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@sky-foundry/two.js

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A renderer agnostic two-dimensional drawing api for the web.

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(function(Two) { var Path = Two.Path, TWO_PI = Math.PI * 2, cos = Math.cos, sin = Math.sin; var _ = Two.Utils; var Polygon = Two.Polygon = function(ox, oy, r, sides) { sides = Math.max(sides || 0, 3); Path.call(this); this.closed = true; this.automatic = false; this.width = r * 2; this.height = r * 2; this.sides = sides; this._update(); this.translation.set(ox, oy); }; _.extend(Polygon, { Properties: ['width', 'height', 'sides'], MakeObservable: function(obj) { Path.MakeObservable(obj); _.each(Polygon.Properties, Two.Utils.defineProperty, obj); } }); _.extend(Polygon.prototype, Path.prototype, { _width: 0, _height: 0, _sides: 0, _flagWidth: false, _flagHeight: false, _flagSides: false, constructor: Polygon, _update: function() { if (this._flagWidth || this._flagHeight || this._flagSides) { var sides = this._sides; var amount = sides + 1; var length = this.vertices.length; if (length > sides) { this.vertices.splice(sides - 1, length - sides); length = sides; } for (var i = 0; i < amount; i++) { var pct = (i + 0.5) / sides; var theta = TWO_PI * pct + Math.PI / 2; var x = this._width * cos(theta) / 2; var y = this._height * sin(theta) / 2; if (i >= length) { this.vertices.push(new Two.Anchor(x, y)); } else { this.vertices[i].set(x, y); } this.vertices[i].command = i === 0 ? Two.Commands.move : Two.Commands.line; } } Path.prototype._update.call(this); return this; }, flagReset: function() { this._flagWidth = this._flagHeight = this._flagSides = false; Path.prototype.flagReset.call(this); return this; }, clone: function(parent) { var clone = new Polygon(0, 0, this.radius, this.sides); clone.translation.copy(this.translation); clone.rotation = this.rotation; clone.scale = this.scale; _.each(Two.Path.Properties, function(k) { clone[k] = this[k]; }, this); if (parent) { parent.add(clone); } return clone; } }); Polygon.MakeObservable(Polygon.prototype); })((typeof global !== 'undefined' ? global : (this || window)).Two);