@skullandbonestools/snbdata
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Inofficial data package for the Skull and Bones game by Ubisoft.
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{
"modifications": {
"direPiercing": {
"name": "Dire Piercing",
"description": "Hits ignore %s-%s% of the target's Piercing resistance"
},
"direElectric": {
"name": "Dire Electric",
"description": "Hits ignore %s-%s% of the target's Electric resistance"
},
"direExplosive": {
"name": "Dire Explosive",
"description": "Hits ignore %s-%s% of the target's Explosive resistance"
},
"direFlooding": {
"name": "Dire Flooding",
"description": "Hits ignore %s-%s% of the target's Flooding resistance"
},
"incendiary": {
"name": "Incendiary",
"description": "Adds %s-%s% damage as Burning Damage"
},
"direBurning": {
"name": "Dire Burning",
"description": "Hits ignore %s-%s% of the target's Burning resistance"
},
"firepower": {
"name": "Firepower",
"description": "Increases damage by %s-%s%"
},
"shock": {
"name": "Shock",
"description": "Adds %s-%s% damage as Electric Damage"
},
"rapidReload": {
"name": "Rapid Reload",
"description": "Reduces Reload Time by %s-%s%"
},
"combust": {
"name": "Combust",
"description": "Every hit deals an extra burst of %s-%s Explosive Damage"
},
"flood": {
"name": "Flood",
"description": "Every hit deals an extra burst of %s-%s Flooding Damage"
},
"sparks": {
"name": "Sparks",
"description": "Every hit deals an extra burst of %s-%s Electric Damage"
},
"damage": {
"name": "Damage",
"description": "Adds %s-%s damage per shot"
},
"burn": {
"name": "Burn",
"description": "Every hit deals an extra burst of %s-%s Burning Damage"
},
"swift": {
"name": "Swift",
"description": "Increases Projectile Speed by %s-%s%"
},
"reach": {
"name": "Reach",
"description": "Increases Range by %s-%s%"
},
"sharpened": {
"name": "Sharpened",
"description": "Adds %s-%s% damage as Piercing Damage"
},
"combustion": {
"name": "Combustion",
"description": "Adds %s-%s% damage as Explosive Damage"
},
"pierce": {
"name": "Pierce",
"description": "Every hit deals an extra burst of %s-%s Piercing Damage"
},
"rupturing": {
"name": "Rupturing",
"description": "Adds %s-%s% damage as Flooding Damage"
},
"haste": {
"name": "Haste",
"description": "Reduces Time-to-Target by %s-%s%"
},
"fix": {
"name": "Fix",
"description": "Increases Repair Amount by %s-%s per shot"
},
"antiBlast": {
"name": "Anti-Blast",
"description": "Hits also reduce the target's build up of the Shell-shocked status effect by %s-%s%"
},
"insulator": {
"name": "Insulator",
"description": "Hits also reduce the target's build up of the Stormstruck status effect by %s-%s%"
},
"service": {
"name": "Service",
"description": "Increases Repair Amount by %s-%s%"
},
"douser": {
"name": "Douser",
"description": "Hits also reduce the target's build up of the Ablaze status effect by %s-%s%"
},
"sealant": {
"name": "Sealant",
"description": "Hits also reduce the target's build up of the Flooded status effect by %s-%s%"
},
"reinforcer": {
"name": "Reinforcer",
"description": "Hits also reduce the target's build up of the Punctured status effect by %s-%s%"
},
"brute": {
"name": "Brute",
"description": "Hits have a 16% chance to restore %s-%s Brace Strength to this ship"
},
"severity": {
"name": "Severity",
"description": "Hits have a 12% chance of dealing additional %s-%s% damage as Severe Damage"
},
"victorsRally": {
"name": "Victor's Rally",
"description": "Destroying a target restores %s-%s brace Strength to this ship"
},
"graceOfTheWinds": {
"name": "Grace of the Winds",
"description": "Hits have a %s-%s% chance to increase turn speed by 10% for 15 seconds. Effect can be stacked up to 3 times"
},
"lethal": {
"name": "Lethal",
"description": "Increases Weakpoint Damage by %s-%s%"
},
"energize": {
"name": "Energize",
"description": "Hits have a 16% chance to restore %s-%s% Crew Stamina to this ship"
},
"bloodthirst": {
"name": "Bloodthirst",
"description": "Destroying a target restores %s-%s% Crew Stamina to this ship"
},
"raider": {
"name": "Raider",
"description": "Increases build-up of the Vulnerable status effect by %s-%s%"
},
"deathblow": {
"name": "Deathblow",
"description": [
"For targets with 25% Hull Health or less, hits have a %s-%s% chance to instantly destroy them",
