@smoud/playable-scripts
Version:
Accelerate HTML5 playable ad development and production across different ad networks, with a single tool, which offering both a streamlined CLI and a flexible API.
46 lines (38 loc) • 1.31 kB
JavaScript
;
process.on('unhandledRejection', (err) => {
throw err;
});
const spawn = require('cross-spawn');
const args = process.argv.slice(2);
const scriptIndex = args.findIndex((x) => x === 'build' || x === 'dev');
const script = scriptIndex === -1 ? args[0] : args[scriptIndex];
const nodeArgs = scriptIndex > 0 ? args.slice(0, scriptIndex) : [];
if (['build', 'dev'].includes(script)) {
const result = spawn.sync(
process.execPath,
nodeArgs.concat(require.resolve('../commands/' + script)).concat(args.slice(scriptIndex + 1)),
{
stdio: 'inherit'
}
);
if (result.signal) {
if (result.signal === 'SIGKILL') {
console.log(
'The build failed because the process exited too early. ' +
'This probably means the system ran out of memory or someone called ' +
'`kill -9` on the process.'
);
} else if (result.signal === 'SIGTERM') {
console.log(
'The build failed because the process exited too early. ' +
'Someone might have called `kill` or `killall`, or the system could ' +
'be shutting down.'
);
}
process.exit(1);
}
process.exit(result.status);
} else {
console.log('Unknown script "' + script + '".');
}