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@skullandbonestools/snbdata

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Inofficial data package for the Skull and Bones game by Ubisoft.

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{ "modifications": { "direPiercing": { "name": "Dire Piercing", "description": "Hits ignore %s-%s% of the target's Piercing resistance" }, "direElectric": { "name": "Dire Electric", "description": "Hits ignore %s-%s% of the target's Electric resistance" }, "direExplosive": { "name": "Dire Explosive", "description": "Hits ignore %s-%s% of the target's Explosive resistance" }, "direFlooding": { "name": "Dire Flooding", "description": "Hits ignore %s-%s% of the target's Flooding resistance" }, "incendiary": { "name": "Incendiary", "description": "Adds %s-%s% damage as Burning Damage" }, "direBurning": { "name": "Dire Burning", "description": "Hits ignore %s-%s% of the target's Burning resistance" }, "firepower": { "name": "Firepower", "description": "Increases damage by %s-%s%" }, "shock": { "name": "Shock", "description": "Adds %s-%s% damage as Electric Damage" }, "rapidReload": { "name": "Rapid Reload", "description": "Reduces Reload Time by %s-%s%" }, "combust": { "name": "Combust", "description": "Every hit deals an extra burst of %s-%s Explosive Damage" }, "flood": { "name": "Flood", "description": "Every hit deals an extra burst of %s-%s Flooding Damage" }, "sparks": { "name": "Sparks", "description": "Every hit deals an extra burst of %s-%s Electric Damage" }, "damage": { "name": "Damage", "description": "Adds %s-%s damage per shot" }, "burn": { "name": "Burn", "description": "Every hit deals an extra burst of %s-%s Burning Damage" }, "swift": { "name": "Swift", "description": "Increases Projectile Speed by %s-%s%" }, "reach": { "name": "Reach", "description": "Increases Range by %s-%s%" }, "sharpened": { "name": "Sharpened", "description": "Adds %s-%s% damage as Piercing Damage" }, "combustion": { "name": "Combustion", "description": "Adds %s-%s% damage as Explosive Damage" }, "pierce": { "name": "Pierce", "description": "Every hit deals an extra burst of %s-%s Piercing Damage" }, "rupturing": { "name": "Rupturing", "description": "Adds %s-%s% damage as Flooding Damage" }, "haste": { "name": "Haste", "description": "Reduces Time-to-Target by %s-%s%" }, "fix": { "name": "Fix", "description": "Increases Repair Amount by %s-%s per shot" }, "antiBlast": { "name": "Anti-Blast", "description": "Hits also reduce the target's build up of the Shell-shocked status effect by %s-%s%" }, "insulator": { "name": "Insulator", "description": "Hits also reduce the target's build up of the Stormstruck status effect by %s-%s%" }, "service": { "name": "Service", "description": "Increases Repair Amount by %s-%s%" }, "douser": { "name": "Douser", "description": "Hits also reduce the target's build up of the Ablaze status effect by %s-%s%" }, "sealant": { "name": "Sealant", "description": "Hits also reduce the target's build up of the Flooded status effect by %s-%s%" }, "reinforcer": { "name": "Reinforcer", "description": "Hits also reduce the target's build up of the Punctured status effect by %s-%s%" }, "brute": { "name": "Brute", "description": "Hits have a 16% chance to restore %s-%s Brace Strength to this ship" }, "severity": { "name": "Severity", "description": "Hits have a 12% chance of dealing additional %s-%s% damage as Severe Damage" }, "victorsRally": { "name": "Victor's Rally", "description": "Destroying a target restores %s-%s brace Strength to this ship" }, "graceOfTheWinds": { "name": "Grace of the Winds", "description": "Hits have a %s-%s% chance to increase turn speed by 10% for 15 seconds. Effect can be stacked up to 3 times" }, "lethal": { "name": "Lethal", "description": "Increases Weakpoint Damage by %s-%s%" }, "energize": { "name": "Energize", "description": "Hits have a 16% chance to restore %s-%s% Crew Stamina to this ship" }, "bloodthirst": { "name": "Bloodthirst", "description": "Destroying a target restores %s-%s% Crew Stamina to this ship" }, "raider": { "name": "Raider", "description": "Increases build-up of the Vulnerable status effect by %s-%s%" }, "deathblow": { "name": "Deathblow", "description": [ "For targets with 25% Hull Health or less, hits have a %s-%s% chance to instantly destroy