@skyrim-platform/skyrim-platform
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TypeScript type definitions for Skyrim Platform
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TypeScript
/* eslint-disable @typescript-eslint/adjacent-overload-signatures */
/* eslint-disable @typescript-eslint/no-namespace */
// Generated automatically. Do not edit.
export declare class PapyrusObject {
static from(papyrusObject: PapyrusObject | null): PapyrusObject | null
}
export type PapyrusValue = PapyrusObject | number | string | boolean | null | PapyrusValue[]
export declare function printConsole(...arguments: unknown[]): void
export declare function writeLogs(pluginName: string, ...arguments: unknown[]): void
export declare function setPrintConsolePrefixesEnabled(enabled: boolean): void
export declare function callNative(className: string, functionName: string, self?: PapyrusObject, ...args: PapyrusValue[]): PapyrusValue
export declare function getJsMemoryUsage(): number
export declare function getPluginSourceCode(pluginName: string): string
export declare function writePlugin(pluginName: string, newSources: string): string
export declare function getPlatformVersion(): string
export declare function disableCtrlPrtScnHotkey(): void
export declare function blockPapyrusEvents(block: boolean): void
export declare function sendIpcMessage(targetSystemName: string, message: ArrayBuffer): void
export declare function encodeUtf8(text: string): ArrayBuffer
export declare function decodeUtf8(buffer: ArrayBuffer): string
export declare let storage: Record<string, unknown>
export declare let settings: Record<string, Record<string, unknown>>
export declare function on(eventName: 'update', callback: () => void): EventHandle
export declare function once(eventName: 'update', callback: () => void): EventHandle
export declare function on(eventName: 'tick', callback: () => void): EventHandle
export declare function once(eventName: 'tick', callback: () => void): EventHandle
export interface IpcMessageEvent {
sourceSystemName: string
message: ArrayBuffer
}
export declare function on(eventName: 'ipcMessage', callback: (event: IpcMessageEvent) => void): EventHandle
export declare function once(eventName: 'ipcMessage', callback: (event: IpcMessageEvent) => void): EventHandle
export interface Face {
hairColor: number
bodySkinColor: number
headTextureSetId: number
headPartIds: number[]
presets: number[]
}
export interface ChangeFormNpc {
raceId?: number
name?: string
face?: Face
}
export declare function loadGame(pos: number[], angle: number[], worldOrCell: number, changeFormNpc?: ChangeFormNpc, loadOrder?: string[], time?: { seconds: number, minutes: number, hours: number }): void
export declare function worldPointToScreenPoint(...args: number[][]): number[][]
export type PacketType = 'message' | 'disconnect' | 'connectionAccepted' | 'connectionFailed' | 'connectionDenied'
// Available only if multiplayer is installed on user's machine
interface MpClientPlugin {
getVersion(): string
createClient(host: string, port: number): void
destroyClient(): void
isConnected(): boolean
tick(tickHandler: (packetType: PacketType, jsonContent: string, error: string) => void): void
send(jsonContent: string, reliable: boolean): void
}
export declare let mpClientPlugin: MpClientPlugin
export interface Browser {
setVisible(visible: boolean): void
isVisible(): boolean
setFocused(focused: boolean): void
isFocused(): boolean
loadUrl(url: string): void
getToken(): string
executeJavaScript(src: string): void
}
export declare let browser: Browser
export interface Win32 {
loadUrl(url: string): void
exitProcess(): void
}
export declare let win32: Win32
export interface ExtraData {
type: 'Health' | 'Count' | 'Enchantment' | 'Charge' | 'TextDisplayData' | 'Soul' | 'Poison' | 'Worn' | 'WornLeft'
}
export interface ExtraHealth extends ExtraData {
type: 'Health'
health: number
}
export interface ExtraCount extends ExtraData {
type: 'Count'
count: number
}
export interface ExtraEnchantment extends ExtraData {
type: 'Enchantment'
enchantmentId: number
maxCharge: number
removeOnUnequip: boolean
}
export interface ExtraCharge extends ExtraData {
type: 'Charge'
charge: number
}
export interface ExtraTextDisplayData extends ExtraData {
type: 'TextDisplayData'
name: string
}
export interface ExtraSoul extends ExtraData {
type: 'Soul'
soul: 0 | 1 | 2 | 3 | 4 | 5
}
export interface ExtraPoison extends ExtraData {
type: 'Poison'
poisonId: number
count: number
}
export interface ExtraWorn extends ExtraData {
type: 'Worn'
}
export interface ExtraWornLeft extends ExtraData {
type: 'WornLeft'
}
export type BaseExtraList = ExtraData[]
export interface InventoryChangesEntry {
countDelta: number
baseId: number
extendDataList: BaseExtraList[]
}
export declare let getExtraContainerChanges: (objectReferenceId: number) => InventoryChangesEntry[] | null
export interface InventoryEntry {
count: number
baseId: number
}
export declare let getContainer: (baseId: number) => InventoryEntry[]
export interface ActivateEvent {
target: ObjectReference
caster: ObjectReference
isCrimeToActivate: boolean
}
export interface MoveAttachDetachEvent {
movedRef: ObjectReference
isCellAttached: boolean
}
export interface WaitStopEvent {
isInterrupted: boolean
}
export interface ObjectLoadedEvent {
object: Form
isLoaded: boolean
}
export interface LockChangedEvent {
lockedObject: ObjectReference
}
export interface CellFullyLoadedEvent {
cell: Cell
}
export interface GrabReleaseEvent {
refr: ObjectReference
isGrabbed: boolean
}
export interface SwitchRaceCompleteEvent {
subject: ObjectReference
}
export interface UniqueIDChangeEvent {
oldBaseID: number
newBaseID: number
oldUniqueID: number
newUniqueID: number
}
export interface TrackedStatsEvent {
statName: string
newValue: number
}
export interface InitScriptEvent {
initializedObject: ObjectReference
}
export interface ResetEvent {
object: ObjectReference
}
export interface CombatEvent {
target: ObjectReference
actor: ObjectReference
isCombat: boolean
isSearching: boolean
}
export interface DeathEvent {
actorDying: ObjectReference
actorKiller: ObjectReference
}
export interface ContainerChangedEvent {
oldContainer: ObjectReference
newContainer: ObjectReference
baseObj: Form
numItems: number
uniqueID: number
reference: ObjectReference
}
export interface HitEvent {
target: ObjectReference
aggressor: ObjectReference
source: Form
projectile: Projectile
isPowerAttack: boolean
isSneakAttack: boolean
isBashAttack: boolean
isHitBlocked: boolean
}
export interface EquipEvent {
actor: ObjectReference
baseObj: Form
uniqueId: number
originalRefr: ObjectReference
}
export interface ActiveEffectApplyRemoveEvent {
effect: MagicEffect
caster: ObjectReference
target: ObjectReference
}
export interface MenuOpenEvent {
name: string
}
export interface MenuCloseEvent {
name: string
}
export interface MagicEffectApplyEvent {
activeEffect: ActiveMagicEffect
effect: MagicEffect
caster: ObjectReference
target: ObjectReference
}
export interface BrowserMessageEvent {
arguments: unknown[]
}
/*
* Note: The message text can contain any characters, including `'` `"` `\`.
