shape.closed) {
context.lineTo(points[0], points[1]);
}
// if the first and last point are the same close the path - much neater :)
if (points[0] === points[points.length - 2] && points[1] === points[points.length - 1]) {
context.closePath();
}
if (data.fill) {
context.globalAlpha = fillColor.a * worldAlpha;
context.fillStyle = fillColor.toStyle();
context.fill();
}
if (data.lineWidth) {
context.globalAlpha = lineColor.a * worldAlpha;
context.strokeStyle = lineColor.toStyle();
context.stroke();
}
} else if (data.type === Tiny.RECT) {
if (data.fillColor) {
context.globalAlpha = fillColor.a * worldAlpha;
context.fillStyle = fillColor.toStyle();
context.fillRect(shape.x, shape.y, shape.width, shape.height);
}
if (data.lineWidth) {
context.globalAlpha = lineColor.a * worldAlpha;
context.strokeStyle = lineColor.toStyle();
context.strokeRect(shape.x, shape.y, shape.width, shape.height);
}
} else if (data.type === Tiny.CIRC) {
// TODO - need to be Undefined!
context.beginPath();
context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI);
context.closePath();
if (data.fill) {
context.globalAlpha = fillColor.a * worldAlpha;
context.fillStyle = fillColor.toStyle();
context.fill();
}
if (data.lineWidth) {
context.globalAlpha = lineColor.a * worldAlpha;
context.strokeStyle = lineColor.toStyle();
context.stroke();
}
} else if (data.type === Tiny.ELIP) {
// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
var w = shape.width * 2;
var h = shape.height * 2;
var x = shape.x - w / 2;
var y = shape.y - h / 2;
context.beginPath();
var kappa = 0.5522848,
ox = (w / 2) * kappa, // control point offset horizontal
oy = (h / 2) * kappa, // control point offset vertical
xe = x + w, // x-end
ye = y + h, // y-end
xm = x + w / 2, // x-middle
ym = y + h / 2; // y-middle
context.moveTo(x, ym);
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
context.closePath();
if (data.fill) {
context.globalAlpha = fillColor.a * worldAlpha;
context.fillStyle = fillColor.toStyle();
context.fill();
}
if (data.lineWidth) {
context.globalAlpha = lineColor.a * worldAlpha;
context.strokeStyle = lineColor.toStyle();
context.stroke();
}
} else if (data.type === Tiny.RREC) {
var rx = shape.x;
var ry = shape.y;
var width = shape.width;
var height = shape.height;
var radius = shape.radius;
var maxRadius = (Math.min(width, height) / 2) | 0;
radius = radius > maxRadius ? maxRadius : radius;
context.beginPath();
context.moveTo(rx, ry + radius);
context.lineTo(rx, ry + height - radius);
context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
context.lineTo(rx + width - radius, ry + height);
context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
context.lineTo(rx + width, ry + radius);
context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
context.lineTo(rx + radius, ry);
context.quadraticCurveTo(rx, ry, rx, ry + radius);
context.closePath();
if (data.fillColor) {
context.globalAlpha = fillColor.a * worldAlpha;
context.fillStyle = fillColor.toStyle();
context.fill();
}
if (data.lineWidth) {
context.globalAlpha = lineColor.a * worldAlpha;
context.strokeStyle = lineColor.toStyle();
context.stroke();
}
}
// else if (data.type === Tiny.RREC_LJOIN)
// {
// var rx = shape.x;
// var ry = shape.y;
// var width = shape.width;
// var height = shape.height;
// var radius = shape.radius;
// if (data.fillColor)
// {
// context.globalAlpha = fillColor.a * worldAlpha;
// context.fillStyle = fillColor.toStyle();
// context.strokeStyle = fillColor;
// }
// context.lineJoin = "round";
// context.lineWidth = radius;
// context.strokeRect(rx + (radius / 2), ry + (radius / 2), width - radius, height - radius);
// context.fillRect(rx + (radius / 2), ry + (radius / 2), width - radius, height - radius);
// }
}
};
CanvasGraphics.renderGraphicsMask = function (graphics, context) {
var len = graphics.graphicsData.length;
if (len === 0) {
return;
}
context.beginPath();
for (var i = 0; i < len; i++) {
var data = graphics.graphicsData[i];
var shape = data.shape;
if (data.type === Tiny.POLY) {
var points = shape.points;
context.moveTo(points[0], points[1]);
for (var j = 1; j < points.length / 2; j++) {
context.lineTo(points[j * 2], points[j * 2 + 1]);
}
// if the first and last point are the same close the path - much neater :)
if (points[0] === points[points.length - 2] && points[1] === points[points.length - 1]) {
context.closePath();
}
} else if (data.type === Tiny.RECT) {
context.rect(shape.x, shape.y, shape.width, shape.height);
context.closePath();
} else if (data.type === Tiny.CIRC) {
// TODO - need to be Undefined!