them", "For Elite targets, the effect reduces remaining Hull Health by 3% instead of instant destruction" ] }, "repairReadiness": { "name": "Repair Readiness", "description": "Hits have a %s-%s% chance to reduce any repair kit cooldown by 3 seconds" }, "precisePatchwork": { "name": "Precise Patchwork", "description": "Destroying a weakpoint restores %s-%s Severe Damage to this ship" }, "amplifiedBurning": { "name": "Amplified Burning", "description": "Increases existing Burning Damage by %s-%s%" }, "siege": { "name": "Siege", "description": "Increases damage to structures by %s-%s%" }, "restoreReadiness": { "name": "Restore Readiness", "description": "Hits have a %s-%s% chance to reduce Restoration Kit cooldown by 3 seconds" }, "amplifiedPiercing": { "name": "Amplified Piercing", "description": "Increases existing Piercing Damage by %s-%s%" }, "amplifiedElectric": { "name": "Amplified Electric", "description": "Increases existing Electric Damage by %s-%s%" }, "amplifiedExplosive": { "name": "Amplified Explosive", "description": "Increases existing Explosive Damage by %s-%s%" }, "amplifiedFlooding": { "name": "Amplified Flooding", "description": "Increases existing Flooding Damage by %s-%s%" }, "tearing": { "name": "Tearing", "description": "Increases damage by %s-%s% when hitting sails" }, "roar": { "name": "Roar", "description": "%s-%s% of base damage builds up the Taunted status effect on targets" }, "soulMending": { "name": "Soul Mending", "description": "%s-%s% of damage dealt by this weapon restores Hull Health" }, "blastRange": { "name": "Blast Range", "description": "Increases Blast Radius by %s-%s%" }, "durableBuoys": { "name": "Durable Buoys", "description": "Increases Operation Time of buoys by %s-%s%" }, "hardyBuoys": { "name": "Hardy Buoys", "description": "Increases Buoy Health by %s-%s%" }, "restorative": { "name": "Restorative", "description": "%s-%s% of Repair Amount also restores Severe Damage" }, "invigorate": { "name": "Invigorate", "description": "%s-%s% of Repair Amount also restores Crew Stamina" }, "tranquility": { "name": "Tranquility", "description": "Hits also reduce the target's build up of the Taunted status effect by %s-%s%" }, "sailorsRespite": { "name": "Sailor's Respite", "description": "Hits have a 7% chance to repair target for %s-%s% the amount" }, "strengthen": { "name": "Strengthen", "description": "%s-%s% of Repair Amount also restores target's Brace Strength" }, "sailMender": { "name": "Sail Mender", "description": "Hits also reduce the target's build up of the Torn Sails status effect by %s-%s%" }, "secondStorm": { "name": "Second Storm", "description": [ "All Electric Damage dealt by this weapon is also dealt to a nearby target", "Adds %s-%s% damage as Electric Damage" ] }, "overflow": { "name": "Overflow", "description": [ "All Flooding Damage dealt by this weapon is applied as Severe Damage", "Adds %s-%s% damage as Flooding Damage" ] }, "sailRipper": { "name": "Sail Ripper", "description": "The hit that triggers the Torn Sails status effect deals %s-%s% damage" }, "winningStreak": { "name": "Winning Streak", "description": [ "Every successful hit increases the damage of the next shot from this weapon by 3%, up to a maximum of %s-%s%", "Missing a shot resets the effect" ] }, "deadlyStrike": { "name": "Deadly Strike", "description": [ "Shots have a 10% chance of dealing increased damage from any damage to weakpoint bonuses, even if the shot does not hit a weakpoint", "Increases damage to weakpoints by %s-%s%" ] }, "highPressure": { "name": "High Pressure", "description": "Sea Fire weapons have 50m longer range and deal %s-%s% more damage" }, "longArm": { "name": "Long Arm", "description": "Hits that land at 70% of Maximum Range or further also deal %s-%s% more damage" }, "providence": { "name": "Providence", "description": "%s-%s% of amount repaired by this weapon also repairs your ship" }, "jointSupply": { "name": "Joint Supply", "description": "Hits also repair the nearest allied ship for %s-%s% of the original Repair Amount" }, "winningStreakRepair": { "name": "Winning Streak (Repair)", "description": [ "Every successful hit increases the Repair Amount of the next shot from this weapon by 3%, up to a maximum of %s-%s%", "Missing a shot resets the effect" ] }, "preemptiveDefence": { "name": "Preemptive