* Before sending the text to the browser using "browser.executeJavaScript", it should be escaped.
*/
export interface ConsoleMessageEvent {
message: string
}
export interface SpellCastEvent {
caster: ObjectReference
spell: Spell
}
export interface OpenCloseEvent {
target: ObjectReference
cause: ObjectReference | undefined
}
export interface QuestInitEvent {
quest: Quest
}
export interface QuestStartStopEvent {
quest: Quest
}
export interface QuestStageEvent {
quest: Quest
stage: number
}
export interface TriggerEvent {
target: ObjectReference
cause: ObjectReference
}
export interface SleepStartEvent {
startTime: number
desiredStopTime: number
}
export interface SleepStopEvent {
isInterrupted: boolean
}
export interface CellAttachDetachEvent {
refr: ObjectReference
}
export interface WaitStartEvent {
startTime: number
desiredStopTime: number
}
export interface LocationChangedEvent {
actor: Actor
oldLoc: Location
newLoc: Location
}
export interface BookReadEvent {
book: Book
}
export interface SellEvent {
target: ObjectReference
seller: ObjectReference
}
export interface FurnitureEvent {
target: ObjectReference
actor: ObjectReference
}
export interface WardHitEvent {
target: ObjectReference
caster: ObjectReference
spell: Spell
status: WardHitStatus
}
export interface PackageEvent {
actor: ObjectReference
package: Package
}
export interface EnterBleedoutEvent {
actor: ObjectReference
}
export interface DestructionStageChangedEvent {
target: ObjectReference
oldStage: number
newStage: number
}
export interface SceneActionEvent {
actorAliasId: number
actionIndex: number
scene: Scene
quest: Quest
}
export interface PlayerBowShotEvent {
weapon: Weapon
ammo: Ammo
power: number
isSunGazing: boolean
}
export interface FastTravelEnd {
travelTimeGameHours: number
}
export interface PerkEntryRunEvent {
cause: ObjectReference
target: ObjectReference
perk: Perk
flag: number
}
export interface ActionEvent {
actor: Actor
source: Form
slot: SlotType
}
export interface CameraStateChangedEvent {
oldStateId: number
newStateId: number
}
export interface CrosshairRefChangedEvent {
reference: ObjectReference | undefined
}
export interface NiNodeUpdateEvent {
reference: ObjectReference | undefined
}
export interface ModEvent {
sender: Form
eventName: string
strArg: string
numArg: number
}
export interface PositionPlayerEvent {
eventType: PlayerPositionEventType
}
export interface FootstepEvent {
tag: string
}
export interface TranslationEvent {
reference: ObjectReference
}
export interface ButtonEvent {
device: InputDeviceType
code: DxScanCode
userEventName: string
value: number
heldDuration: number
isPressed: boolean
isUp: boolean
isDown: boolean
isHeld: boolean
isRepeating: boolean
}
export interface MouseMoveEvent {
device: InputDeviceType
code: DxScanCode
userEventName: string
inputX: number
inputY: number
}
export interface ThumbstickEvent {
device: InputDeviceType
code: DxScanCode
userEventName: string
inputX: number
inputY: number
isLeft: boolean
isRight: boolean
}
export interface KinectEvent {
device: InputDeviceType
code: DxScanCode
userEventName: string
heard: string
}
export interface DeviceConnectEvent {
device: InputDeviceType
isConnected: boolean
}
export interface EventHandle {
uid: number
eventName: string
}
export interface ActorKillEvent {
killer: Actor
victim: Actor
}
export interface BooksReadEvent {
book: Book
}
export interface CriticalHitEvent {
aggressor: ObjectReference
weapon: Weapon
isSneakHit: boolean
}
export interface DisarmedEvent {
source: Actor
target: Actor
}
export interface DragonSoulsGainedEvent {
souls: number
}
export interface ItemHarvestedEvent {
produceItem: Form
harvester: Actor
}
export interface LevelIncreaseEvent {
player: Actor
newLevel: number
}
export interface LocationDiscoveryEvent {
worldSpaceId: string
name: string
markerType: MarkerType
isVisible: boolean
canTravelTo: boolean
isShowAllHidden: boolean
}
export interface ShoutAttackEvent {
shout: Shout
}
export interface SkillIncreaseEvent {
player: Actor
actorValue: ActorValue
}
export interface SoulsTrappedEvent {
trapper: Actor
target: Actor
}
export interface SpellsLearnedEvent {
spell: Spell
}
export declare function unsubscribe(handle: EventHandle): void
export declare function on(eventName: 'skyrimLoaded', callback: () => void): EventHandle
export declare function once(eventName: 'skyrimLoaded', callback: () => void): EventHandle
export declare function on(eventName: 'newGame', callback: () => void): EventHandle
export declare function once(eventName: 'newGame', callback: () => void): EventHandle
export declare function on(eventName: 'preLoadGame', callback: () => void): EventHandle
export declare function once(eventName: 'preLoadGame', callback: () => void): EventHandle
export declare function on(eventName: 'postLoadGame', callback: () => void): EventHandle
export declare function once(eventName: 'postLoadGame', callback: () => void): EventHandle
export declare function on(eventName: 'saveGame', callback: () => void): EventHandle
export declare function once(eventName: 'saveGame', callback: () => void): EventHandle
export declare function on(eventName: 'deleteGame', callback: () => void): EventHandle
export declare function once(eventName: 'deleteGame', callback: () => void): EventHandle
export declare function on(eventName: 'activate', callback: (event: ActivateEvent) => void): EventHandle
export declare function once(eventName: 'activate', callback: (event: ActivateEvent) => void): EventHandle
export declare function on(eventName: 'waitStop', callback: (event: WaitStopEvent) => void): EventHandle
export declare function once(eventName: 'waitStop', callback: (event: WaitStopEvent) => void): EventHandle
export declare function on(eventName: 'objectLoaded', callback: (event: ObjectLoadedEvent) => void): EventHandle
