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@slippi/slippi-js

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import type { GameStartType, PostFrameUpdateType } from "../types"; export type StatsType = { gameComplete: boolean; lastFrame: number; playableFrameCount: number; stocks: StockType[]; conversions: ConversionType[]; combos: ComboType[]; actionCounts: ActionCountsType[]; overall: OverallType[]; }; export type StadiumStatsType = HomeRunContestResultType | TargetTestResultType; export type TargetTestResultType = { type: "target-test"; targetBreaks: TargetBreakType[]; }; export type HomeRunContestResultType = { type: "home-run-contest"; distance: number; units: "feet" | "meters"; }; export type RatioType = { count: number; total: number; ratio: number | null; }; export type PlayerIndexedType = { playerIndex: number; opponentIndex: number; }; export type DurationType = { startFrame: number; endFrame?: number | null; }; export type DamageType = { startPercent: number; currentPercent: number; endPercent?: number | null; }; export type StockType = DurationType & DamageType & { playerIndex: number; count: number; deathAnimation?: number | null; }; export type MoveLandedType = { playerIndex: number; frame: number; moveId: number; hitCount: number; damage: number; }; export type ComboType = DurationType & DamageType & { playerIndex: number; moves: MoveLandedType[]; didKill: boolean; lastHitBy: number | null; }; export type TargetBreakType = { spawnId: number; frameDestroyed: number | null; positionX: number; positionY: number; }; export type ConversionType = ComboType & { openingType: string; }; export type ActionCountsType = { playerIndex: number; wavedashCount: number; wavelandCount: number; airDodgeCount: number; dashDanceCount: number; spotDodgeCount: number; ledgegrabCount: number; rollCount: number; lCancelCount: { success: number; fail: number; }; attackCount: { jab1: number; jab2: number; jab3: number; jabm: number; dash: number; ftilt: number; utilt: number; dtilt: number; fsmash: number; usmash: number; dsmash: number; nair: number; fair: number; bair: number; uair: number; dair: number; }; grabCount: { success: number; fail: number; }; throwCount: { up: number; forward: number; back: number; down: number; }; groundTechCount: { away: number; in: number; neutral: number; fail: number; }; wallTechCount: { success: number; fail: number; }; }; export type InputCountsType = { buttons: number; triggers: number; joystick: number; cstick: number; total: number; }; export type OverallType = { playerIndex: number; inputCounts: InputCountsType; conversionCount: number; totalDamage: number; killCount: number; successfulConversions: RatioType; inputsPerMinute: RatioType; digitalInputsPerMinute: RatioType; openingsPerKill: RatioType; damagePerOpening: RatioType; neutralWinRatio: RatioType; counterHitRatio: RatioType; beneficialTradeRatio: RatioType; }; export declare enum State { DAMAGE_START = 75, DAMAGE_END = 91, CAPTURE_START = 223, CAPTURE_END = 232, GUARD_START = 178, GUARD_END = 182, GROUNDED_CONTROL_START = 14, GROUNDED_CONTROL_END = 24, SQUAT_START = 39, SQUAT_END = 41, DOWN_START = 183, DOWN_END = 198, TECH_START = 199, TECH_END = 204, DYING_START = 0, DYING_END = 10, CONTROLLED_JUMP_START = 24, CONTROLLED_JUMP_END = 34, GROUND_ATTACK_START = 44, GROUND_ATTACK_END = 64, AERIAL_ATTACK_START = 65, AERIAL_ATTACK_END = 74, ATTACK_FTILT_START = 51, ATTACK_FTILT_END = 55, ATTACK_FSMASH_START = 58, ATTACK_FSMASH_END = 62, ROLL_FORWARD = 233, ROLL_BACKWARD = 234, SPOT_DODGE = 235, AIR_DODGE = 236, ACTION_WAIT = 14, ACTION_DASH = 20, ACTION_KNEE_BEND = 24, GUARD_ON = 178, TECH_MISS_UP = 183, JAB_RESET_UP = 185, TECH_MISS_DOWN = 191, JAB_RESET_DOWN = 193, NEUTRAL_TECH = 199, FORWARD_TECH = 200, BACKWARD_TECH = 201, WALL_TECH = 202, MISSED_WALL_TECH = 247, DASH = 20, TURN = 18, LANDING_FALL_SPECIAL = 43, JUMP_FORWARD = 25, JUMP_BACKWARD = 26, FALL_FORWARD = 30, FALL_BACKWARD = 31, GRAB = 212, DASH_GRAB = 214, GRAB_WAIT = 216, PUMMEL = 217, CLIFF_CATCH = 252, THROW_UP = 221, THROW_FORWARD = 219, THROW_DOWN = 222, THROW_BACK = 220, DAMAGE_FALL = 38, ATTACK_JAB1 = 44, ATTACK_JAB2 = 45, ATTACK_JAB3 = 46, ATTACK_JABM = 47, ATTACK_DASH = 50, ATTACK_UTILT = 56, ATTACK_DTILT = 57, ATTACK_USMASH = 63, ATTACK_DSMASH = 64, AERIAL_NAIR = 65, AERIAL_FAIR = 66, AERIAL_BAIR = 67, AERIAL_UAIR = 68, AERIAL_DAIR = 69, GNW_JAB1 = 341, GNW_JABM = 342, GNW_DTILT = 345, GNW_FSMASH = 346, GNW_NAIR = 347, GNW_BAIR = 348, GNW_UAIR = 349, PEACH_FSMASH1 = 349, PEACH_FSMASH2 = 350, PEACH_FSMASH3 = 351, BARREL_WAIT = 293, COMMAND_GRAB_RANGE1_START = 266, COMMAND_GRAB_RANGE1_END = 304, COMMAND_GRAB_RANGE2_START = 327, COMMAND_GRAB_RANGE2_END = 338 } export declare const Timers: { PUNISH_RESET_FRAMES: number; RECOVERY_RESET_FRAMES: number; COMBO_STRING_RESET_FRAMES: number; }; export declare function getSinglesPlayerPermutationsFromSettings(settings: GameStartType): PlayerIndexedType[]; export declare function didLoseStock(frame: PostFrameUpdateType, prevFrame: PostFrameUpdateType): boolean; export declare function isInControl(state: number): boolean; export declare function isTeching(state: number): boolean; export declare function isDown(state: number): boolean; export declare function isDamaged(state: number): boolean; export declare function isGrabbed(state: number): boolean; export declare function isCommandGrabbed(state: number): boolean; export declare function isDead(state: number): boolean; export declare function calcDamageTaken(frame: PostFrameUpdateType, prevFrame: PostFrameUpdateType): number; //# sourceMappingURL=common.d.ts.map