@skullandbonestools/snbdata
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Inofficial data package for the Skull and Bones game by Ubisoft.
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{
"modifications": {
"direPiercing": {
"name": "危急穿透",
"description": "击中时无视目标%s-%s%的穿透型抗性"
},
"direElectric": {
"name": "危急电击",
"description": "击中时无视目标%s-%s%的电击抗性"
},
"direExplosive": {
"name": "危急爆炸",
"description": "击中时无视目标%s-%s%的爆炸型抗性"
},
"direFlooding": {
"name": "危急进水",
"description": "击中时无视目标%s-%s%的进水型抗性"
},
"incendiary": {
"name": "烈焰",
"description": "施加%s-%s%的燃烧伤害"
},
"direBurning": {
"name": "危急火焰",
"description": "击中时无视目标%s-%s%的火焰型抗性"
},
"firepower": {
"name": "火力",
"description": "伤害提升%s-%s%"
},
"shock": {
"name": "震慑",
"description": "施加%s-%s%的电击伤害"
},
"rapidReload": {
"name": "快速装填",
"description": "装填时间减少%s-%s%"
},
"combust": {
"name": "爆炸",
"description": "每次命中目标会额外造成%s-%s爆炸伤害爆发伤害"
},
"flood": {
"name": "进水",
"description": "每次命中目标会额外造成%s-%s进水伤害爆发伤害"
},
"sparks": {
"name": "电击",
"description": "每次命中目标会额外造成%s-%s点电击伤害爆发伤害"
},
"damage": {
"name": "额外伤害",
"description": "单发射击添加%s-%s伤害"
},
"burn": {
"name": "烈焰",
"description": "每次命中目标会额外造成%s-%s点燃烧伤害爆发伤害。"
},
"swift": {
"name": "迅捷",
"description": "炮弹速度提升%s-%s%"
},
"reach": {
"name": "远射",
"description": "射程提升%s-%s%"
},
"sharpened": {
"name": "磨锋",
"description": "施加%s-%s%的穿透伤害"
},
"combustion": {
"name": "燃烧",
"description": "施加%s-%s%的爆炸伤害"
},
"pierce": {
"name": "穿透",
"description": "每次命中目标会额外造成%s-%s穿透伤害爆发伤害"
},
"rupturing": {
"name": "破裂",
"description": "施加%s-%s%的进水伤害"
},
"haste": {
"name": "疾速",
"description": "弹着时间减少%s-%s%"
},
"fix": {
"name": "修理",
"description": "单发射击的维修量提升%s-%s"
},
"antiBlast": {
"name": "抗爆",
"description": "命中目标后,可使目标的惊魂未定状态效果累积减少%s-%s%"
},
"insulator": {
"name": "绝缘",
"description": "命中目标后,可使目标的被电击状态效果累积减少%s-%s%"
},
"service": {
"name": "维护",
"description": "维修量提升%s-%s%"
},
"douser": {
"name": "灭火",
"description": "命中目标后,可使目标的燃烧状态效果累积减少%s-%s%"
},
"sealant": {
"name": "封闭",
"description": "命中目标后,可使目标的进水状态效果累积减少%s-%s%"
},
"reinforcer": {
"name": "强化",
"description": "命中目标后,可使目标的击穿状态效果累积减少%s-%s%"
},
"brute": {
"name": "天生蛮力",
"description": "命中目标后,有16%几率恢复该船只%s-%s的防御强度"
},
"severity": {
"name": "严重损毁",
"description": "命中目标后,有12%的几率造成额外%s-%s%严重伤害伤害"
},
"victorsRally": {
"name": "胜利号召",
"description": "摧毁目标可恢复该船只%s-%s的防御强度"
},
"graceOfTheWinds": {
"name": "风之赐福",
"description": "命中目标时也有%s-%s%几率提升10%转向速度,持续15秒。效果可以叠加至多3次"
},
"lethal": {
"name": "致命",
"description": "弱点伤害提升%s-%s%"
},
"energize": {
"name": "能量迸发",
"description": "命中目标后,有16%几率恢复该船只%s-%s%的船员体力"
},
"bloodthirst": {
"name": "嗜血本能",
"description": "摧毁目标可恢复该船只%s-%s%的船员体力"
},
"raider": {
"name": "掠夺者",
"description": "弱点状态效果的累积提升%s-%s%"
},