export declare function once(eventName: 'objectLoaded', callback: (event: ObjectLoadedEvent) => void): EventHandle
export declare function on(eventName: 'moveAttachDetach', callback: (event: MoveAttachDetachEvent) => void): EventHandle
export declare function once(eventName: 'moveAttachDetach', callback: (event: MoveAttachDetachEvent) => void): EventHandle
export declare function on(eventName: 'lockChanged', callback: (event: LockChangedEvent) => void): EventHandle
export declare function once(eventName: 'lockChanged', callback: (event: LockChangedEvent) => void): EventHandle
export declare function on(eventName: 'grabRelease', callback: (event: GrabReleaseEvent) => void): EventHandle
export declare function once(eventName: 'grabRelease', callback: (event: GrabReleaseEvent) => void): EventHandle
export declare function on(eventName: 'cellFullyLoaded', callback: (event: CellFullyLoadedEvent) => void): EventHandle
export declare function once(eventName: 'cellFullyLoaded', callback: (event: CellFullyLoadedEvent) => void): EventHandle
export declare function on(eventName: 'switchRaceComplete', callback: (event: SwitchRaceCompleteEvent) => void): EventHandle
export declare function once(eventName: 'switchRaceComplete', callback: (event: SwitchRaceCompleteEvent) => void): EventHandle
export declare function on(eventName: 'uniqueIdChange', callback: (event: UniqueIDChangeEvent) => void): EventHandle
export declare function once(eventName: 'uniqueIdChange', callback: (event: UniqueIDChangeEvent) => void): EventHandle
export declare function on(eventName: 'trackedStats', callback: (event: TrackedStatsEvent) => void): EventHandle
export declare function once(eventName: 'trackedStats', callback: (event: TrackedStatsEvent) => void): EventHandle
export declare function on(eventName: 'scriptInit', callback: (event: InitScriptEvent) => void): EventHandle
export declare function once(eventName: 'scriptInit', callback: (event: InitScriptEvent) => void): EventHandle
export declare function on(eventName: 'reset', callback: (event: ResetEvent) => void): EventHandle
export declare function once(eventName: 'reset', callback: (event: ResetEvent) => void): EventHandle
export declare function on(eventName: 'combatState', callback: (event: CombatEvent) => void): EventHandle
export declare function once(eventName: 'combatState', callback: (event: CombatEvent) => void): EventHandle
export declare function on(eventName: 'loadGame', callback: () => void): EventHandle
export declare function once(eventName: 'loadGame', callback: () => void): EventHandle
export declare function on(eventName: 'deathEnd', callback: (event: DeathEvent) => void): EventHandle
export declare function once(eventName: 'deathEnd', callback: (event: DeathEvent) => void): EventHandle
export declare function on(eventName: 'deathStart', callback: (event: DeathEvent) => void): EventHandle
export declare function once(eventName: 'deathStart', callback: (event: DeathEvent) => void): EventHandle
export declare function on(eventName: 'containerChanged', callback: (event: ContainerChangedEvent) => void): EventHandle
export declare function once(eventName: 'containerChanged', callback: (event: ContainerChangedEvent) => void): EventHandle
export declare function on(eventName: 'hit', callback: (event: HitEvent) => void): EventHandle
export declare function once(eventName: 'hit', callback: (event: HitEvent) => void): EventHandle
export declare function on(eventName: 'unequip', callback: (event: EquipEvent) => void): EventHandle
export declare function once(eventName: 'unequip', callback: (event: EquipEvent) => void): EventHandle
export declare function on(eventName: 'equip', callback: (event: EquipEvent) => void): EventHandle
export declare function once(eventName: 'equip', callback: (event: EquipEvent) => void): EventHandle
export declare function on(eventName: 'magicEffectApply', callback: (event: MagicEffectApplyEvent) => void): EventHandle
export declare function once(eventName: 'magicEffectApply', callback: (event: MagicEffectApplyEvent) => void): EventHandle
export declare function on(eventName: 'effectFinish', callback: (event: ActiveEffectApplyRemoveEvent) => void): EventHandle
export declare function once(eventName: 'effectFinish', callback: (event: ActiveEffectApplyRemoveEvent) => void): EventHandle
export declare function on(eventName: 'effectStart', callback: (event: ActiveEffectApplyRemoveEvent) => void): EventHandle
export declare function once(eventName: 'effectStart', callback: (event: ActiveEffectApplyRemoveEvent) => void): EventHandle
export declare function on(eventName: 'menuOpen', callback: (event: MenuOpenEvent) => void): EventHandle
export declare function once(eventName: 'menuOpen', callback: (event: MenuOpenEvent) => void): EventHandle
export declare function on(eventName: 'menuClose', callback: (event: MenuCloseEvent) => void): EventHandle
export declare function once(eventName: 'menuClose', callback: (event: MenuCloseEvent) => void): EventHandle
export declare function on(eventName: 'browserMessage', callback: (event: BrowserMessageEvent) => void): EventHandle
export declare function once(eventName: 'browserMessage', callback: (event: BrowserMessageEvent) => void): EventHandle
export declare function on(eventName: 'consoleMessage', callback: (event: ConsoleMessageEvent) => void): EventHandle
export declare function once(eventName: 'consoleMessage', callback: (event: ConsoleMessageEvent) => void): EventHandle
export declare function on(eventName: 'spellCast', callback: (event: SpellCastEvent) => void): EventHandle
export declare function once(eventName: 'spellCast', callback: (event: SpellCastEvent) => void): EventHandle
export declare function on(eventName: 'open', callback: (event: OpenCloseEvent) => void): EventHandle
export declare function once(eventName: 'open', callback: (event: OpenCloseEvent) => void): EventHandle