"For Elite targets, the effect reduces remaining Hull Health by 3% instead of instant destruction"
]
},
"repairReadiness": {
"name": "Repair Readiness",
"description": "Hits have a %s-%s% chance to reduce any repair kit cooldown by 3 seconds"
},
"precisePatchwork": {
"name": "Precise Patchwork",
"description": "Destroying a weakpoint restores %s-%s Severe Damage to this ship"
},
"amplifiedBurning": {
"name": "Amplified Burning",
"description": "Increases existing Burning Damage by %s-%s%"
},
"siege": {
"name": "Siege",
"description": "Increases damage to structures by %s-%s%"
},
"restoreReadiness": {
"name": "Restore Readiness",
"description": "Hits have a %s-%s% chance to reduce Restoration Kit cooldown by 3 seconds"
},
"amplifiedPiercing": {
"name": "Amplified Piercing",
"description": "Increases existing Piercing Damage by %s-%s%"
},
"amplifiedElectric": {
"name": "Amplified Electric",
"description": "Increases existing Electric Damage by %s-%s%"
},
"amplifiedExplosive": {
"name": "Amplified Explosive",
"description": "Increases existing Explosive Damage by %s-%s%"
},
"amplifiedFlooding": {
"name": "Amplified Flooding",
"description": "Increases existing Flooding Damage by %s-%s%"
},
"tearing": {
"name": "Tearing",
"description": "Increases damage by %s-%s% when hitting sails"
},
"roar": {
"name": "Roar",
"description": "%s-%s% of base damage builds up the Taunted status effect on targets"
},
"soulMending": {
"name": "Soul Mending",
"description": "%s-%s% of damage dealt by this weapon restores Hull Health"
},
"blastRange": {
"name": "Blast Range",
"description": "Increases Blast Radius by %s-%s%"
},
"durableBuoys": {
"name": "Durable Buoys",
"description": "Increases Operation Time of buoys by %s-%s%"
},
"hardyBuoys": {
"name": "Hardy Buoys",
"description": "Increases Buoy Health by %s-%s%"
},
"restorative": {
"name": "Restorative",
"description": "%s-%s% of Repair Amount also restores Severe Damage"
},
"invigorate": {
"name": "Invigorate",
"description": "%s-%s% of Repair Amount also restores Crew Stamina"
},
"tranquility": {
"name": "Tranquility",
"description": "Hits also reduce the target's build up of the Taunted status effect by %s-%s%"
},
"sailorsRespite": {
"name": "Sailor's Respite",
"description": "Hits have a 7% chance to repair target for %s-%s% the amount"
},
"strengthen": {
"name": "Strengthen",
"description": "%s-%s% of Repair Amount also restores target's Brace Strength"
},
"sailMender": {
"name": "Sail Mender",
"description": "Hits also reduce the target's build up of the Torn Sails status effect by %s-%s%"
},
"secondStorm": {
"name": "Second Storm",
"description": [
"All Electric Damage dealt by this weapon is also dealt to a nearby target",
"Adds %s-%s% damage as Electric Damage"
]
},
"overflow": {
"name": "Overflow",
"description": [
"All Flooding Damage dealt by this weapon is applied as Severe Damage",
"Adds %s-%s% damage as Flooding Damage"
]
},
"sailRipper": {
"name": "Sail Ripper",
"description": "The hit that triggers the Torn Sails status effect deals %s-%s% damage"
},
"winningStreak": {
"name": "Winning Streak",
"description": [
"Every successful hit increases the damage of the next shot from this weapon by 3%, up to a maximum of %s-%s%",
"Missing a shot resets the effect"
]
},
"deadlyStrike": {
"name": "Deadly Strike",
"description": [
"Shots have a 10% chance of dealing increased damage from any damage to weakpoint bonuses, even if the shot does not hit a weakpoint",
"Increases damage to weakpoints by %s-%s%"
]
},
"highPressure": {
"name": "High Pressure",
"description": "Sea Fire weapons have 50m longer range and deal %s-%s% more damage"
},
"longArm": {
"name": "Long Arm",
"description": "Hits that land at 70% of Maximum Range or further also deal %s-%s% more damage"
},
"providence": {
"name": "Providence",
"description": "%s-%s% of amount repaired by this weapon also repairs your ship"
},
"jointSupply": {
"name": "Joint Supply",
"description": "Hits also repair the nearest allied ship for %s-%s% of the original Repair Amount"
},
"winningStreakRepair": {
"name": "Winning Streak (Repair)",
"description": [
"Every successful hit increases the Repair Amount of the next shot from this weapon by 3%, up to a maximum of %s-%s%",
"Missing a shot resets the effect"
]
},
"preemptiveDefence": {
"name": "Preemptive Defence",
"description": [