context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI);
context.closePath();
} else if (data.type === Tiny.ELIP) {
// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
var w = shape.width * 2;
var h = shape.height * 2;
var x = shape.x - w / 2;
var y = shape.y - h / 2;
var kappa = 0.5522848,
ox = (w / 2) * kappa, // control point offset horizontal
oy = (h / 2) * kappa, // control point offset vertical
xe = x + w, // x-end
ye = y + h, // y-end
xm = x + w / 2, // x-middle
ym = y + h / 2; // y-middle
context.moveTo(x, ym);
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
context.closePath();
} else if (data.type === Tiny.RREC) {
var rx = shape.x;
var ry = shape.y;
var width = shape.width;
var height = shape.height;
var radius = shape.radius;
var maxRadius = (Math.min(width, height) / 2) | 0;
radius = radius > maxRadius ? maxRadius : radius;
context.moveTo(rx, ry + radius);
context.lineTo(rx, ry + height - radius);
context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
context.lineTo(rx + width - radius, ry + height);
context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
context.lineTo(rx + width, ry + radius);
context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
context.lineTo(rx + radius, ry);
context.quadraticCurveTo(rx, ry, rx, ry + radius);
context.closePath();
}
}
};
CanvasGraphics.updateGraphicsTint = function (graphics) {
if (graphics.tint.int === 0xffffff) {
return;
}
// var tintHex = Tiny.style2hex(graphics.tint);
// var tintR = ((tintHex >> 16) & 0xff) / 255;
// var tintG = ((tintHex >> 8) & 0xff) / 255;
// var tintB = (tintHex & 0xff) / 255;
for (var i = 0; i < graphics.graphicsData.length; i++) {
var data = graphics.graphicsData[i];
data._fillTint = new Tiny.Color(data.fillColor).multiply(graphics.tint);
data._lineTint = new Tiny.Color(data.lineColor).multiply(graphics.tint);
// var fillColor = Tiny.style2hex(data.fillColor);
// var lineColor = Tiny.style2hex(data.lineColor);
/*
var colorR = (fillColor >> 16 & 0xFF) / 255;
var colorG = (fillColor >> 8 & 0xFF) / 255;
var colorB = (fillColor & 0xFF) / 255;
colorR *= tintR;
colorG *= tintG;
colorB *= tintB;
fillColor = ((colorR*255 << 16) + (colorG*255 << 8) + colorB*255);
colorR = (lineColor >> 16 & 0xFF) / 255;
colorG = (lineColor >> 8 & 0xFF) / 255;
colorB = (lineColor & 0xFF) / 255;
colorR *= tintR;
colorG *= tintG;
colorB *= tintB;
lineColor = ((colorR*255 << 16) + (colorG*255 << 8) + colorB*255);
*/
// data._fillTint =
// (((((fillColor >> 16) & 0xff) / 255) * tintR * 255) << 16) +
// (((((fillColor >> 8) & 0xff) / 255) * tintG * 255) << 8) +
// ((fillColor & 0xff) / 255) * tintB * 255;
// data._lineTint =
// (((((lineColor >> 16) & 0xff) / 255) * tintR * 255) << 16) +
// (((((lineColor >> 8) & 0xff) / 255) * tintG * 255) << 8) +
// ((lineColor & 0xff) / 255) * tintB * 255;
// data._fillTint = Tiny.hex2style(data._fillTint);
// data._lineTint = Tiny.hex2style(data._lineTint);
}
};
export { CanvasGraphics };