export declare function on(eventName: 'close', callback: (event: OpenCloseEvent) => void): EventHandle
export declare function once(eventName: 'close', callback: (event: OpenCloseEvent) => void): EventHandle
export declare function on(eventName: 'questInit', callback: (event: QuestInitEvent) => void): EventHandle
export declare function once(eventName: 'questInit', callback: (event: QuestInitEvent) => void): EventHandle
export declare function on(eventName: 'questStart', callback: (event: QuestStartStopEvent) => void): EventHandle
export declare function once(eventName: 'questStart', callback: (event: QuestStartStopEvent) => void): EventHandle
export declare function on(eventName: 'questStop', callback: (event: QuestStartStopEvent) => void): EventHandle
export declare function once(eventName: 'questStop', callback: (event: QuestStartStopEvent) => void): EventHandle
export declare function on(eventName: 'questStage', callback: (event: QuestStageEvent) => void): EventHandle
export declare function once(eventName: 'questStage', callback: (event: QuestStageEvent) => void): EventHandle
export declare function on(eventName: 'trigger', callback: (event: TriggerEvent) => void): EventHandle
export declare function once(eventName: 'trigger', callback: (event: TriggerEvent) => void): EventHandle
export declare function on(eventName: 'triggerEnter', callback: (event: TriggerEvent) => void): EventHandle
export declare function once(eventName: 'triggerEnter', callback: (event: TriggerEvent) => void): EventHandle
export declare function on(eventName: 'triggerLeave', callback: (event: TriggerEvent) => void): EventHandle
export declare function once(eventName: 'triggerLeave', callback: (event: TriggerEvent) => void): EventHandle
export declare function on(eventName: 'sleepStart', callback: (event: SleepStartEvent) => void): EventHandle
export declare function once(eventName: 'sleepStart', callback: (event: SleepStartEvent) => void): EventHandle
export declare function on(eventName: 'sleepStop', callback: (event: SleepStopEvent) => void): EventHandle
export declare function once(eventName: 'sleepStop', callback: (event: SleepStopEvent) => void): EventHandle
export declare function on(eventName: 'cellAttach', callback: (event: CellAttachDetachEvent) => void): EventHandle
export declare function once(eventName: 'cellAttach', callback: (event: CellAttachDetachEvent) => void): EventHandle
export declare function on(eventName: 'cellDetach', callback: (event: CellAttachDetachEvent) => void): EventHandle
export declare function once(eventName: 'cellDetach', callback: (event: CellAttachDetachEvent) => void): EventHandle
export declare function on(eventName: 'waitStart', callback: (event: WaitStartEvent) => void): EventHandle
export declare function once(eventName: 'waitStart', callback: (event: WaitStartEvent) => void): EventHandle
export declare function on(eventName: 'locationChanged', callback: (event: LocationChangedEvent) => void): EventHandle
export declare function once(eventName: 'locationChanged', callback: (event: LocationChangedEvent) => void): EventHandle
export declare function on(eventName: 'bookRead', callback: (event: BookReadEvent) => void): EventHandle
export declare function once(eventName: 'bookRead', callback: (event: BookReadEvent) => void): EventHandle
export declare function on(eventName: 'sell', callback: (event: SellEvent) => void): EventHandle
export declare function once(eventName: 'sell', callback: (event: SellEvent) => void): EventHandle
export declare function on(eventName: 'furnitureEnter', callback: (event: FurnitureEvent) => void): EventHandle
export declare function once(eventName: 'furnitureEnter', callback: (event: FurnitureEvent) => void): EventHandle
export declare function on(eventName: 'furnitureExit', callback: (event: FurnitureEvent) => void): EventHandle
export declare function once(eventName: 'furnitureExit', callback: (event: FurnitureEvent) => void): EventHandle
export declare function on(eventName: 'wardHit', callback: (event: WardHitEvent) => void): EventHandle
export declare function once(eventName: 'wardHit', callback: (event: WardHitEvent) => void): EventHandle
export declare function on(eventName: 'packageStart', callback: (event: PackageEvent) => void): EventHandle
export declare function once(eventName: 'packageStart', callback: (event: PackageEvent) => void): EventHandle
export declare function on(eventName: 'packageChange', callback: (event: PackageEvent) => void): EventHandle
export declare function once(eventName: 'packageChange', callback: (event: PackageEvent) => void): EventHandle
export declare function on(eventName: 'packageEnd', callback: (event: PackageEvent) => void): EventHandle
export declare function once(eventName: 'packageEnd', callback: (event: PackageEvent) => void): EventHandle
export declare function on(eventName: 'enterBleedout', callback: (event: EnterBleedoutEvent) => void): EventHandle
export declare function once(eventName: 'enterBleedout', callback: (event: EnterBleedoutEvent) => void): EventHandle
export declare function on(eventName: 'destructionStageChanged', callback: (event: DestructionStageChangedEvent) => void): EventHandle
export declare function once(eventName: 'destructionStageChanged', callback: (event: DestructionStageChangedEvent) => void): EventHandle
export declare function on(eventName: 'sceneAction', callback: (event: SceneActionEvent) => void): EventHandle
export declare function once(eventName: 'sceneAction', callback: (event: SceneActionEvent) => void): EventHandle
export declare function on(eventName: 'playerBowShot', callback: (event: PlayerBowShotEvent) => void): EventHandle
export declare function once(eventName: 'playerBowShot', callback: (event: PlayerBowShotEvent) => void): EventHandle
export declare function on(eventName: 'fastTravelEnd', callback: (event: FastTravelEnd) => void): EventHandle