"deathblow": {
"name": "致死一击",
"description": [
"如目标的船身生命值少于等于25%,则击中时有%s-%s%几率将其直接摧毁。",
"该效果无法摧毁精英单位,但会使其剩余的船身生命值减少3%"
]
},
"repairReadiness": {
"name": "维修待命",
"description": "命中目标后,有%s-%s%几率减少修理用品的的冷却时间3秒"
},
"precisePatchwork": {
"name": "精准补丁",
"description": "摧毁一个弱点可恢复该船只%s-%s的严重伤害"
},
"amplifiedBurning": {
"name": "扩大燃烧",
"description": "将现有燃烧伤害提升%s-%s%"
},
"siege": {
"name": "破城",
"description": "对建筑造成的伤害提高%s-%s%"
},
"restoreReadiness": {
"name": "复原待命",
"description": "命中目标后,有%s-%s%几率减少恢复用品 的冷却时间3秒"
},
"amplifiedPiercing": {
"name": "扩大穿透",
"description": "将现有穿透伤害提升%s-%s%"
},
"amplifiedElectric": {
"name": "扩大电击",
"description": "将现有电击伤害提升%s-%s%"
},
"amplifiedExplosive": {
"name": "扩大爆炸",
"description": "将现有爆炸伤害提升%s-%s%"
},
"amplifiedFlooding": {
"name": "扩大进水",
"description": "将现有进水伤害提升%s-%s%"
},
"tearing": {
"name": "撕裂",
"description": "击中船帆时,伤害提升%s-%s%"
},
"roar": {
"name": "咆哮",
"description": "基础伤害的%s-%s%会在目标上累积被嘲讽状态效果"
},
"soulMending": {
"name": "灵魂修补",
"description": "该武器造成伤害的%s-%s%将恢复船身生命值"
},
"blastRange": {
"name": "爆炸范围",
"description": "爆破范围增加%s-%s%"
},
"durableBuoys": {
"name": "耐用浮标",
"description": "浮标的有效时间提升%s-%s%"
},
"hardyBuoys": {
"name": "坚固浮标",
"description": "浮标生命值提升%s-%s%"
},
"restorative": {
"name": "恢复",
"description": "维修量的%s-%s%也会恢复严重伤害"
},
"invigorate": {
"name": "焕活",
"description": "维修量的%s-%s%也会恢复船员体力"
},
"tranquility": {
"name": "宁静",
"description": "命中目标后,可使目标的被嘲讽状态效果累积减少%s-%s%"
},
"sailorsRespite": {
"name": "水手的安宁",
"description": "命中目标后,有7%几率对其施加%s-%s%的维修"
},
"strengthen": {
"name": "增强",
"description": "维修量的%s-%s%也会恢复目标的防御强度"
},
"sailMender": {
"name": "船帆修复",
"description": "命中目标后,可使目标的船帆撕裂状态效果累积减少%s-%s%"
},
"secondStorm": {
"name": "风暴再临",
"description": [
"该武器造成的所有电击伤害也适用于附近目标。",
"施加%s-%s%的电击伤害"
]
},
"overflow": {
"name": "溢出",
"description": [
"该武器造成的所有进水伤害都转化为严重伤害。",
"施加%s-%s%的进水伤害"
]
},
"sailRipper": {
"name": "船帆撕裂者",
"description": "命中触发船帆撕裂状态效果时,造成%s-%s%伤害"
},
"winningStreak": {
"name": "连战连捷",
"description": [
"每次成功命中都会使该武器下一次射击的伤害提升3%,最高可达%s-%s%。",
"未命中时,该效果将重置"
]
},
"deadlyStrike": {
"name": "致命袭击",
"description": [
"炮弹有10%几率通过任意弱点伤害加成来造成额外伤害,即使射击未命中弱点。",
"对弱点的伤害提升%s-%s%"
]
},
"highPressure": {
"name": "高压",
"description": "海洋之火武器的射程增加50米,造成的伤害提升%s-%s%"
},
"longArm": {
"name": "长程武装",
"description": "命中最大射程的70%或更远距离也会使伤害提升%s-%s%"
},
"providence": {
"name": "护佑",
"description": "该武器维修量的%s-%s%会也会修复你的船只"
},
"jointSupply": {
"name": "联合补给",
"description": "命中目标后,还能维修最近的友军船只,维修量为原本维修量的%s-%s%"
},
"winningStreakRepair": {
"name": "连战连携(维修)",
"description": [
"每次命中都会使下一次射击的维修量提升3%,最高可达%s-%s%。",
"未命中时,该效果将重置"
]
},
"preemptiveDefence": {
"name": "未雨绸缪",
"description": [
"命中目标后,目标也会获得50额外装甲,持续10秒。效果最多可叠加5层。",
"维修量也会提升%s-%s%"
]
