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@skullandbonestools/snbdata

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Inofficial data package for the Skull and Bones game by Ubisoft.

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{ "modifications": { "direPiercing": { "name": "危急穿透", "description": "击中时无视目标%s-%s%的穿透型抗性" }, "direElectric": { "name": "危急电击", "description": "击中时无视目标%s-%s%的电击抗性" }, "direExplosive": { "name": "危急爆炸", "description": "击中时无视目标%s-%s%的爆炸型抗性" }, "direFlooding": { "name": "危急进水", "description": "击中时无视目标%s-%s%的进水型抗性" }, "incendiary": { "name": "烈焰", "description": "施加%s-%s%的燃烧伤害" }, "direBurning": { "name": "危急火焰", "description": "击中时无视目标%s-%s%的火焰型抗性" }, "firepower": { "name": "火力", "description": "伤害提升%s-%s%" }, "shock": { "name": "震慑", "description": "施加%s-%s%的电击伤害" }, "rapidReload": { "name": "快速装填", "description": "装填时间减少%s-%s%" }, "combust": { "name": "爆炸", "description": "每次命中目标会额外造成%s-%s爆炸伤害爆发伤害" }, "flood": { "name": "进水", "description": "每次命中目标会额外造成%s-%s进水伤害爆发伤害" }, "sparks": { "name": "电击", "description": "每次命中目标会额外造成%s-%s点电击伤害爆发伤害" }, "damage": { "name": "额外伤害", "description": "单发射击添加%s-%s伤害" }, "burn": { "name": "烈焰", "description": "每次命中目标会额外造成%s-%s点燃烧伤害爆发伤害。" }, "swift": { "name": "迅捷", "description": "炮弹速度提升%s-%s%" }, "reach": { "name": "远射", "description": "射程提升%s-%s%" }, "sharpened": { "name": "磨锋", "description": "施加%s-%s%的穿透伤害" }, "combustion": { "name": "燃烧", "description": "施加%s-%s%的爆炸伤害" }, "pierce": { "name": "穿透", "description": "每次命中目标会额外造成%s-%s穿透伤害爆发伤害" }, "rupturing": { "name": "破裂", "description": "施加%s-%s%的进水伤害" }, "haste": { "name": "疾速", "description": "弹着时间减少%s-%s%" }, "fix": { "name": "修理", "description": "单发射击的维修量提升%s-%s" }, "antiBlast": { "name": "抗爆", "description": "命中目标后,可使目标的惊魂未定状态效果累积减少%s-%s%" }, "insulator": { "name": "绝缘", "description": "命中目标后,可使目标的被电击状态效果累积减少%s-%s%" }, "service": { "name": "维护", "description": "维修量提升%s-%s%" }, "douser": { "name": "灭火", "description": "命中目标后,可使目标的燃烧状态效果累积减少%s-%s%" }, "sealant": { "name": "封闭", "description": "命中目标后,可使目标的进水状态效果累积减少%s-%s%" }, "reinforcer": { "name": "强化", "description": "命中目标后,可使目标的击穿状态效果累积减少%s-%s%" }, "brute": { "name": "天生蛮力", "description": "命中目标后,有16%几率恢复该船只%s-%s的防御强度" }, "severity": { "name": "严重损毁", "description": "命中目标后,有12%的几率造成额外%s-%s%严重伤害伤害" }, "victorsRally": { "name": "胜利号召", "description": "摧毁目标可恢复该船只%s-%s的防御强度" }, "graceOfTheWinds": { "name": "风之赐福", "description": "命中目标时也有%s-%s%几率提升10%转向速度,持续15秒。