export declare function once(eventName: 'fastTravelEnd', callback: (event: FastTravelEnd) => void): EventHandle
export declare function on(eventName: 'perkEntryRun', callback: (event: PerkEntryRunEvent) => void): EventHandle
export declare function once(eventName: 'perkEntryRun', callback: (event: PerkEntryRunEvent) => void): EventHandle
export declare function on(eventName: 'actionWeaponSwing', callback: (event: ActionEvent) => void): EventHandle
export declare function once(eventName: 'actionWeaponSwing', callback: (event: ActionEvent) => void): EventHandle
export declare function on(eventName: 'actionBeginDraw', callback: (event: ActionEvent) => void): EventHandle
export declare function once(eventName: 'actionBeginDraw', callback: (event: ActionEvent) => void): EventHandle
export declare function on(eventName: 'actionEndDraw', callback: (event: ActionEvent) => void): EventHandle
export declare function once(eventName: 'actionEndDraw', callback: (event: ActionEvent) => void): EventHandle
export declare function on(eventName: 'actionBowDraw', callback: (event: ActionEvent) => void): EventHandle
export declare function once(eventName: 'actionBowDraw', callback: (event: ActionEvent) => void): EventHandle
export declare function on(eventName: 'actionBowRelease', callback: (event: ActionEvent) => void): EventHandle
export declare function once(eventName: 'actionBowRelease', callback: (event: ActionEvent) => void): EventHandle
export declare function on(eventName: 'actionBeginSheathe', callback: (event: ActionEvent) => void): EventHandle
export declare function once(eventName: 'actionBeginSheathe', callback: (event: ActionEvent) => void): EventHandle
export declare function on(eventName: 'actionEndSheathe', callback: (event: ActionEvent) => void): EventHandle
export declare function once(eventName: 'actionEndSheathe', callback: (event: ActionEvent) => void): EventHandle
export declare function on(eventName: 'actionSpellCast', callback: (event: ActionEvent) => void): EventHandle
export declare function once(eventName: 'actionSpellCast', callback: (event: ActionEvent) => void): EventHandle
export declare function on(eventName: 'actionSpellFire', callback: (event: ActionEvent) => void): EventHandle
export declare function once(eventName: 'actionSpellFire', callback: (event: ActionEvent) => void): EventHandle
export declare function on(eventName: 'actionVoiceCast', callback: (event: ActionEvent) => void): EventHandle
export declare function once(eventName: 'actionVoiceCast', callback: (event: ActionEvent) => void): EventHandle
export declare function on(eventName: 'actionVoiceFire', callback: (event: ActionEvent) => void): EventHandle
export declare function once(eventName: 'actionVoiceFire', callback: (event: ActionEvent) => void): EventHandle
export declare function on(eventName: 'cameraStateChanged', callback: (event: CameraStateChangedEvent) => void): EventHandle
export declare function once(eventName: 'cameraStateChanged', callback: (event: CameraStateChangedEvent) => void): EventHandle
export declare function on(eventName: 'crosshairRefChanged', callback: (event: CrosshairRefChangedEvent) => void): EventHandle
export declare function once(eventName: 'crosshairRefChanged', callback: (event: CrosshairRefChangedEvent) => void): EventHandle
export declare function on(eventName: 'niNodeUpdate', callback: (event: NiNodeUpdateEvent) => void): EventHandle
export declare function once(eventName: 'niNodeUpdate', callback: (event: NiNodeUpdateEvent) => void): EventHandle
export declare function on(eventName: 'modEvent', callback: (event: ModEvent) => void): EventHandle
export declare function once(eventName: 'modEvent', callback: (event: ModEvent) => void): EventHandle
export declare function on(eventName: 'positionPlayer', callback: (event: PositionPlayerEvent) => void): EventHandle
export declare function once(eventName: 'positionPlayer', callback: (event: PositionPlayerEvent) => void): EventHandle
export declare function on(eventName: 'footstep', callback: (event: FootstepEvent) => void): EventHandle
export declare function once(eventName: 'footstep', callback: (event: FootstepEvent) => void): EventHandle
export declare function on(eventName: 'translationFailed', callback: (event: TranslationEvent) => void): EventHandle
export declare function once(eventName: 'translationFailed', callback: (event: TranslationEvent) => void): EventHandle
export declare function on(eventName: 'translationAlmostCompleted', callback: (event: TranslationEvent) => void): EventHandle
export declare function once(eventName: 'translationAlmostCompleted', callback: (event: TranslationEvent) => void): EventHandle
export declare function on(eventName: 'translationCompleted', callback: (event: TranslationEvent) => void): EventHandle
export declare function once(eventName: 'translationCompleted', callback: (event: TranslationEvent) => void): EventHandle
export declare function on(eventName: 'buttonEvent', callback: (event: ButtonEvent) => void): EventHandle
export declare function once(eventName: 'buttonEvent', callback: (event: ButtonEvent) => void): EventHandle
export declare function on(eventName: 'mouseMove', callback: (event: MouseMoveEvent) => void): EventHandle
export declare function once(eventName: 'mouseMove', callback: (event: MouseMoveEvent) => void): EventHandle
export declare function on(eventName: 'thumbstickEvent', callback: (event: ThumbstickEvent) => void): EventHandle
export declare function once(eventName: 'thumbstickEvent', callback: (event: ThumbstickEvent) => void): EventHandle
export declare function on(eventName: 'kinectEvent', callback: (event: KinectEvent) => void): EventHandle
export declare function once(eventName: 'kinectEvent', callback: (event: KinectEvent) => void): EventHandle
export declare function on(eventName: 'deviceConnect', callback: (event: DeviceConnectEvent) => void): EventHandle
