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@smoud/playable-scripts

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Accelerate HTML5 playable ad development and production across different ad networks, with a single tool, which offering both a streamlined CLI and a flexible API.

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#!/usr/bin/env node 'use strict'; process.on('unhandledRejection', (err) => { throw err; }); const spawn = require('cross-spawn'); const args = process.argv.slice(2); const scriptIndex = args.findIndex((x) => x === 'build' || x === 'dev'); const script = scriptIndex === -1 ? args[0] : args[scriptIndex]; const nodeArgs = scriptIndex > 0 ? args.slice(0, scriptIndex) : []; if (['build', 'dev'].includes(script)) { const result = spawn.sync( process.execPath, nodeArgs.concat(require.resolve('../commands/' + script)).concat(args.slice(scriptIndex + 1)), { stdio: 'inherit' } ); if (result.signal) { if (result.signal === 'SIGKILL') { console.log( 'The build failed because the process exited too early. ' + 'This probably means the system ran out of memory or someone called ' + '`kill -9` on the process.' ); } else if (result.signal === 'SIGTERM') { console.log( 'The build failed because the process exited too early. ' + 'Someone might have called `kill` or `killall`, or the system could ' + 'be shutting down.' ); } process.exit(1); } process.exit(result.status); } else { console.log('Unknown script "' + script + '".'); }