效果可以叠加至多3次" }, "lethal": { "name": "致命", "description": "弱点伤害提升%s-%s%" }, "energize": { "name": "能量迸发", "description": "命中目标后,有16%几率恢复该船只%s-%s%的船员体力" }, "bloodthirst": { "name": "嗜血本能", "description": "摧毁目标可恢复该船只%s-%s%的船员体力" }, "raider": { "name": "掠夺者", "description": "弱点状态效果的累积提升%s-%s%" }, "deathblow": { "name": "致死一击", "description": [ "如目标的船身生命值少于等于25%,则击中时有%s-%s%几率将其直接摧毁。", "该效果无法摧毁精英单位,但会使其剩余的船身生命值减少3%" ] }, "repairReadiness": { "name": "维修待命", "description": "命中目标后,有%s-%s%几率减少修理用品的的冷却时间3秒" }, "precisePatchwork": { "name": "精准补丁", "description": "摧毁一个弱点可恢复该船只%s-%s的严重伤害" }, "amplifiedBurning": { "name": "扩大燃烧", "description": "将现有燃烧伤害提升%s-%s%" }, "siege": { "name": "破城", "description": "对建筑造成的伤害提高%s-%s%" }, "restoreReadiness": { "name": "复原待命", "description": "命中目标后,有%s-%s%几率减少恢复用品 的冷却时间3秒" }, "amplifiedPiercing": { "name": "扩大穿透", "description": "将现有穿透伤害提升%s-%s%" }, "amplifiedElectric": { "name": "扩大电击", "description": "将现有电击伤害提升%s-%s%" }, "amplifiedExplosive": { "name": "扩大爆炸", "description": "将现有爆炸伤害提升%s-%s%" }, "amplifiedFlooding": { "name": "扩大进水", "description": "将现有进水伤害提升%s-%s%" }, "tearing": { "name": "撕裂", "description": "击中船帆时,伤害提升%s-%s%" }, "roar": { "name": "咆哮", "description": "基础伤害的%s-%s%会在目标上累积被嘲讽状态效果" }, "soulMending": { "name": "灵魂修补", "description": "该武器造成伤害的%s-%s%将恢复船身生命值" }, "blastRange": { "name": "爆炸范围", "description": "爆破范围增加%s-%s%" }, "durableBuoys": { "name": "耐用浮标", "description": "浮标的有效时间提升%s-%s%" }, "hardyBuoys": { "name": "坚固浮标", "description": "浮标生命值提升%s-%s%" }, "restorative": { "name": "恢复", "description": "维修量的%s-%s%也会恢复严重伤害" }, "invigorate": { "name": "焕活", "description": "维修量的%s-%s%也会恢复船员体力" }, "tranquility": { "name": "宁静", "description": "命中目标后,可使目标的被嘲讽状态效果累积减少%s-%s%" }, "sailorsRespite": { "name": "水手的安宁", "description": "命中目标后,有7%几率对其施加%s-%s%的维修" }, "strengthen": { "name": "增强", "description": "维修量的%s-%s%也会恢复目标的防御强度" }, "sailMender": { "name": "船帆修复", "description": "命中目标后,可使目标的船帆撕裂状态效果累积减少%s-%s%" }, "secondStorm": { "name": "风暴再临", "description": [ "该武器造成的所有电击伤害也适用于附近目标。", "施加%s-%s%的电击伤害" ] }, "overflow": { "name": "溢出", "description": [ "该武器造成的所有进水伤害都转化为严重伤害。", "施加%s-%s%的进水伤害" ] }, "sailRipper": { "name": "船帆撕裂者", "description": "命中触发船帆撕裂状态效果时,造成%s-%s%伤害" }, "winningStreak": { "name": "连战连捷", "description": [ "每次成功命中都会使该武器下一次射击的伤害提升3%,最高可达%s-%s%。", "未命中时,该效果将重置" ] }, "deadlyStrike": { "name": "致命袭击", "description": [ "炮弹有10%几率通过任意弱点伤害加成来造成额外伤害,即使射击未命中弱点。", "对弱点的伤害提升%s-%s%" ] }, "highPressure": { "name": "高压", "description": "海洋之火武器的射程增加50米,造成的伤害提升%s-%s%" }, "longArm": { "name": "长程武装", "description": "命中最大射程的70%或更远距离也会使伤害提升%s-%s%" }, "providence": { "name": "护佑", "description": "该武器维修量的%s-%s%会也会修复你的船只" }, "jointSupply": { "name": "联合补给", "description": "命中目标后,还能维修最近的友军船只,维修量为原本维修量的%s-%s%" }, "winningStreakRepair": { "name": "连战连携(维修)", "description": [ "每次命中都会使下一次射击的维修量提升3%,最高可达%s-%s%。", "未命中时,该效果将重置" ] }, "preemptiveDefence": { "name": "未雨绸缪", "description": [ "命中目标后,目标也会获得50额外装甲,持续10秒。