export declare function once(eventName: 'deviceConnect', callback: (event: DeviceConnectEvent) => void): EventHandle
export declare function on(eventName: 'actorKill', callback: (event: ActorKillEvent) => void): EventHandle
export declare function once(eventName: 'actorKill', callback: (event: ActorKillEvent) => void): EventHandle
export declare function on(eventName: 'criticalHit', callback: (event: CriticalHitEvent) => void): EventHandle
export declare function once(eventName: 'criticalHit', callback: (event: CriticalHitEvent) => void): EventHandle
export declare function on(eventName: 'disarmedEvent', callback: (event: DisarmedEvent) => void): EventHandle
export declare function once(eventName: 'disarmedEvent', callback: (event: DisarmedEvent) => void): EventHandle
export declare function on(eventName: 'dragonSoulsGained', callback: (event: DragonSoulsGainedEvent) => void): EventHandle
export declare function once(eventName: 'dragonSoulsGained', callback: (event: DragonSoulsGainedEvent) => void): EventHandle
export declare function on(eventName: 'itemHarvested', callback: (event: ItemHarvestedEvent) => void): EventHandle
export declare function once(eventName: 'itemHarvested', callback: (event: ItemHarvestedEvent) => void): EventHandle
export declare function on(eventName: 'levelIncrease', callback: (event: LevelIncreaseEvent) => void): EventHandle
export declare function once(eventName: 'levelIncrease', callback: (event: LevelIncreaseEvent) => void): EventHandle
export declare function on(eventName: 'locationDiscovery', callback: (event: LocationDiscoveryEvent) => void): EventHandle
export declare function once(eventName: 'locationDiscovery', callback: (event: LocationDiscoveryEvent) => void): EventHandle
export declare function on(eventName: 'shoutAttack', callback: (event: ShoutAttackEvent) => void): EventHandle
export declare function once(eventName: 'shoutAttack', callback: (event: ShoutAttackEvent) => void): EventHandle
export declare function on(eventName: 'skillIncrease', callback: (event: SkillIncreaseEvent) => void): EventHandle
export declare function once(eventName: 'skillIncrease', callback: (event: SkillIncreaseEvent) => void): EventHandle
export declare function on(eventName: 'soulsTrapped', callback: (event: SoulsTrappedEvent) => void): EventHandle
export declare function once(eventName: 'soulsTrapped', callback: (event: SoulsTrappedEvent) => void): EventHandle
export declare function on(eventName: 'spellsLearned', callback: (event: SpellsLearnedEvent) => void): EventHandle
export declare function once(eventName: 'spellsLearned', callback: (event: SpellsLearnedEvent) => void): EventHandle
declare class ConsoleCommand {
longName: string
shortName: string
numArgs: number
execute: (...arguments: unknown[]) => boolean
}
export declare function findConsoleCommand(cmdName: string): ConsoleCommand | null
export const enum MarkerType {
None = 0,
City = 1,
Town = 2,
Settlement = 3,
Cave = 4,
Camp = 5,
Fort = 6,
NordicRuins = 7,
DwemerRuin = 8,
Shipwreck = 9,
Grove = 10,
Landmark = 11,
DragonLair = 12,
Farm = 13,
WoodMill = 14,
Mine = 15,
ImperialCamp = 16,
StormcloakCamp = 17,
Doomstone = 18,
WheatMill = 19,
Smelter = 20,
Stable = 21,
ImperialTower = 22,
Clearing = 23,
Pass = 24,
Alter = 25,
Rock = 26,
Lighthouse = 27,
OrcStronghold = 28,
GiantCamp = 29,
Shack = 30,
NordicTower = 31,
NordicDwelling = 32,
Docks = 33,
Shrine = 34,
RiftenCastle = 35,
RiftenCapitol = 36,
WindhelmCastle = 37,
WindhelmCapitol = 38,
WhiterunCastle = 39,
WhiterunCapitol = 40,
SolitudeCastle = 41,
SolitudeCapitol = 42,
MarkarthCastle = 43,
MarkarthCapitol = 44,
WinterholdCastle = 45,
WinterholdCapitol = 46,
MorthalCastle = 47,
MorthalCapitol = 48,
FalkreathCastle = 49,
FalkreathCapitol = 50,
DawnstarCastle = 51,
DawnstarCapitol = 52,
DLC02_TempleOfMiraak = 53,
DLC02_RavenRock = 54,
DLC02_BeastStone = 55,
DLC02_TelMithryn = 56,
DLC02_ToSkyrim = 57,
DLC02_ToSolstheim = 58,
}
export const enum ActorValue {
Aggresion = 0,
Confidence = 1,
Energy = 2,
Morality = 3,
Mood = 4,
Assistance = 5,
OneHanded = 6,
TwoHanded = 7,
Archery = 8,
Block = 9,
Smithing = 10,
HeavyArmor = 11,
LightArmor = 12,
Pickpocket = 13,
Lockpicking = 14,
Sneak = 15,
Alchemy = 16,
Speech = 17,
Alteration = 18,
Conjuration = 19,
Destruction = 20,
Illusion = 21,
Restoration = 22,
Enchanting = 23,
Health = 24,
Magicka = 25,
Stamina = 26,
HealRate = 27,
MagickaRate = 28,
StaminaRate = 29,
SpeedMult = 30,
InventoryWeight = 31,
CarryWeight = 32,
CriticalChance = 33,
MeleeDamage = 34,
UnarmedDamage = 35,
Mass = 36,
VoicePoints = 37,
VoiceRate = 38,
DamageResist = 39,
PoisonResist = 40,
ResistFire = 41,
ResistShock = 42,
ResistFrost = 43,
ResistMagic = 44,
ResistDisease = 45,
Unknown46 = 46,
Unknown47 = 47,
Unknown48 = 48,
Unknown49 = 49,
Unknown50 = 50,
Unknown51 = 51,
Unknown52 = 52,
Paralysis = 53,
Invisibility = 54,
NightEye = 55,
DetectLifeRange = 56,
WaterBreathing = 57,
WaterWalking = 58,
Unknown59 = 59,
Fame = 60,
Infamy = 61,
JumpingBonus = 62,
WardPower = 63,
RightItemCharge = 64,
ArmorPerks = 65,
ShieldPerks = 66,
WardDeflection = 67,
Variable01 = 68,
Variable02 = 69,
Variable03 = 70,
Variable04 = 71,
Variable05 = 72,
Variable06 = 73,
Variable07 = 74,
Variable08 = 75,
Variable09 = 76,
Variable10 = 77,
BowSpeedBonus = 78,
FavorActive = 79,
FavorsPerDay = 80,
FavorsPerDayTimer = 81,
LeftItemCharge = 82,
AbsorbChance = 83,
Blindness = 84,
WeaponSpeedMult = 85,
ShoutRecoveryMult = 86,
BowStaggerBonus = 87,
Telekinesis = 88,
FavorPointsBonus = 89,
LastBribedIntimidated = 90,
LastFlattered = 91,
MovementNoiseMult = 92,
BypassVendorStolenCheck = 93,
BypassVendorKeywordCheck = 94,
WaitingForPlayer = 95,
OneHandedModifier = 96,
TwoHandedModifier = 97,
MarksmanModifier = 98,
BlockModifier = 99,
SmithingModifier = 100,
HeavyArmorModifier = 101,
LightArmorModifier = 102,
