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@skybloxsystems/ticket-bot

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'use strict'; const process = require('node:process'); const { Collection } = require('@discordjs/collection'); const CachedManager = require('./CachedManager'); const ThreadManager = require('./ThreadManager'); const { Error } = require('../errors'); const GuildChannel = require('../structures/GuildChannel'); const PermissionOverwrites = require('../structures/PermissionOverwrites'); const ThreadChannel = require('../structures/ThreadChannel'); const { ChannelTypes, ThreadChannelTypes } = require('../util/Constants'); let cacheWarningEmitted = false; let storeChannelDeprecationEmitted = false; /** * Manages API methods for GuildChannels and stores their cache. * @extends {CachedManager} */ class GuildChannelManager extends CachedManager { constructor(guild, iterable) { super(guild.client, GuildChannel, iterable); const defaultCaching = this._cache.constructor.name === 'Collection' || ((this._cache.maxSize === undefined || this._cache.maxSize === Infinity) && (this._cache.sweepFilter === undefined || this._cache.sweepFilter.isDefault)); if (!cacheWarningEmitted && !defaultCaching) { cacheWarningEmitted = true; process.emitWarning( `Overriding the cache handling for ${this.constructor.name} is unsupported and breaks functionality.`, 'UnsupportedCacheOverwriteWarning', ); } /** * The guild this Manager belongs to * @type {Guild} */ this.guild = guild; } /** * The number of channels in this managers cache excluding thread channels * that do not count towards a guild's maximum channels restriction. * @type {number} * @readonly */ get channelCountWithoutThreads() { return this.cache.reduce((acc, channel) => { if (ThreadChannelTypes.includes(channel.type)) return acc; return ++acc; }, 0); } /** * The cache of this Manager * @type {Collection<Snowflake, GuildChannel|ThreadChannel>} * @name GuildChannelManager#cache */ _add(channel) { const existing = this.cache.get(channel.id); if (existing) return existing; this.cache.set(channel.id, channel); return channel; } /** * Data that can be resolved to give a Guild Channel object. This can be: * * A GuildChannel object * * A ThreadChannel object * * A Snowflake * @typedef {GuildChannel|ThreadChannel|Snowflake} GuildChannelResolvable */ /** * Resolves a GuildChannelResolvable to a Channel object. * @param {GuildChannelResolvable} channel The GuildChannel resolvable to resolve * @returns {?(GuildChannel|ThreadChannel)} */ resolve(channel) { if (channel instanceof ThreadChannel) return super.resolve(channel.id); return super.resolve(channel); } /** * Resolves a GuildChannelResolvable to a channel id. * @param {GuildChannelResolvable} channel The GuildChannel resolvable to resolve * @returns {?Snowflake} */ resolveId(channel) { if (channel instanceof ThreadChannel) return super.resolveId(channel.id); return super.resolveId(channel); } /** * Options used to create a new channel in a guild. * @typedef {CategoryCreateChannelOptions} GuildChannelCreateOptions * @property {CategoryChannelResolvable} [parent] Parent of the new channel */ /** * Creates a new channel in the guild. * @param {string} name The name of the new channel * @param {GuildChannelCreateOptions} [options={}] Options for creating the new channel * @returns {Promise<GuildChannel>} * @example * // Create a new text channel * guild.channels.create('new-general', { reason: 'Needed a cool new channel' }) * .then(console.log) * .catch(console.error); * @example * // Create a new channel with permission overwrites * guild.channels.create('new-voice', { * type: 'GUILD_VOICE', * permissionOverwrites: [ * { * id: message.author.id, * deny: [Permissions.FLAGS.VIEW_CHANNEL], * }, * ], * }) */ async create( name, { type, topic, nsfw, bitrate, userLimit, parent, permissionOverwrites, position, rateLimitPerUser, rtcRegion, reason, } = {}, ) { parent &&= this.client.channels.resolveId(parent); permissionOverwrites &&= permissionOverwrites.map(o => PermissionOverwrites.resolve(o, this.guild)); const intType = typeof type === 'number' ? type : ChannelTypes[type] ?? ChannelTypes.GUILD_TEXT; if (intType === ChannelTypes.GUILD_STORE && !storeChannelDeprecationEmitted) { storeChannelDeprecationEmitted = true; process.emitWarning( // eslint-disable-next-line max-len 'Creating store channels is deprecated by Discord and will stop working in March 2022. Check the docs for more info.', 'DeprecationWarning', ); } const data = await this.client.api.guilds(this.guild.id).channels.post({ data: { name, topic, type: intType, nsfw, bitrate, user_limit: userLimit, parent_id: parent, position, permission_overwrites: permissionOverwrites, rate_limit_per_user: rateLimitPerUser, rtc_region: rtcRegion, }, reason, }); return this.client.actions.ChannelCreate.handle(data).channel; } /** * Obtains one or more guild channels from Discord, or the channel cache if they're already available. * @param {Snowflake} [id] The channel's id * @param {BaseFetchOptions} [options] Additional options for this fetch * @returns {Promise<?GuildChannel|Collection<Snowflake, GuildChannel>>} * @example * // Fetch all channels from the guild (excluding threads) * message.guild.channels.fetch() * .then(channels => console.log(`There are ${channels.size} channels.`)) * .catch(console.error); * @example * // Fetch a single channel * message.guild.channels.fetch('222197033908436994') * .then(channel => console.log(`The channel name is: ${channel.name}`)) * .catch(console.error); */ async fetch(id, { cache = true, force = false } = {}) { if (id && !force) { const existing = this.cache.get(id); if (existing) return existing; } if (id) { const data = await this.client.api.channels(id).get(); // Since this is the guild manager, throw if on a different guild if (this.guild.id !== data.guild_id) throw new Error('GUILD_CHANNEL_UNOWNED'); return this.client.channels._add(data, this.guild, { cache }); } const data = await this.client.api.guilds(this.guild.id).channels.get(); const channels = new Collection(); for (const channel of data) channels.set(channel.id, this.client.channels._add(channel, this.guild, { cache })); return channels; } /** * Batch-updates the guild's channels' positions. * <info>Only one channel's parent can be changed at a time</info> * @param {ChannelPosition[]} channelPositions Channel positions to update * @returns {Promise<Guild>} * @example * guild.channels.setPositions([{ channel: channelId, position: newChannelIndex }]) * .then(guild => console.log(`Updated channel positions for ${guild}`)) * .catch(console.error); */ async setPositions(channelPositions) { channelPositions = channelPositions.map(r => ({ id: this.client.channels.resolveId(r.channel), position: r.position, lock_permissions: r.lockPermissions, parent_id: typeof r.parent !== 'undefined' ? this.channels.resolveId(r.parent) : undefined, })); await this.client.api.guilds(this.guild.id).channels.patch({ data: channelPositions }); return this.client.actions.GuildChannelsPositionUpdate.handle({ guild_id: this.guild.id, channels: channelPositions, }).guild; } /** * Obtains all active thread channels in the guild from Discord * @param {boolean} [cache=true] Whether to cache the fetched data * @returns {Promise<FetchedThreads>} * @example * // Fetch all threads from the guild * message.guild.channels.fetchActiveThreads() * .then(fetched => console.log(`There are ${fetched.threads.size} threads.`)) * .catch(console.error); */ async fetchActiveThreads(cache = true) { const raw = await this.client.api.guilds(this.guild.id).threads.active.get(); return ThreadManager._mapThreads(raw, this.client, { guild: this.guild, cache }); } } module.exports = GuildChannelManager;