Defence", "description": [ "Hits also grant 50 extra armor on the target for 10s. Effect can be stacked up to 5 times", "Also increases Repair Amount by %s-%s%" ] }, "empower": { "name": "Empower", "description": [ "Hits also grant 3% extra Weapon Damage on the target for 10s. Effect can be stacked up to 5 times", "Also reduces Reload Time by %s-%s%" ] }, "longArmRepair": { "name": "Long Arm (Repair)", "description": "Hits that land at 70% of Maximum Range or further also restores %s-%s% more Repair Amount" }, "acrid": { "name": "Acrid", "description": "Every hit deals an extra burst of %s-%s Toxic Damage" }, "noxious": { "name": "Noxious", "description": "Adds %s-%s% damage as Toxic Damage" }, "direToxic": { "name": "Dire Toxic", "description": "Hits ignore %s-%s% of the target's Toxic resistance" }, "amplifiedToxic": { "name": "Amplified Toxic", "description": "Increases existing Toxic Damage by %s-%s%" }, "antidote": { "name": "Antidote", "description": "Hits also reduce the target's build up of the Poisoned Status Effect by %s-%s%" }, "armored": { "name": "Armored", "description": "Increases Armor by %s-%s" }, "rugged": { "name": "Rugged", "description": "Reduces incoming damage by %s-%s while Bracing" }, "fireResistant": { "name": "Fire Resistant", "description": "Increases Fire Resistance by %s-%s%" }, "floodingResistant": { "name": "Flooding Resistant", "description": "Increases Flooding Resistance by %s-%s%" }, "piercingResistant": { "name": "Piercing Resistant", "description": "Increases Piercing Resistance by %s-%s%" }, "explosiveResistant": { "name": "Explosive Resistant", "description": "Increases Explosive Resistance by %s-%s%" }, "electricResistant": { "name": "Electric Resistant", "description": "Increases Electric Resistance by %s-%s%" }, "toxicResistant": { "name": "Toxic Resistant", "description": "Increases Toxic Resistance by %s-%s%" }, "tearingResistant": { "name": "Tearing Resistant", "description": "Increases Tearing Resistance by %s-%s%" }, "resistAll": { "name": "Resist All", "description": "Increases All Secondary Damage Resistances by %s-%s%" }, "stout": { "name": "Stout", "description": "Increases Hull Health by %s-%s" }, "strength": { "name": "Strength", "description": "Increases Brace Strength by %s-%s" }, "vigor": { "name": "Vigor", "description": "Increases Crew Stamina by %s-%s" }, "ironclad": { "name": "Ironclad", "description": "Increases Armor by %s-%s%" }, "stalwart": { "name": "Stalwart", "description": "Increases Hull Health by %s-%s%" }, "fortitude": { "name": "Fortitude", "description": "Increases Brace Strength by %s-%s%" }, "maintenance": { "name": "Maintenance", "description": "Repairs %s-%s Hull Health per second" }, "determination": { "name": "Determination", "description": "Increases Brace Strength Recovery by %s-%s% per second" }, "barbarian": { "name": "Barbarian", "description": "When Hull Health is below 25%, increases Weapon damage by %s-%s%" }, "survivor": { "name": "Survivor", "description": "When Hull Health drops below 25%, repairs %s-%s% Hull Health over 10 seconds. This effect has a 30 second cooldown" }, "craftsman": { "name": "Craftsman", "description": "Increases Repair Amount of Repair Kits by %s-%s%" }, "resilience": { "name": "Resilience", "description": "Using a Restoration Kit grants %s-%s% reduction to all Secondary Damage for 5 seconds" }, "supreme": { "name": "Supreme", "description": "Increases the damage of special attacks launched from the Armor by %s-%s%" }, "steelIntegration": { "name": "Steel Integration", "description": [ "Every 1% of Piercing and Explosive resistance adds %s-%s Armor", "Adds 5% Piercing and Explosive resistance" ] }, "coalesce": { "name": "Coalesce", "description": "%s-%s% chance that 50% of damage braced restores Hull Health. This effect only occurs after bracing ends" }, "watcher": { "name": "Watcher", "description": "Any damage taken while Bracing has a %s-%s% chance of being reduced by 1750" }, "respite": { "name": "Respite", "description": "When Bracing damage, there's a %s-%s% chance to repair 500 Hull Health and 100 Severe Damage per second for the net 5 seconds. This effect has a cooldown of 10 seconds" }, "jester": { "name": "Jester", "description": "Upon being afflicted with Taunted, increase Armor Rating and Brace Strength Recovery by %s-%s% for 15 seconds" } } }