PickpocketModifier = 103,
LockpickingModifier = 104,
SneakingModifier = 105,
AlchemyModifier = 106,
SpeechcraftModifier = 107,
AlterationModifier = 108,
ConjurationModifier = 109,
DestructionModifier = 110,
IllusionModifier = 111,
RestorationModifier = 112,
EnchantingModifier = 113,
OneHandedSkillAdvance = 114,
TwoHandedSkillAdvance = 115,
MarksmanSkillAdvance = 116,
BlockSkillAdvance = 117,
SmithingSkillAdvance = 118,
HeavyArmorSkillAdvance = 119,
LightArmorSkillAdvance = 120,
PickpocketSkillAdvance = 121,
LockpickingSkillAdvance = 122,
SneakingSkillAdvance = 123,
AlchemySkillAdvance = 124,
SpeechcraftSkillAdvance = 125,
AlterationSkillAdvance = 126,
ConjurationSkillAdvance = 127,
DestructionSkillAdvance = 128,
IllusionSkillAdvance = 129,
RestorationSkillAdvance = 130,
EnchantingSkillAdvance = 131,
LeftWeaponSpeedMultiply = 132,
DragonSouls = 133,
CombatHealthRegenMultiply = 134,
OneHandedPowerModifier = 135,
TwoHandedPowerModifier = 136,
MarksmanPowerModifier = 137,
BlockPowerModifier = 138,
SmithingPowerModifier = 139,
HeavyArmorPowerModifier = 140,
LightArmorPowerModifier = 141,
PickpocketPowerModifier = 142,
LockpickingPowerModifier = 143,
SneakingPowerModifier = 144,
AlchemyPowerModifier = 145,
SpeechcraftPowerModifier = 146,
AlterationPowerModifier = 147,
ConjurationPowerModifier = 148,
DestructionPowerModifier = 149,
IllusionPowerModifier = 150,
RestorationPowerModifier = 151,
EnchantingPowerModifier = 152,
DragonRend = 153,
AttackDamageMult = 154,
HealRateMult = 155,
MagickaRateMult = 156,
StaminaRateMult = 157,
WerewolfPerks = 158,
VampirePerks = 159,
GrabActorOffset = 160,
Grabbed = 161,
Unknown162 = 162,
ReflectDamage = 163,
}
export const enum SlotType {
Left = 1,
Right = 2,
Voice = 3,
}
export const enum WardHitStatus {
Friendly = 0,
Absorbed = 1,
Broken = 2,
}
export const enum PlayerPositionEventType {
PreCellTransition = 0,
PreUpdatePackages = 1,
PostUpdatePackages = 2,
PostCellTransition = 3,
CellTransitionFinish = 4,
}
export const enum InputDeviceType {
Keyboard = 0,
Mouse = 1,
Gamepad = 2,
VirtualKeyboard = 3,
}
export const enum MotionType {
Dynamic = 1,
SphereInertia = 2,
BoxInertia = 3,
Keyframed = 4,
Fixed = 5,
ThinBoxInertia = 6,
Character = 7,
}
export const enum Menu {
Barter = 'BarterMenu',
Book = 'Book Menu',
Console = 'Console',
ConsoleNativeUI = 'Console Native UI Menu',
Container = 'ContainerMenu',
Crafting = 'Crafting Menu',
Credits = 'Credits Menu',
Cursor = 'Cursor Menu',
Debug = 'Debug Text Menu',
Dialogue = 'Dialogue Menu',
Fader = 'Fader Menu',
Favorites = 'FavoritesMenu',
Gift = 'GiftMenu',
HUD = 'HUD Menu',
Inventory = 'InventoryMenu',
Journal = 'Journal Menu',
Kinect = 'Kinect Menu',
LevelUp = 'LevelUp Menu',
Loading = 'Loading Menu',
Main = 'Main Menu',
Lockpicking = 'Lockpicking Menu',
Magic = 'MagicMenu',
Map = 'MapMenu',
MessageBox = 'MessageBoxMenu',
Mist = 'Mist Menu',
OverlayInteraction = 'Overlay Interaction Menu',
Overlay = 'Overlay Menu',
Quantity = 'Quantity Menu',
RaceSex = 'RaceSex Menu',
Sleep = 'Sleep/Wait Menu',
Stats = 'StatsMenu',
TitleSequence = 'TitleSequence Menu',
Top = 'Top Menu',
Training = 'Training Menu',
Tutorial = 'Tutorial Menu',
Tween = 'TweenMenu',
}
export const enum DxScanCode {
None,
Escape,
N1,
N2,
N3,
N4,
N5,
N6,
N7,
N8,
N9,
N0,
Minus,
Equals,
Backspace,
Tab,
Q,
W,
E,
R,
T,
Y,
U,
I,
O,
P,
LeftBracket,
RightBracket,
Enter,
LeftControl,
A,
S,
D,
F,
G,
H,
J,
K,
L,
Semicolon,
Apostrophe,
Console,
LeftShift,
BackSlash,
Z,
X,
C,
V,
B,
N,
M,
Comma,
Period,
ForwardSlash,
RightShift,
NumMult,
LeftAlt,
Spacebar,
CapsLock,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
NumLock,
ScrollLock,
Num7,
Num8,
Num9,
NumMinus,
Num4,
Num5,
Num6,
NumPlus,
Num1,
Num2,
Num3,
Num0,
NumDot,
F11 = 87,
F12,
NumEnter = 156,
RightControl,
NumSlash = 181,
SysRqPtrScr = 183,
RightAlt,
Pause = 197,
Home = 199,
UpArrow,
PgUp,
LeftArrow = 203,
RightArrow = 205,
End = 207,
DownArrow,
PgDown,
Insert,
Delete,
LeftMouseButton = 256,
RightMouseButton,
MiddleMouseButton,
MouseButton3,
MouseButton4,
MouseButton5,
MouseButton6,
MouseButton7,
MouseWheelUp,
MouseWheelDown,
}
export const enum FormType {
ANIO = 83,
ARMA = 102,
AcousticSpace = 16,
Action = 6,
Activator = 24,
ActorValueInfo = 95,
AddonNode = 94,
Ammo = 42,
Apparatus = 33,
Armor = 26,
ArrowProjectile = 64,
Art = 125,
AssociationType = 123,
BarrierProjectile = 69,
BeamProjectile = 66,
BodyPartData = 93,
Book = 27,
CameraPath = 97,
CameraShot = 96,
Cell = 60,
Character = 62,
Class = 10,
Climate = 55,
CollisionLayer = 132,
ColorForm = 133,
CombatStyle = 80,
ConeProjectile = 68,
ConstructibleObject = 49,
Container = 28,
DLVW = 117,
Debris = 88,
DefaultObject = 107,
DialogueBranch = 115,
Door = 29,
DualCastData = 129,
EffectSetting = 18,
EffectShader = 85,
Enchantment = 21,
EncounterZone = 103,
EquipSlot = 120,
Explosion = 87,
Eyes = 13,
Faction = 11,
FlameProjectile = 67,
Flora = 39,
Footstep = 110,
FootstepSet = 111,
Furniture = 40,
GMST = 3,
Global = 9,
Grass = 37,
GrenadeProjectile = 65,
Group = 2,
Hazard = 51,
HeadPart = 12,
Idle = 78,
IdleMarker = 47,
ImageSpace = 89,
ImageSpaceModifier = 90,
ImpactData = 100,
ImpactDataSet = 101,
Ingredient = 30,
Key = 45,
Keyword = 4,
Land = 72,
LandTexture = 20,
LeveledCharacter = 44,
LeveledItem = 53,
LeveledSpell = 82,
Light = 31,
LightingTemplate = 108,
List = 91,
LoadScreen = 81,
Location = 104,
LocationRef = 5,
Material = 126,
MaterialType = 99,
MenuIcon = 8,
Message = 105,
Misc = 32,
MissileProjectile = 63,
MovableStatic = 36,
MovementType = 127,
MusicTrack = 116,
MusicType = 109,
NAVI = 59,
NPC = 43,
NavMesh = 73,
None = 0,
Note = 48,
Outfit = 124,
PHZD = 70,
Package = 79,
Perk = 92,
Potion = 46,
Projectile = 50,
Quest = 77,
Race = 14,
Ragdoll = 106,
Reference = 61,
ReferenceEffect = 57,
Region = 58,
Relationship = 121,
ReverbParam = 134,
Scene = 122,
Script = 19,
ScrollItem = 23,
ShaderParticleGeometryData = 56,