"Hits also grant 50 extra armor on the target for 10s. Effect can be stacked up to 5 times",
"Also increases Repair Amount by %s-%s%"
]
},
"empower": {
"name": "Empower",
"description": [
"Hits also grant 3% extra Weapon Damage on the target for 10s. Effect can be stacked up to 5 times",
"Also reduces Reload Time by %s-%s%"
]
},
"longArmRepair": {
"name": "Long Arm (Repair)",
"description": "Hits that land at 70% of Maximum Range or further also restores %s-%s% more Repair Amount"
},
"acrid": {
"name": "Acrid",
"description": "Every hit deals an extra burst of %s-%s Toxic Damage"
},
"noxious": {
"name": "Noxious",
"description": "Adds %s-%s% damage as Toxic Damage"
},
"direToxic": {
"name": "Dire Toxic",
"description": "Hits ignore %s-%s% of the target's Toxic resistance"
},
"amplifiedToxic": {
"name": "Amplified Toxic",
"description": "Increases existing Toxic Damage by %s-%s%"
},
"antidote": {
"name": "Antidote",
"description": "Hits also reduce the target's build up of the Poisoned Status Effect by %s-%s%"
},
"armored": {
"name": "Armored",
"description": "Increases Armor by %s-%s"
},
"rugged": {
"name": "Rugged",
"description": "Reduces incoming damage by %s-%s while Bracing"
},
"fireResistant": {
"name": "Fire Resistant",
"description": "Increases Fire Resistance by %s-%s%"
},
"floodingResistant": {
"name": "Flooding Resistant",
"description": "Increases Flooding Resistance by %s-%s%"
},
"piercingResistant": {
"name": "Piercing Resistant",
"description": "Increases Piercing Resistance by %s-%s%"
},
"explosiveResistant": {
"name": "Explosive Resistant",
"description": "Increases Explosive Resistance by %s-%s%"
},
"electricResistant": {
"name": "Electric Resistant",
"description": "Increases Electric Resistance by %s-%s%"
},
"toxicResistant": {
"name": "Toxic Resistant",
"description": "Increases Toxic Resistance by %s-%s%"
},
"tearingResistant": {
"name": "Tearing Resistant",
"description": "Increases Tearing Resistance by %s-%s%"
},
"resistAll": {
"name": "Resist All",
"description": "Increases All Secondary Damage Resistances by %s-%s%"
},
"stout": {
"name": "Stout",
"description": "Increases Hull Health by %s-%s"
},
"strength": {
"name": "Strength",
"description": "Increases Brace Strength by %s-%s"
},
"vigor": {
"name": "Vigor",
"description": "Increases Crew Stamina by %s-%s"
},
"ironclad": {
"name": "Ironclad",
"description": "Increases Armor by %s-%s%"
},
"stalwart": {
"name": "Stalwart",
"description": "Increases Hull Health by %s-%s%"
},
"fortitude": {
"name": "Fortitude",
"description": "Increases Brace Strength by %s-%s%"
},
"maintenance": {
"name": "Maintenance",
"description": "Repairs %s-%s Hull Health per second"
},
"determination": {
"name": "Determination",
"description": "Increases Brace Strength Recovery by %s-%s% per second"
},
"barbarian": {
"name": "Barbarian",
"description": "When Hull Health is below 25%, increases Weapon damage by %s-%s%"
},
"survivor": {
"name": "Survivor",
"description": "When Hull Health drops below 25%, repairs %s-%s% Hull Health over 10 seconds. This effect has a 30 second cooldown"
},
"craftsman": {
"name": "Craftsman",
"description": "Increases Repair Amount of Repair Kits by %s-%s%"
},
"resilience": {
"name": "Resilience",
"description": "Using a Restoration Kit grants %s-%s% reduction to all Secondary Damage for 5 seconds"
},
"supreme": {
"name": "Supreme",
"description": "Increases the damage of special attacks launched from the Armor by %s-%s%"
},
"steelIntegration": {
"name": "Steel Integration",
"description": [
"Every 1% of Piercing and Explosive resistance adds %s-%s Armor",
"Adds 5% Piercing and Explosive resistance"
]
},
"coalesce": {
"name": "Coalesce",
"description": "%s-%s% chance that 50% of damage braced restores Hull Health. This effect only occurs after bracing ends"
},
"watcher": {
"name": "Watcher",
"description": "Any damage taken while Bracing has a %s-%s% chance of being reduced by 1750"
},
"respite": {
"name": "Respite",
"description": "When Bracing damage, there's a %s-%s% chance to repair 500 Hull Health and 100 Severe Damage per second for the net 5 seconds. This effect has a cooldown of 10 seconds"
},
"jester": {
"name": "Jester",
"description": "Upon being afflicted with Taunted, increase Armor Rating and Brace Strength Recovery by %s-%s% for 15 seconds"
}
}
}