@smoovy/tween
Version:
simple and easy-to-use tween lib
245 lines (206 loc) • 4.87 kB
Markdown
# @smoovy/tween
[](https://www.npmjs.com/package/@smoovy/tween) 
A small and easy-to-use tween engine built on top of [@smoovy/ticker](../ticker/README.md). It's meant to be simple and not include too many edge cases. So basically tween values. It supports *fromTo*, *timelines*, *stagger* etc. like many animation libraries.
## Installation
```sh
yarn add @smoovy/tween
```
or
```sh
npm install --save @smoovy/tween
```
## Usage
Import the `tween` method:
```js
import { tween } from '@smoovy/tween';
```
### Starting a simple tween
Every tween is going to be started with the `fromTo` function:
```js
tween.to(
{ x: 0 },
{ x: 100 },
{
duration: 200,
on: {
update: ({ x }) => {
// Do something with "x"
}
}
}
);
```
### Using easings
The following easing functions are supported out-of-the-box:
```js
import { easings } from '@smoovy/easings';
easings.easeInOutBounce
easings.easeInExpo
...
```
To use one of these, you can just add it to the tween options:
```js
tween.to(
{ x: 0 },
{ x: 100 },
{
duration: 200,
easing: easings.ExpoOut
}
);
```
> The default easing is linear: `(x) => x`
You can implment your own easing functions. Just follow this pattern:
```ts
type Easing = (x: number) => number
```
### Object mutation
By default the object you're passing as an "input" will be mutated.
To prevent mutation, you need to disable it:
```js
const someValues = { x: 0, y: 0 };
tween.to(
someValues,
{ x: 100, y: 100 },
{
duration: 200,
mutate: false,
on: {
update: (values) => {
// someValues.x is still 0
}
}
}
);
```
### Apply changes to the DOM directly
Supports `opacity` and all `transforms`
```js
const element = document.querySelector('.target');
tween.to(
element,
{ x: 100, y: 100 },
{ duration: 200 }
);
// rotate and move
tween.to(
element,
{ x: 100, rotate: 100 },
{ duration: 200 }
);
// change the units to use
tween.to(
element,
{ y: 100 },
{
duration: 200,
units: { y: '%' }
}
);
```
### Stagger
```js
const elements = document.querySelectorAll('.target');
tween.staggerTo(
element,
{ x: 100, y: 100 },
{
stagger: {
// determines the intersection perecentage between each tween
// it uses the neighbors duration so you don't have to keep track
// of the duration yourself. This makes all items start 30% before
// the end of the next tween
offeset: -0.3,
// this would start all simultaneously
// offset: -1.0
},
timline: {
onComplete: () => console.log('all tweens complete')
}
// ... same properties as above
}
);
```
### Timeline
```js
const element1 = document.querySelectorAll('.target1')
const element2 = document.querySelectorAll('.target2')
const timeline = tween.timeline({
onComplete: () => conosole.log('timeline completed')
});
timeline.add(tween.to(
element1,
{ x: 100, y: 100 },
{ duration: 200 }
))
timeline.add(tween.to(
element2,
{ x: 100, y: 100 },
{ duration: 200 }
), {
offset: -0.2 // start 20% before element1 has finished (overlap)
});
timeline.start();
```
### Promisified
All tweens, staggers and timelines can be awaited.
```js
const tween1 = await tween.to(
{ x: 0 },
{ x: 100 },
{
duration: 200,
easing: easings.ExpoOut
}
);
// will be reversed and repeated once the first anaimation is done
tween1.resverse().start();
```
### Infinite repetition
There's no option for that, but you can combine `onComplete` and `start`:
```js
// this will loop idefinitely between 0 and 100 (back and forth)
// you can remove `reverse` to so it always goes form 0 to 100
const tween1 = tween.to(
{ x: 0 },
{ x: 100 },
{
duration: 200,
easing: easings.ExpoOut,
onComplete: () => tween1.reverse().start()
}
);
```
### All the tween options
Below are all the available tween options.
> `Values` represents the input type
```ts
// An easing implementation
// Default: Circ.out
easing: EasingImplementation;
// The duration in milliseconds
// Default: 0
duration: number;
// Prevent object mutation
// Default: true
mutate: boolean;
// Overwrite tween for same object reference
// Default: true
overwrite: boolean;
// Delay before start (in ms)
delay: number;
// Determines if the tween should start immediately
// Default: true
autoStart: boolean;
// All callbacks (optional)
onStop: () => void;
onPause: () => void;
onStart: () => void;
onReset: () => void;
onDelay: (passed: number, progress: number) => void;
onUpdate: (values: Values, progress: number, target: HTMLElement) => void;
onOverwrite: () => void;
onComplete: () => void;
```
## License
See the [LICENSE](../../LICENSE) file for license rights and limitations (MIT).