Shout = 119,
Skill = 17,
SoulGem = 52,
Sound = 15,
SoundCategory = 130,
SoundDescriptor = 128,
SoundOutput = 131,
Spell = 22,
Static = 34,
StaticCollection = 35,
StoryBranchNode = 112,
StoryEventNode = 114,
StoryQuestNode = 113,
TES4 = 1,
TLOD = 74,
TOFT = 86,
TalkingActivator = 25,
TextureSet = 7,
Topic = 75,
TopicInfo = 76,
Tree = 38,
VoiceType = 98,
Water = 84,
Weapon = 41,
Weather = 54,
WordOfPower = 118,
WorldSpace = 71,
}
export const enum WeaponType {
Fist = 0,
Sword,
Dagger,
WarAxe,
Mace,
Greatsword,
Battleaxe = 6,
Warhammer = 6,
Bow,
Staff,
Crossbow,
}
export const enum EquippedItemType {
Fist = 0,
Sword,
Dagger,
WarAxe,
Mace,
Greatsword,
Battleaxe = 6,
Warhammer = 6,
Bow,
Staff,
Spell,
Shield,
Torch,
Crossbow,
}
export const enum SlotMask {
Head = 0x1,
Hair = 0x2,
Body = 0x4,
Hands = 0x8,
Forearms = 0x10,
Amulet = 0x20,
Ring = 0x40,
Feet = 0x80,
Calves = 0x100,
Shield = 0x200,
Tail = 0x400,
LongHair = 0x800,
Circlet = 0x1000,
Ears = 0x2000,
Face = 0x4000,
Mouth = 0x4000,
Neck = 0x8000,
ChestOuter = 0x10000,
ChestPrimary = 0x10000,
Back = 0x20000,
Misc01 = 0x40000,
PelvisOuter = 0x80000,
PelvisPrimary = 0x80000,
DecapitateHead = 0x100000,
Decapitate = 0x200000,
PelvisUnder = 0x400000,
PelvisSecondary = 0x400000,
LegOuter = 0x800000,
LegPrimary = 0x800000,
LegUnder = 0x1000000,
LegSecondary = 0x1000000,
FaceAlt = 0x2000000,
Jewelry = 0x2000000,
ChestUnder = 0x4000000,
ChestSecondary = 0x4000000,
Shoulder = 0x8000000,
ArmUnder = 0x10000000,
ArmSecondary = 0x10000000,
ArmLeft = 0x10000000,
ArmOuter = 0x20000000,
ArmPrimary = 0x20000000,
ArmRight = 0x20000000,
Misc02 = 0x40000000,
FX01 = 0x80000000,
}
export const enum SpriteEffects {
None = 0,
FlipHorizontally = 1,
FlipVertically = 2
}
export declare namespace SendAnimationEventHook {
class Context {
readonly selfId: number
animEventName: string
readonly storage: Map<string, unknown>
}
class LeaveContext extends Context {
readonly animationSucceeded: boolean
}
class Handler {
enter(ctx: Context): void
leave(ctx: LeaveContext): void
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
class Target {
add(handler: Handler, minSelfId?: number, maxSelfId?: number, eventPattern?: string): number
remove(id: number): void
}
}
export declare namespace SendPapyrusEventHook {
class Context {
readonly selfId: number
readonly papyrusEventName: string
readonly storage: Map<string, unknown>
}
class Handler {
enter(ctx: Context): void
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
class Target {
add(handler: Handler, minSelfId?: number, maxSelfId?: number, eventPattern?: string): number
remove(id: number): void
}
}
export declare class Hooks {
sendAnimationEvent: SendAnimationEventHook.Target
sendPapyrusEvent: SendPapyrusEventHook.Target
}
export declare let hooks: Hooks
export declare class HttpResponse {
body: string;
status: number;
error: string;
}
export type HttpHeaders = Record<string, string>
export declare class HttpClient {
constructor(url: string);
get(path: string, options?: { headers?: HttpHeaders }, callback?: (result: HttpResponse) => void): Promise<HttpResponse>;
post(path: string, options: { body: string, contentType: string, headers?: HttpHeaders }, callback?: (result: HttpResponse) => void): Promise<HttpResponse>;
}
export declare function createText(xPos: number, yPos: number, text: string, color: number[], name?: string): number; //default name is Tavern
export declare function destroyText(textId: number): void;
export declare function destroyAllTexts(): void;
export declare function setTextPos(textId: number, xPos: number, yPos: number): void;
export declare function setTextString(textId: number, text: string): void;
export declare function setTextColor(textId: number, color: number[]): void;
export declare function setTextSize(textId: number, size: number): void;
export declare function setTextRotation(textId: number, rotation: number): void;
export declare function setTextFont(textId: number, name: string): void;
export declare function setTextDepth(textId: number, depth: number): void;
export declare function setTextEffect(textId: number, effect: number): void;
export declare function setTextOrigin(textId: number, origin: number[]): void;
export declare function getTextPos(textId: number): number[];
export declare function getTextString(textId: number): string;
export declare function getTextColor(textId: number): number[];
export declare function getTextSize(textId: number): number;
export declare function getTextRotation(textId: number): number;
export declare function getTextFont(textId: number): string;
export declare function getTextDepth(textId: number): number;
export declare function getTextEffect(textId: number): number;
export declare function getTextOrigin(textId: number): number[];
export declare function getNumCreatedTexts(): number;
export declare function getFileInfo(filename: string): { crc32: number, size: number };
export interface Extra {
health?: number;
enchantmentId?: number;
maxCharge?: number;
removeEnchantmentOnUnequip?: boolean;
chargePercent?: number;
name?: string;
soul?: 0 | 1 | 2 | 3 | 4 | 5;
poisonId?: number;
poisonCount?: number;
worn?: boolean;
wornLeft?: boolean;
}
export interface BasicEntry {
baseId: number;
count: number;
}
export type Entry = BasicEntry & Extra;
export interface Inventory {
entries: Entry[];
}
export declare function setInventory(formId: number, inventory: Inventory): void;
// Based on Form.pex
export declare class Form extends PapyrusObject {
static from(papyrusObject: PapyrusObject | null): Form | null
getFormID(): number
getGoldValue(): number
getKeywords(): PapyrusObject[] | null
getName(): string
getNthKeyword(index: number): Keyword | null
getNumKeywords(): number
getType(): number
getWeight(): number
getWorldModelNthTextureSet(n: number): TextureSet | null
getWorldModelNumTextureSets(): number
getWorldMode