效果最多可叠加5层。", "维修量也会提升%s-%s%" ] }, "empower": { "name": "赋能", "description": [ "命中目标后,目标也会获得3%额外武器伤害,持续10秒。效果最多可叠加5层。", "装填时间也会减少%s-%s%" ] }, "longArmRepair": { "name": "长程武装(维修)", "description": "命中最大射程的70%或更远距离也会使维修量提升%s-%s%" }, "acrid": { "name": "刺激毒素", "description": "每次命中额外造成%s-%s点剧毒伤害" }, "noxious": { "name": "毒害", "description": "施加%s-%s%的剧毒伤害" }, "direToxic": { "name": "猛烈毒素", "description": "击中时无视目标%s-%s%的剧毒型抗性" }, "amplifiedToxic": { "name": "强化毒素", "description": "将现有剧毒伤害提升%s-%s%" }, "antidote": { "name": "Antidote", "description": "Hits also reduce the target's build up of the Poisoned Status Effect by %s-%s%" }, "armored": { "name": "配备装甲", "description": "装甲提升%s-%s" }, "rugged": { "name": "坚固", "description": "防御时遭受伤害降低%s-%s" }, "fireResistant": { "name": "火焰抗性", "description": "火焰伤害抗性提升%s-%s%" }, "floodingResistant": { "name": "进水抗性", "description": "进水伤害抗性提升%s-%s%" }, "piercingResistant": { "name": "穿透抗性", "description": "穿透伤害抗性提升%s-%s%" }, "explosiveResistant": { "name": "爆炸抗性", "description": "爆炸伤害抗性提升%s-%s%" }, "electricResistant": { "name": "电击抗性", "description": "电击伤害抗性提升%s-%s%" }, "toxicResistant": { "name": "毒素抗性", "description": "剧毒伤害抗性提升%s-%s%" }, "tearingResistant": { "name": "穿透抗性", "description": "穿透伤害抗性提升%s-%s%" }, "resistAll": { "name": "Resist All", "description": "Increases All Secondary Damage Resistances by %s-%s%" }, "stout": { "name": "结实", "description": "船身生命值提升%s-%s" }, "strength": { "name": "强劲", "description": "防御强度提升%s-%s" }, "vigor": { "name": "活力", "description": "最大船员体力提升%s-%s" }, "ironclad": { "name": "钢铁甲壳", "description": "装甲提升%s-%s%" }, "stalwart": { "name": "伟岸", "description": "船身生命值提升%s-%s%" }, "fortitude": { "name": "毅力", "description": "防御强度提升%s-%s%" }, "maintenance": { "name": "维护", "description": "每秒恢复%s-%s船身生命值" }, "determination": { "name": "决心", "description": "防御强度恢复速度提升%s-%s%" }, "barbarian": { "name": "野蛮人", "description": "当船体生命值低于25%时,武器伤害提升 %s-%s%" }, "survivor": { "name": "幸存者", "description": "船身生命值下降到25%以下时,在10秒内恢复%s-%s%船身生命值。该效果有30秒的冷却时间" }, "craftsman": { "name": "工匠", "description": "修理用品的维修量提升%s-%s%" }, "resilience": { "name": "坚韧", "description": "使用恢复用品会使所有次要伤害降低%s-%s%,持续5秒" }, "supreme": { "name": "最大值", "description": "装甲发动的特殊攻击伤害提升%s-%s%" }, "steelIntegration": { "name": "坚韧一体", "description": [ "每拥有1%穿透型和爆炸型抗性,装甲提升%s-%s。穿透型和爆炸型抗性提升5%(本词条存在于官中翻译但不存在与英文数据中,可能不生效)。", "添加 5% 穿透和爆炸抗性" ] }, "coalesce": { "name": "愈合", "description": "%s-%s%几率使防御伤害的50%恢复船身生命值。该效果仅在防御结束后发生。" }, "watcher": { "name": "守望者", "description": "处于防御状态时,收到的伤害有%s-%s%几率降低1750。" }, "respite": { "name": "间歇之机", "description": "防御伤害时,由%s-%s%几率在接下来的5秒内,每秒恢复500船身生命值和100严重伤害,该效果冷却时间为10秒。" }, "jester": { "name": "弄臣", "description": "受到被嘲讽影响后,装甲级别和防御强度回复提升%s-%s,持续15秒" } } }