},
"empower": {
"name": "赋能",
"description": [
"命中目标后,目标也会获得3%额外武器伤害,持续10秒。效果最多可叠加5层。",
"装填时间也会减少%s-%s%"
]
},
"longArmRepair": {
"name": "长程武装(维修)",
"description": "命中最大射程的70%或更远距离也会使维修量提升%s-%s%"
},
"acrid": {
"name": "刺激毒素",
"description": "每次命中额外造成%s-%s点剧毒伤害"
},
"noxious": {
"name": "毒害",
"description": "施加%s-%s%的剧毒伤害"
},
"direToxic": {
"name": "猛烈毒素",
"description": "击中时无视目标%s-%s%的剧毒型抗性"
},
"amplifiedToxic": {
"name": "强化毒素",
"description": "将现有剧毒伤害提升%s-%s%"
},
"antidote": {
"name": "Antidote",
"description": "Hits also reduce the target's build up of the Poisoned Status Effect by %s-%s%"
},
"armored": {
"name": "配备装甲",
"description": "装甲提升%s-%s"
},
"rugged": {
"name": "坚固",
"description": "防御时遭受伤害降低%s-%s"
},
"fireResistant": {
"name": "火焰抗性",
"description": "火焰伤害抗性提升%s-%s%"
},
"floodingResistant": {
"name": "进水抗性",
"description": "进水伤害抗性提升%s-%s%"
},
"piercingResistant": {
"name": "穿透抗性",
"description": "穿透伤害抗性提升%s-%s%"
},
"explosiveResistant": {
"name": "爆炸抗性",
"description": "爆炸伤害抗性提升%s-%s%"
},
"electricResistant": {
"name": "电击抗性",
"description": "电击伤害抗性提升%s-%s%"
},
"toxicResistant": {
"name": "毒素抗性",
"description": "剧毒伤害抗性提升%s-%s%"
},
"tearingResistant": {
"name": "穿透抗性",
"description": "穿透伤害抗性提升%s-%s%"
},
"resistAll": {
"name": "Resist All",
"description": "Increases All Secondary Damage Resistances by %s-%s%"
},
"stout": {
"name": "结实",
"description": "船身生命值提升%s-%s"
},
"strength": {
"name": "强劲",
"description": "防御强度提升%s-%s"
},
"vigor": {
"name": "活力",
"description": "最大船员体力提升%s-%s"
},
"ironclad": {
"name": "钢铁甲壳",
"description": "装甲提升%s-%s%"
},
"stalwart": {
"name": "伟岸",
"description": "船身生命值提升%s-%s%"
},
"fortitude": {
"name": "毅力",
"description": "防御强度提升%s-%s%"
},
"maintenance": {
"name": "维护",
"description": "每秒恢复%s-%s船身生命值"
},
"determination": {
"name": "决心",
"description": "防御强度恢复速度提升%s-%s%"
},
"barbarian": {
"name": "野蛮人",
"description": "当船体生命值低于25%时,武器伤害提升 %s-%s%"
},
"survivor": {
"name": "幸存者",
"description": "船身生命值下降到25%以下时,在10秒内恢复%s-%s%船身生命值。该效果有30秒的冷却时间"
},
"craftsman": {
"name": "工匠",
"description": "修理用品的维修量提升%s-%s%"
},
"resilience": {
"name": "坚韧",
"description": "使用恢复用品会使所有次要伤害降低%s-%s%,持续5秒"
},
"supreme": {
"name": "最大值",
"description": "装甲发动的特殊攻击伤害提升%s-%s%"
},
"steelIntegration": {
"name": "坚韧一体",
"description": [
"每拥有1%穿透型和爆炸型抗性,装甲提升%s-%s。穿透型和爆炸型抗性提升5%(本词条存在于官中翻译但不存在与英文数据中,可能不生效)。",
"添加 5% 穿透和爆炸抗性"
]
},
"coalesce": {
"name": "愈合",
"description": "%s-%s%几率使防御伤害的50%恢复船身生命值。该效果仅在防御结束后发生。"
},
"watcher": {
"name": "守望者",
"description": "处于防御状态时,收到的伤害有%s-%s%几率降低1750。"
},
"respite": {
"name": "间歇之机",
"description": "防御伤害时,由%s-%s%几率在接下来的5秒内,每秒恢复500船身生命值和100严重伤害,该效果冷却时间为10秒。"
},
"jester": {
"name": "弄臣",
"description": "受到被嘲讽影响后,装甲级别和防御强度回复提升%s-%s,持续15秒"
}
}
}